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Look at how many warehouses your gang has built. The more materials you brush in the warehouse, the more materials you have
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Then it depends on how many levels your gang is, and you also have to look at the gang's building.
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Level 5 adds a lot of !! About 300
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The gang level is different.
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Materials are the resources of the Fantasy Journey to the West 2 gang materials in the gang warehouse,In the game,There are a total of four categories of medicinal materials related to the materials in the gang to learn gang skills,Pharmacy cultivation,**Equipment building and repair and academy refreshed medicinal materials,If the player does not have enough funds, he can't brush the materials。 Materials will be required for the following activities:
The first is the learning of gang skills, gang skills are divided into building, alchemy, hidden weapons, etc.
Learning each skill requires the experience and money of the tribute character, and the amount of materials spent for each level of skill upgrade is fixed, and the experience and money of the tribute character change according to the level of the skill, and the higher the level of the skill, the more experience and money the tribute character will need.
**Crafting and repairing equipment requires a lot of materials and stamina. The amount of tribute and materials required to build and repair is fixed, and the higher the level of the crafting or repairing ** and equipment, the more stamina is required.
Finally, there is pharmacy cultivation, which is divided into five categories: spell attack, physical attack, capture skill, spell resistance, and physical attack.
The cost of each practice for the first three items is 3w, and the cost of each practice for the last two items is 2w, and each practice costs 10 experience.
The amount of material they spend is also different, with the first three costing more than the last two. The cost and materials of cultivation are fixed, and have nothing to do with the level of cultivation.
The assets that the gang refreshes every hour are fixed and refreshed in a cumulative manner. For example, if no one learns gang skills, pharmacy cultivation, or builds repair equipment within an hour, then the materials refreshed next time will be accumulated to the sum of the materials from the last time. The materials consumed for the refresh of medicinal materials are fixed, and have nothing to do with the accumulation of materials.
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Assets are refreshed every hour. Hurry up and get to the cultivation. Otherwise, others will use up their resources or skills.
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How many gangs, how much money. Popular gangs, there are people who keep running business every day, and only when they have money can they make money.
It's normal for assets to be ordered quickly, and many people are in the mouth of the gangs, and they will repair them as soon as they make money. After a while, it will be gone.
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Hello! Level 5 helps to brush 100 materials for each maintenance, and add 25 materials for each additional warehouse.
Your gang has 20 warehouses, so one maintenance is 600 materials.
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Not necessarily... Like me, this level 5 gang needs more than 40w to maintain, while the previous gang only needed more than 20w. There are also materials that are not necessarily.
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Depending on the current number of warehouses of the gang, the more warehouses, the more materials will be obtained for each refresh, in the game "Fantasy Journey to the West", the materials of each refresh will be stored in the warehouse, and the refresh is affected by the number of warehouses of the gang.
The materials brushed out in the gang warehouse can be provided to all the personnel in the gang for consumption, and players can repair equipment in the gang, point cultivation, and learn various auxiliary skills from the "welfare manager", such as: body strengthening, meditation, strengthening, building skills, etc., all need to consume materials, and when the materials are not enough, they cannot perform various operations.
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The more warehouses you have, the more materials you can brush at one time.
First of all, the number of materials is related to the warehouse, the initial material refresh amount is 50, and the storage amount is 100; Starting at 1J, each level increases the amount of refresh by 25 materials and the amount of storage by 50, up to the maximum amount of 10J refresh (the amount of storage continues to increase). That is, the maximum amount of assets refreshed per gang is 300 points per hour. In this way, it is said that the most suitable level of the 5J gang is 10, and the more dismantled and less supplemented.
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Funds are not less than at the time of maintenance. Brush every hour.
The more warehouses, the more you swipe.
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Depends on the level of the gang!
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It depends on whether there are people in your gang who run the business!
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Gangs perform normal maintenance every hour in order to generate gang materials. Whether it's repairing**, equipment, or cultivating. Materials are required.
However, only when the gang is maintained normally, the gang has funds, and if the gang's funds can only be maintained by ordinary keys, (that is, only 5w taels are deducted each time), the manuscript will not be quietly derived from materials. Thank you! Give a point.
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Hello lz! Gang materials are brushed every hour. It's a skill to be consumed.
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Brush once an hour, how much to brush depends on the number of gang warehouses, probably the fifth level gang can generally have more than 400.
Fantasy Journey to the West is an online domestic game developed and operated by NetEase in China. The game is based on the famous chapter back ** "Journey to the West" story, through the Q version of the characters, trying to create a romantic online game style.
It is said that thousands of years ago, Chi Youfu was in turmoil, provoking a war between immortals and demons, and human beings in order to protect themselves, or devoted themselves to one of the two parties, or formed their own team, and a melee between humans, immortals, and demons began, and the war between the three realms slaughtered the sky, and the order no longer existed. The war ended with the revelation of Chiyou's conspiracy, and the heroes of the three clans of people, immortals and demons joined hands to beat Chiyou back to the martial god altar of the God of War Mountain and sealed it for thousands of years.
It was during the Zhenguan period of the Tang Dynasty. The War of the Three Realms has subsided for more than 500 years, and peace and prosperity have returned to the world. The world is divided into four continents, and all beings are different from good to evil.
Dongsheng Shenzhou is inhabited by strange beasts and immortals, absorbing the essence of the sun and the moon, respecting the heaven and earth, and the heart is refreshed and peaceful; Beiju Luzhou is occupied by barbarians, and there are many fierce birds and beasts, which are extremely dangerous; Xiniu Hezhou has many hidden court halls, learning the art of yin and yang, nourishing qi and submersible spirits; The Nanzhan Buzhou is unique to the red dust of the world, and it is also a place where people, demons, and immortals live together.
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In Fantasy Journey to the West, the specific rules of gang materials are as follows:
Gang materials are stored in the warehouse, and the refresh is affected by the number of gang warehouses, the more warehouses, the more materials are swiped each time.
Consumption: Repairing equipment, learning skills, and cultivating points will consume gang materials.
Note: 1. At present, there is no material repair mode, and no materials are consumed.
2. Refresh mode: In addition to the ordinary material mode, the gang leader or deputy gang leader can go to the gang master to adjust to: the materials refreshed at 0:00-7:00 at night are reduced by half; The reduced half of the material is left for maintenance from 12 o'clock to 15 o'clock and 19 o'clock to 23 o'clock the next day.
Gang materials are refreshed every 1 hour (sufficient funds are required for maintenance), and the quantity depends on the number of warehouses.
New rules for material refresh: 0:00 p.m.-7 a.m. The materials generated by gang maintenance will be halved and stored in the material reserve pool, and the reduced materials will be increased on average to each maintenance during the next day's 12-15 o'clock and 19:00-23:00.
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Look at the size of the gang.
It's once an hour, and the time change is one week.
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Brush once an hour, and if your gang doesn't have funds, you won't be able to brush it.
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It's usually an hour Got it OK
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In Fantasy Journey to the West, 1 point of cultivation requires the consumption of 5 points of materials, and the increase of 10 points of cultivation experience.
Character cultivation experience can be obtained in the following ways:
1. Join a gang and find a cultivation instructor to cultivate.
2. Complete the 10th task of the master-apprentice task (note: the master can only get it when he completes the 10th task of the first 2 rounds of the master-apprentice mission).
3. Complete the level 5 dart silver mission.
There are the following conditions for studying and cultivating in a gang:
1. Join a gang for 14 days, the character level is 5+202, and the total number of gang contributions = 150
3. The gang has started this kind of cultivation and has the materials.
Location: Find a cultivation instructor at the pharmacy for some practice.
Cost: Gold, no tribute.
Note: When the gang has no materials, you can use the cultivation method without materials.
No material cultivation mode.
Players can practice at the Gang Pharmacy at Scale Level 5 without consuming Gang Materials, and only pay extra money and Three Realms Merit to increase their character cultivation. The cultivation cost is as follows (each click to cultivate):
Cultivation Items, Money Consumption, Three Realms Merit.
Attack Cultivation 10,000 (first 100 days) 1 Attack Cultivation 10,000 (last 100 days) 1 Defense Cultivation 30,000 (first 100 days) 1 Defense Cultivation 10,000 (last 100 days) 1 Spell Cultivation 10,000 (first 100 days) 1 Spell Cultivation 10,000 (last 100 days) 1 Resistance Cultivation 10,000 (100 days later) 1 Hunting Cultivation 10,000 (100 days later) 1 Hunting Cultivation 10,000 (100 days later) 1 point.
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Cultivation Instructor:
The player returns to the gang and goes to the gang pharmacy to find a cultivation instructor.
Cultivation Type: Select the cultivation content.
Cultivation content Cultivation effect The amount of money required for cultivation.
Attack Cultivation Increases Physical Damage by 30000
Defense Cultivation Increases Physical Resistance by 20000
Spell Cultivation Increases Spell Damage by 30000
Anti-Spell Cultivation Increases Spell Resistance by 20000
Hunting Cultivation Increase the success rate of capturing summoned beasts by 30,000 Specific Cultivation Effects:
1) Each time you cultivate, increase your cultivation experience by 10 points (each cultivation type has one cultivation experience) 2) The experience required to cultivate to a certain level = (cultivation level * cultivation level + cultivation level * 3 + 11) * 10
3) According to the level of cultivation, the corresponding effect cultivation conditions will be added during battle:
1) Level: Cultivation level*5+20
2) The time for members of the gang to join the gang is 14 days.
Each time you practice, you will consume a certain amount of personal money, and 10% of it will be classified as gang income. Each time you consume 5 gang resources, the cumulative gang contribution must be greater than the level you want to cultivate*150
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This is the amount of money consumed from 0 to 1, the higher the cultivation, the more money is consumed, and from 1 to 2 you will consume 105 assets...
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It is recommended that you use the Dream Calculator to calculate.
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