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In fact, there is no master who will play as soon as he comes, there is only one way, that is, play often, don't be afraid of pits, heroes who don't know how to play man-machine practice, but if you always play man-machine skills, you can't practice skills. Then practice according to the position you are good at (ADC, support, mid laner, jungler, top laner), and after you have played, practice other positions, up to a year, you can become a master. If you haven't played a Dota game, it's probably longer.
ps: If you are a novice, don't play the jungler position, because there is generally no jungler in the low-end game.
Hopefully, if you have any questions, thank you.
It's very good downstairs, League of Legends is to play consciousness, positioning, replenishing troops, inserting eyes, cooperating, playing people, going around the grass, running for your life, and the consciousness of other difficult heroes are all very important.
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Play more, cultivate awareness and team spirit, replenish troops well, look at the minimap more, learn to insert eyes, learn to walk A, don't pit teammates, and you will become a master.
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Let's practice a lot, start practicing from the basic mending knife, positioning, or something, and you will slowly understand the team battle consciousness and play the game.
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Who doesn't have a pit, if you want to become a master, you can only play more, and if you have more masturbation, you will be a master, and professional players play games every day like students in class. So normally your skill is proportional to the amount of time you play, unless you're really not fit to play the game.
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Practice more, you can practice with man-machine, and when you can kill alone, know how to cooperate, all kinds of positions will be, and the replenishment is not too bad, that is the master.
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Level 1: You can do more than 170 damage with a single A, and you're a master.
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1. The younger the age, the better, no more than 25 years old is appropriate. Generally, professional players will retire before the age of 25, because the fastest reaction time of the human body is puberty, and there is a significant difference in reaction speed between middle-aged and young people;
2. You need to have a certain game talent, and you need to have at least one level of drilling in Ionia in Telecom Zone 1;
3. Be full of love for games and need to have a great interest in games, so that you can improve in the game;
4. With perseverance and the spirit of not being afraid of hardship, the training of professional players is extremely hard, usually twelve hours are spent in the game, and each hero has at least the experience of stepping forward;
5. Have the spirit of not being afraid of losing, will not be afraid of the disadvantages in the game, and the victory of the game always belongs to the person who persists to the end;
6. Have team spirit, League of Legends is a team game rather than an individual game.
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1. Just play slowly. Start playing with simple and powerful heroes like Galen, Ice, and Ryze. It's best not to be a novice jungler.,When the jungler comes to help you catch people.,You have to cooperate with your teammates in time to kill the remnants of snow and crispy skin on the opposite side.γγ
2. League of Legends is a game that compares IQ and needs to cooperate with teammates, exercise teamwork with each other, and win by knocking down each other's summoner crystals.
3. Novices can get started by playing about 400 games, and about 400 games can play ranked with 16 heroes at level 30. To become a master is not only to see the talent, but also to keep up with the version, to see more and learn more from the root version is very helpful for you to play an advantage, to become a real god, it takes at least four thousand plates of effort, so that you can't become a king or a master in time, at least a diamond.
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Find someone to bring. It's a long time to play on your own to fumble - -
In addition, most of the quick pick-up games are transferred from other games - some of the low-level ones are very good, and they are played in this area from other districts, or practice trumpets.
More than 40 rounds. Play well, a hero who has played 1000+ games can't say that he is absolutely proficient--
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Most of the masters who play lol have a basic knowledge of the game, so let's understand the basic operation first.
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Read this article and hope it inspires!
A tendon.
Compiled by Zhang Xiaofeng, excerpted from Reader, Issue 22, 2006.
Eddie Akaro dreams of being the greatest jockey in the world, but one has to look at him riding a horse for 5 minutes to see that he is too clumsy. The reality was a bit harsh for him. He was always left behind as soon as he set off, and then he was either encircled and unable to rush to the front, or he stumbled and had an accident.
In his first 100 races, he never had the slightest chance of winning, but he was never discouraged.
The trajectory of Akaro's life was predestined from elementary school. Because he was short and thin, his classmates looked down on him. So he always skipped school to go to a nearby racecourse, where a trainer allowed him to ride horses.
His father reluctantly agreed that he would pursue a career in horse racing, although his father was well aware that the chances of his success were very slim. The trainer had told his father, "Send him back to school, he'll never become a jockey." β
No one holds out hope for Eddie Akaro Jr., except for Akaro himself. He was determined not only to be a jockey, but to be the greatest jockey in the world. But only if someone is willing to give him a chance.
He fought tirelessly and was finally able to participate in a real horse race. Before the race was over, he lost his whip and hat, and even he almost fell from the saddle. By the time he had finished the race, the other jockeys were already on their way back to the stable.
He was left far behind.
After that, Akaro looked for opportunities to participate in horse racing. In the end, a horse owner, out of pity, gave him a chance. He was an unwavering supporter of Akaro, even though he never won a prize in the hundreds of competitions he entered.
He saw something in this unlucky jockey, something indescribable. Maybe it's potential, maybe it's tenacity, maybe it's just stubbornness. Either way, no one offered to send him home.
Of course, Akaro will not give up halfway.
For a long time, he remained penniless, wandering, and had few friends. He escaped death many times, broke a few bones, and many times his emaciated body, which was less than 1.6 meters, was trampled by the horse's hooves, and he always regrouped and returned to the saddle.
I don't know when the turning point came. Akaro began to win, victory after victory. Failure is no longer his patent, on the contrary, he throws it at his opponent every time.
In his 30-year racing career, he won a total of 4,779 races, becoming the only jockey in history to win five times at the Kentucky Derby. He retired in 1962 and was a millionaire throughout his life.
From the moment he left school and stepped onto the track, Eddie Akaro had already set the finish line for his life. Although the race lasted 30 years, he never gave up until he hit the finish line.
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One. Tactics: 1More people play the game with fewer people, always look at the small map, and whoever gets close to the fighting teammates first enters the group has an advantage 2Estimation is very important: When attacking, consider whether you can bear it, attack if you can bear it, and enter the tower to kill. Otherwise run.
Two. Skill allocation.
1.Skills one by one can not be lost 2Distinguish between what is the first and what is the last. Generally, it is good to divide it into 2 stages. These are the first to send these few to the next 3Look at the meter during the battle, and throw it out if it doesn't send it.
Phase 1 Phase 2.
Some skills are sent together + props --- flat a--- some skills are sent together + props are --- flat a
First send a few skills + important props to stimulate collectively, one stage to send several skills + props to stimulate collectively, two stages. Skill sequence comparison table: stun, long-term continuous damage, increase attack speed, stealth, silence, etc
1.Hydra King Rundown Scimitar 2The stopwatch belt enters the second stage and chooses the opportunity.
Phase 1, Phase 2, Phase 3.
For example: Galen Q Silence + E Whirlwind + Press 1 Prop Hydra - Ping A--- Instant Invincible W Block Enemy Skill --- Ping A --- Ultimate R Harvest --- Ping A
Interval Trick Benefits 1More than one flat a1 times will not hurt enough to run will not hurt too much scare away 2Instant invincibility dodge enemy skills ensure victory 3
Open the wegame auxiliary software and then open the lol game in the right side of the pull bar there is a skill assignment prompt,According to the above skill allocation comparison to decide your own way of making moves, you can't fully trust itγ
Warrior melee skill set, shooter shooting skill set, these lane consumption skill allocation combinations are calculated by themselves.
Three. Teamfights. 1.The first second crispy shooter followed by the less bloody 2Start a group and look at the picture, don't play 3In the later stage, you can get a lot of money to buy equipment with a line to farm soldiers, that is, go to the frontline where there are many soldiers and no heroes.
Four. Pair the line. 1.Regardless of the advantages or disadvantages, he returned to the city for a period of time, and Qian Duo did not return to the city to get out of the equipment, and he wanted to rely on the line to stick to the tower. 2.More blood than the opponent pressed him hard to attack the tower 3You can enter the tower to kill, and others will enter you and walk around the tower.
Five. Usage of shooters.
1.Kite Flying System Close Quarters Running Control Skills Displacement Skills to Open the Distance and Run Back to Continue Playing Shooters should know what skills their kite flying system is, and 2 control skills are qualified 2When choreographing skill assignments, whenever there is a controlled displacement skill, you should run backwards and play again, so that the skill is assigned.
It depends on how your foundation is:
If you've played StarCraft or Warcraft before, you'll get started faster. League of Legends is much easier than both Interstellar and Warcraft! >>>More
Hello, it's just a few of these choices, what I recommend is Eternal Nightmare, as you said, as a strong jungler hero, his R cutting ability is very strong, talent skills increase output and endurance, Q enemies slow down and accelerate with E fear of opponents, the single kill ability is very strong, and because W can kill a lot of single heroes (undead warriors, gem knights), Shadow of the Blade is just one of the many outbreak assassins, although the killing is also very strong, but too much early development, After about 20 minutes, drinking blood and brutality or something came out, it must have been a cow b, but it was empty when it was against the wind. In the later stage, it may not move people. Nightmares can pile up meat, and blades don't make sense if they don't output. >>>More
Airplanes and Big Mouth are two extremes.
The plane purely eats skills Ping A is considered to have low damage in ADC for about 20min, and the huddle damage will be very high It will be difficult to fight in the late stage The attack distance is close Ping A has low damage. >>>More
It's better to be a policewoman. Of course, in terms of output, VN is more tiger in the later stage. But after all, if you just play AD, it is not recommended to play VN in the first place. >>>More
Hello lz, a hero with high mobility like a fox I recommend starting to wander in the case of level 6 can establish an advantage in the middle lane, if you are aware well enough to successfully catch a few times, even if you don't get the head, it's good to force the opposite side home, if you successfully catch all the way, and then if the line is good to push down a tower, or steal a buff on the opposite side, then the advantage can slowly rise, at this time teammates will also understand your ability, then you can start to arrange tactics, pay attention to the tone, As long as your teammates don't really want to lose, you have a good grasp of the overall situation, know when to group, when to disperse, when to need eyes in that position, and when your teammates start to cooperate with you when the advantage arises, you should play such a rhythm in the middle.