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It's worth buying, no matter what it changes now. Wind Girl's support is an anti-control existence. The ultimate also restrains many Rush Assassin heroes.
This hero is very defensive. It can ensure that the lower road is more stable. It can also ensure the life of the ADC during team battles, so that the ADC can be output as much as possible.
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If you want to be fully assisted and don't want to explode later, she's still good. Because most of her tricks are auxiliary, R didn't hurt Wango( O
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It's not worth it, now this version is nerfed a lot. I advise you not to buy it.
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It depends on what type of play you have, whether you're violent or steady.
The violent Japanese female robot Hammerstone is very good.
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1、Wind Girl Combo:eawaaaaa,Keep people wa flash Q,Flash Q is a must to release Q immediately from a flash position when there is no flash on the opposite side,Thank you for the mechanism of the mobile game; 2, the wind girl outfit: the most nuclear cover of the heart of the equipment is the bird shield and the incense burner, generally speaking, we can straw sandals, the law book is not much bonus to w, and the hard auxiliary such as playing robots must go out with shoes, and the brother search is conducive to pulling.
3、Wind Girl Dust Rubber Point:In terms of adding points, I recommend the main E and Vice W when the proficiency is not enough.,Choose the main W and Vice E after the proficiency goes up.,The Wind Girl is very strong in the first 2 levels.,In fact, the Wind Girl who plays well is really strong.。
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Team support pay can wait until you get out of the big game not much.
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The piano girl is better to assist, and the ultimate is also very good to assist.
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From the point of view of support, the wind girl is good, because there is a shield and blowing, it is easier to cooperate with the adc on the line, and from the perspective of team battles, the qin girl is good, because the ultimate is a control skill, which is very beneficial to team battles, but it is better for novices to play the qin girl, the difficulty of operation is low, and if there is no accident, one can still be controlled.
But the Wind Girl is different, because although she is big, although she can protect her teammates, but if you blow a lot of enemies to the side of your teammates with residual blood, then it is estimated that many people will think that you are a pit, so the difficulty of the Wind Girl's operation is higher than that of the Qin Girl, and if you don't control it well, it is easy to hurt your teammates.
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If you are a novice, it's still a good piano girl, and the support is powerful, and if you are proficient, you can also play dps, and the big move is good, and you have a sense of accomplishment when you affect the battle situation.
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Personally, I like piano girls, but it depends on the level of the operator.
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It's all good to use, and I can't tell who is more bullish The girl has group control.
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Koto, the league's first assist, doesn't explain.
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Among the many supports, the Wind Girl should be one of the more difficult roles to operate. The first is that she can have a Q with a knock-off effect, this skill requires the player to have a good prediction ability to play the effect of patting the spring he, and this requires a surprise position, the simple point is to cast it in the grass, and the other is deliberately behind the ADC, predicting that the opponent's screen does not see you using Q, using Q to charge up to the maximum effect and suddenly blowing over, in the ADC E and to the opponent's W to slow down and kill. And the R skill is the biggest reason why many players don't like to use the Wind Girl's Mori Calendar, which is a very tactical choice of skills, 1 is to add blood, 2 is to blow away all enemies.
But how to use it is a problem, it can be used to protect the adc to blow away the people who burst in, and the raiding faction can also add some blood by the way, and a more extreme approach is to flash into the opponent's camp to open R and blow the formation away.
If you want to play support well, you must pay attention to the characteristics of your hero, which is a high explosion and can cooperate with the adc to take away the opposite side in a wave; Or more control, can protect their own ADC well, and has the ability to open strongly; It's still a hero that can be consumed and has a strong recovery ability. The positioning of one's own hero is very important.
At the same time, you need to know the strong period of your own ADC and the strong period of the opponent's ADC. When your side is strong, find a way to play a set with the opposite side, or exchange blood. The weak period is as obscene as possible. Do more vision to prevent the opponent from junglers and mid lane gank.
It is a matter of controlling the field of view. Assistance must not think about the equipment first and then fill the eyes, your purpose is the team's assistance, to provide the team with vision help. Equipment is secondary. Don't try to do it yourself.
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Hello, if you want to play a good wind girl support, 1: First of all, you have to maintain good communication with the ADC, for example, we have a high output in the early stage, you want to play aggressively, if the ADC wants to develop steadily, the two will have conflicts, which is very important:
2: Then align the line, keep your eyes in position, and line up your eyes in the grass, because your ability will be difficult to guard against when cast in the grass.
3: The grasp of the skill, your e, the servant when this shield is broken, the target's potato talk qiao AD bonus will also disappear, so it is necessary to use it at the right time. The shield is not only used to defend against damage, but also a powerful offensive skill when your AD is fighting against the opposite AD.
4: All in all, do a good job of eye position, protect ADC development, keep up with the mid lane advancement, and put the skills in place, and your support is already qualified.
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