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After the revision, Little Red Riding Hood was a lot cheaper. You can consider swapping it for the Hellfire.
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The key point is to pay more attention to the dynamics of the upper and lower roads, and the support needs speed.
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AP cards are all about card selection and ultimate, and the timing of support.
A card that can be played must be supported by the upper and lower half of the map, and learn to pay attention to the small map at all times, and use the vision and displacement effect of the ultimate, rush to the place where the fight is played in time, and select the yellow card to fix the key person in seconds.
The difficulty of operation lies in the accuracy of card selection and card selection when transmitting ultimate, and you must have your own understanding of when to use what cards, which requires field training. There are also Q hits and poke effects that also need to be practiced.
During card team battles, you can open the ultimate move first, and teleport to the opponent's AP or ADC to control it first. This requires enough confidence in your own operation and your teammates can keep up with it, otherwise you will be charged to death if you go up, which is not worth it. At this time, the pig teammates may say that you are in the pit and rush into the pile of people yourself.
You will also think that they are not cooperating with you, and they will quarrel if they can't say it clearly. So you still have to play with teammates who can play well.
The cards that can be played are the soul of the team, try to drive the rhythm, and occasionally when you don't teleport, you can also turn on the ultimate to get your teammates out of danger if you need a vision. Card ultimates also have a deterrent effect, if a teammate is hunted down, even if you are not far enough to fly to the side, you can also open the ultimate to intimidate the other side
The choice of the location of the teleportation is also very important, and when chasing the remnants of blood, it is generally good to teleport to the enemy, because their escape direction can be changed Try to choose a location that can cut off the opponent's retreat.
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Practice drawing cards, observe the situation on the field, and open big support when you have the opportunity.
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Pay attention to the choice of cards, this is the key, whether you will choose the cards can see whether you will play him, secondly, cut the cards behind the downwind meat to ensure the output, against the wind with r to fly the kite and then withdraw.
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One word, brush. It's not a big deal, don't go any other way. After brushing out the equipment, see one by one (although it is an exaggeration).
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Awareness, which includes the use of your 3 cards, and ultimate support.
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It must be good to know the order of the cuts.
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I can also teach you if you have time at night, 295274066
AP cards go violent output flow but the survivability is poor.,Generally out of the Void Staff and Hat is already a big killer.,But considering the tailwind and headwind problems, it's recommended to have an Athena Holy Grail in the early stage to improve the endurance.。
Cultivation Atrophy As long as you know how to flop your hands. Super fierce.
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