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The second floor is a good old technical sticker......
Although these things are outdated, the data used at the critical moment is really only the old stickers, hey.
Let me briefly explain that physical attacks usually have the following situations: hit, miss, dodge, block, critical hit, and deflect. The deflection only appears when the attack level exceeds the target of your level 2 or higher. The effect of the deflection is a mandatory damage reduction.
And the skew is calculated after judging the hit. When the system determines that it is skewed, it ignores critical hits and forces normal attacks with reduced damage. As a result, normal hits are judged to be skewed, damage is reduced, and critical hits are judged to be skewed, and this critical hit = normal hit.
How does skew come about......The standard for judging the level of the attacker in WOW is not the level of your character, but the **skill (the current version is called accurate), and the standard for judging the level of the defender is the defensive skill. Suppose you are level 70 and your unarmed attack is still 0, then when you attack a monster with your bare hands, your attacker's level is determined to be 1.
The effect of the skill is to increase the level of your attacker. The Pioneers have confirmed that this does not reduce the deflection, but it does reduce the damage reduction caused by the deflection within a certain range.
It's useless to talk too much, anyway, ......Add a little precision.
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Accuracy is not enough, and the hit is a miss.
The second floor is very nice.
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To put it simply, the hit is that you can hit the monster, but after the hit, he can parry, deviate, and dodge your skills, which depends on the accuracy of the level.
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The skew is mainly caused by the boss's defensive skills being too high or not accurate enough compared to the attacker's ** skills.
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Stack critical hits on the line.
Don't worry about anything else.
ot pull to.
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Hitting depends on whether or not the target can be hit, that is, whether there will be a [miss].
Accuracy determines whether your attack will be parried by the target, that is, whether it will appear [Parry] or [Dodge].
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Precision is to reduce the chance of physical attacks being dodged and parried by monsters, and is useless against French players; Hits refer to the chance that a spell or skill or attack will hit a monster. All output classes need to reach a certain number of hits to ensure that their attacks do not miss.
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Hits are for the player's own, and melee hits are meant to be used when attacking level 93 bosses without misses, and are the first attribute of all physical DPS.
Accuracy is for the boss mob.,The accuracy of the melee is to attack behind the boss and won't be dodged and parryed.,T because it's in front of the boss.,Unless it's a t like dt, you need to pile up the accuracy to 15 after the equipment is very good in the later stage.,Other t's are not necessary.,Melee meets the double.。
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Precision is unique to melee characters.
Hits are useful both for melee ranged combat. In addition to ** occupations, they are all needed.
Hits ensure that you don't "miss" when you attack
Precision ensures that you don't "dodge" or "parry" when you attack in close combat
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The hit is aimed at the character's own skills and the hit of hand-to-hand combat.,There will be no miss in the physical hit skill.,The legal system needs 15%,Dual-wielding **.hand-to-hand combat will be punished by 50%.,But the skill is still no miss.
Accuracy is for the target unit,The general boss monster will have a fixed parry and dodge,The higher the accuracy,The lower the chance of being parried and dodged,15% full accuracy ignores parrying and dodging。
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Simply put, whether a hit will be a miss.
Accuracy is whether there is a parry or dodge.
And note,For level 90 melee,Hit the boss of 93,Don't slap the face and then the skill hit is guaranteed not to appear miss is the hit level is 2550,The white attack can't be guaranteed.,The hit required is too high.,There's no need.。
Guaranteed to attack from the side and back, no parry or dodge or anything, the accuracy level should also be 2550, if you hit the boss face, it will not be enough.
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Precision is a supplement to the hit that Warcraft later added to make up for the previous shortcomings in the target's defense stats.
Hits are the stats that are used to supplement all your attack hits. From melee normal attacks, skills, to spell hits. (later merged).
Precision was originally a concept designed for melee, primarily to influence the "dodge" and "parry" decisions. But with the version update. Now hunters need it too.
blz in order to balance the attributes and simplify the attributes. For French classes, accuracy and accuracy are the same attributes.
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Precision is the boss's reduction of your parry dodge If you don't have it, it's easy to have this phenomenon, and it's especially obvious for the melee physical class with high hand-to-hand combat, a full of accuracy and two thieves who are dissatisfied with accuracy, you will find that the accuracy is not enough, it's terrible, but if you're a hunter, it's not necessary, he's a ranged physical dps, only the hit is not enough.
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This is equivalent to whether you can hit the boss, for example, if you have high damage, but often can't beat the boss, then the output will definitely not be high! So the accuracy is best high,
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It doesn't matter much, hits and haste are more important.
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There is a relationship, specific occupation specific data, you go to 178 to see it.
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Precision reduces the opponent's dodge against melee class attacks.
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The deflection can't be reduced.,Even if your ** skill reaches 350, there will be the same.,This is equivalent to the boss has a fixed part of the resistance to the legal system.,Accuracy can reduce the deflection is nonsense.,Accuracy can only reduce the chance of being dodged.,Parry.,Block.。
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Precision is mainly to make up for the opponent's dodge, parry, and block your attacks.
Hits are aimed at reducing the chance of a miss when you attack an enemy.
I think both are indispensable.,Especially hits.,If it's less, your AP won't be able to beat the boss at high and it's in vain.。 If you're a physical DPS, you can ignore accuracy, as your main output is behind the boss and won't dodge, parry, or miss.
The main difference between PVP and PVE is that the boss monster of PVE is 3 levels higher than you by default, so you need to pile up the corresponding hits, but players in PVP are generally level, so you don't need to deliberately pile hits.
In PvP, players are usually not good enough to give you a shot on the back, so a certain amount of accuracy is necessary for MT and PvP.
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Precision is to reduce the dodge rate of monsters.
Hits are self-reduced misses.
Of course, the hit is important, after all, during the boss battle, the base hit is only about 80%, and if there is no hit attribute, it will lose more than 20% of the DPS, but the boss's dodge rate is set to If there is no precision attribute, the DPS lost is about If it is a warrior, it may not be.
But pvp is different, the basic hits are all 96%, there is no need to deliberately pile hits, and the talent of some professions can reduce the opponent's hits, such as the extreme cold of the ice method - 5% hits.
If you dodge, the character dodge depends on the profession Thief, Hunter, and Wild De's dodge is very high, and if you want to pile it accurately, hundreds or thousands may not be enough.
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Hits are for misses, and when you hit a dungeon, the level of the boss is too high, and there will be a large number of misses, and usually hits are not too high. As for accuracy, it is aimed at dodging and deflection, and there is a high probability of such a high probability when fighting defensive battles, anti-riding, and thieves with skills, so precision is required. Hitting is hitting the original target, and precision means hitting the target even when it dodges.
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Hit level is to reduce your "miss" chance
Accuracy level is to reduce your chance of being "parried" and "dodged" Hit is an important stat that all players in World of Warcraft need to directly affect your damage output when dungeon or PK
If it is accurate, the pve physical dps can not be considered precision because it is output behind the monster Accuracy is also a manifestation of the ability of T in the current version Because after "parrying" and "dodging", it not only reduces the generation of hatred, but also causes the monster's ordinary physical attacks to be refreshed immediately
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Accuracy is the hit of melee combat, and hit is the accuracy of the law system, a thing of nature. Complete.
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Hits are aimed at reducing misses when you attack enemies.
Precision is to reduce the chance of the enemy blocking, parrying, and dodging. Even if the boss is output behind the boss, there is a chance to dodge, so you can stack the precision to it, which is 104 accuracy level.
It's up to you to beat people, as long as you don't miss much.
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Upstairs said pretty much the same, but for physical DPS accuracy is necessary, because there's still dodge in the back! Accuracy for thieves There are ten points in the battle, and 68 points are needed to ensure that there is no dodge behind the back. However, accuracy can take up a lot of item levels, and the average melee accuracy is about 35-60.
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The answer is wrong.,You definitely have a certain chance of deflecting the boss-level monster.,This can't be avoided.,No attribute can reduce the probability of deflection.,It's your attack that is deflected.,This time's attack power judgment will be reduced.。
Precision Attribute - Reduces the probability that your attacks will be dodged and parried by the boss, deflection is unavoidable.
When the monster level is greater than your level 3,,There will be crushing damage.,Crushing damage is doubled (the problem at level 70),The current T comes with a function that doesn't crush.,Other professions can't do it.。
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Skew means that your attack will be skewed because you are not accurate enough, and if you have a skew hit, a single attack will be ineffective.
Crushing, if I'm not mistaken, only when you're attacked, crushing damage will only occur. Crush is when a monster inflicts a critical hit on your attack.
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This is the reason for the level suppression, the high level will be crushed when the low is hit, the low hit will be skewed, the crush will increase the damage, and the deflection will be reduced.
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Deflection is parrying, indicating that you are not accurate enough.
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