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I recommend a combination of a few good points for you.
The first is the peeling + leather making mentioned upstairs This combination is rubbish for most people at first glance. But I can tell you responsibly. Quite profitable.
If you say you don't make money, you're lazy, and you haven't even shouted. The skin is a group of about 10g. The next copy can produce 3 to 4 sets.
There is also a chance to get out of the cold fur. When you have ICC drawings, you can tell you that it's normal not to make a few thousand dollars for a suit. In particular, the demand for the national service has just opened 80, which is particularly large.
Leather stuff is very good for hunters. The demand for armor tablets is also very high. That's why I chose this major.
The second is to collect medicine and add carving. I'll talk about this, the money made by the carved is the Dark Moon card. For a class like Hunter with AP, Accessories are very important.
Darkmoon cards can be exchanged for Darkmoon Sublime. The national uniform is called greatness. Very good jewelry in the early stage, basically there is no death choice when there is a hand.
When you just open 80, a dark moon card 1w2 a. The cost is more than 100g, calculate how much profit there is.
Third jewelry. Jewelry is still like that. Nothing to break out.
It's smooth. There has always been demand, but the competition is very, very, very fierce. I don't usually wade into these troubled waters.
I didn't have the energy, and I could make this money by doing something else when I had the time, so I gave up on that.
The fourth is engineering. This is good now, PK is very good, and it can also make motorcycles, and the cost of a motorcycle is about 1w4. In the early stage, a motorcycle can earn about 6000g. It's a small profit
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Peeling + Peeling for upgrading.
Not recommended if it is to make money.
If you make money, you will collect medicine + alchemy.
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If you are not a profit player, but choose purely for the hunter pvp pv, jewelry + engineering will be your best choice, and jewelry and engineering will improve hunters the most.
If you want to make money, you are still the old double mining, medicine collection + mining.
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Peeling + mining, there are too many places to use gold coins after WLK, work hard to make money, and then change the project + jewelry when you have enough money, a must-have for top hunters.
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1. Peeling and adding skin.
The classic combination of peeling and skinning was indeed very popular in the early days of World of Warcraft, and due to the huge number of collectors and studios, it was inevitable that the collection of products and specialties involving herbs and minerals would be more bitter.
Although this combination is a slightly narrower way to make money in the later stage, the hunter's superb speed of fighting monsters and the advantages of beasts make it much easier to practice skinning, and the same skinning can also provide a lot of equipment for the same period. After all, in the nostalgic suit, there is no treatment of a set of green pieces at any time with the mission, and good equipment is still very scarce.
2. Collect medicine and add alchemy.
Potions were a large part of the consumption of "World of Warcraft" in the late 60s, and although alchemy was not very good in the early stage, it was difficult and chicken, but the later formula was done, and combined with the hunter's mobility in the wild (as well as the ability to pvp and escape in the wild) to bring about the advantages of collecting medicine, making money can be described as a familiar way.
3. Engineering.
Although engineering used to be a "bad business" thing for the poor three generations, in addition to making ammunition, engineering can also make hunters more powerful in wild PvP, which can be said to be the best choice for players who like wild PvP. However, the hunter is a very maneuvering profession in the 60s pvp, with a high ceiling and a low lower limit, although engineering can add a lot of fun, if the technique is not good, the liver and gold training engineering will not save you.
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It is best to learn to peel and make skin, the first choice of most hunters, not only to solve most equipment problems, but also to provide support items such as Xiang Guah, especially armor pieces are a very profitable business.
Of course, you can also find a different way to taste the taste for yourself!
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Mining Engineering PvP is absolutely tough.
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Otherwise, the biggest benefit is forging, you can punch an extra hole in the wrist and gloves, but the highest premise is that you have to insert two 50 agility gems, so that the income has 100 agility, is the highest, if you don't have money or the current wrist and gloves are not very good and are reluctant to insert 50 agility gems only 40 agility gems, then the income is 80 agility, which is similar to other majors.
The inscription is dedicated to the shoulder enchantment, which has 80 more agility and 80 agility gain than the enchantment of the Underground Prestige Worship.
Enchanted rings enchant, each ring has 40 agility and a gain of 80 agility.
Alchemy, when you don't drink 300 agility mixture, there is an infinitesimal mixture that adds 80 agility to you, and when you drink 300 agility mixture, you can't drink the infinitesimal mixture, but the 300 agility mixture will actually have the effect of 380 agility, so whether you drink it or not, the income of 300 agility mixture is 80 agility.
Leathermaking, 130 agility for dedicated wrists, 80 agility more than the normal 50 agility enchantment, and 80 agility for gains.
All four of these majors have 80% Agile gains.
Tailors and tri-gatherers are not very profitable for hunters, not to mention.
Jewelry is also special, and forging the same as the situation, three 67 agility special gems, when you insert 50 agility gems in the red groove of the whole body in addition to these three holes, the income is only 51 agility compared to the 3 50 agility gems, but compared to the 40 agility gems have 81 agility gains.
Therefore, regardless of the difficulty of practice, it is recommended to make leather, because both wrist enchantment and leg enchantment can be attached to themselves with cheap materials, which can save a lot of money for wrist enchantment and leg enchantment.
If you consider the ** practiced, the inscription is the cheapest, because the other majors you practice up to 425 before the points are all garbage, and the points in the early stage of the inscription are also a large number of glyphs, and the glyphs can be sold, basically the inscriptions are practiced to 500 out of professional income, and the glyphs are sold out, and basically the capital is almost all back.
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Choose a peeling exercise... Skinning is the fastest major to practice (the key is super money-saving, and there are also various monster dense skinning locations on the Internet) And generally LR is engineering + peeling.
Peeling and adding is a critical hit The sub-attributes of the 3 talents of the late LR are all stacked with critical hits.
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Jewelry Bar Jewelry plus engineering Energetic money making Jewelry can use the highest grade gems Professional promotion is relatively large Open a panda can also be a mount.
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Mining is best for hunters, and if you don't want to, it's nothing else.
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Peel the skin, I just don't know if your clothing skin is good or not.
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In fact, I am also majoring in engineering + mining now! But there are many drawbacks to changing it. Peeling + leather making It takes a lot of time to practice + burn the card. It's not worth spending money, so there are three options.
A pair of manufacturing! Mining was deleted to learn jewelry or leather making. Pros:
High yields, now every manufacturing industry has an additional 80 points of agility gains. This way you'll be 100 points more agile than someone who doesn't specialize in manufacturing. The shortcomings are obvious, it costs money to not collect trumpet support, and it basically costs money!
2. The project was deleted and learned. Such as jewelry leathermaking. For now, the jewelry is still good, and the income is 3 dedicated stones, for a total of 80 points.
It's very profitable, and I've thought about it, and I'm a red 220g when it's high, and the income is the same as that of engineering. Leather making can make a lot of equipment for our profession, and the benefit is 130 min for bracers and 80 points (50 fm for those without leather).
3. Maintain the status quo (as I am doing so far).
Mining is a very good thing, you can call others to help cut the stone if you lack it, and you can pick it yourself, and then ask others to blow it up, and the project will depend on him if you are short of stones! And a lot of props are very easy to use, aren't they!
Advantages in a word:
If you want to make your own materials and ask someone else to help you make it, it's free. It's not like changing majors and spending money to practice!
Like now, I mine my own gems and call a friend to blow up the mine, and then ask him to cut, if you go to ah to see how much the material is, if the material is cheap, hehe, I decisively bought it and asked others to help me do it! Anyway, they all know each other, and everyone is willing to do a little favor.
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Engineering is more suitable for PVP, hunters have a proprietary ** scope, but now there are too many mining robots in various servers, and they can't fight them by collecting, and it's okay to make a little money, and now the demand for jewelry has increased dramatically because it has just opened, and with the upgrading of equipment, jewelry and enchantment will be profitable for a while.
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Peeling leather is easy to practice, and it's okay to make money.
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It depends on what you do, if you want to pursue DPS, it is still engineering + leather, or engineering + jewelry; If you want to make money, the new version of Jewels and Enchantments is more profitable.
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