Are LOL cards strong? Is it better to take the AP route or the AD route?

Updated on tourism 2024-02-09
16 answers
  1. Anonymous users2024-02-05

    ADC's words are still Wayne and Picheng or EZ are powerful, as long as you practice the position and make up the knife in the later stage, you can save the world!

    What to say about the card?,On the role of AD cards in the late stage is definitely greater than AP.,But the problem is out.,AD card formation is too slow.,Choose cards generally to be in the single.,Aware of the position,Support up and down the road in time,Playing an advantage in the early and middle stages to bring out the rhythm is the positioning of the hero of the card! If you choose AD cards, the damage is really low before there is no certain AD equipment, and the support may not be able to kill people, and it is too slow when it is formed, although the formation is very tiger, but everyone understands, AD is to stand and move to find the output environment, and in the later stage, the equipment of both sides is not bad, no matter who can make a mistake, once the position error is seconds, even the god costume is not a flash in the pan?

    So I think it's still the AP card that is more reliable, play steadily, bring out the advantages, and bring victory to the team is the key!

  2. Anonymous users2024-02-04

    AP cards are now mainstream and very op

    It's very suitable for you to play cards to learn to cut cards w cards are generally single in the early stage of more mends the knife less dead after level 6 start to play cut a yellow card up and down the road support fly over the yellow card plus q plus team members can basically kill.

    Just stand in front of the back q w qwqw.

  3. Anonymous users2024-02-03

    The card this hero is still AP stronger, and AD can only steal the tower! Shuffle the cards to shuffle well, otherwise it's a pit!

  4. Anonymous users2024-02-02

    At present, mainstream APs are actually very effective.

    The reason why AP is mainstream is because it is simple and obscene You only need to hide behind your teammates and all kinds of Q (because Q is far away) The enemy will be stunned when they rush in and don't have to worry about no output environment and output space And AP cards are formed quickly and are different from AD cards After 6, the ultimate support effect will be better than AD.

    AD cards are also very strong. But I don't recommend playing cards like Big Mouth and VN.

    AD cards have to be meaty, because the card error tolerance rate is too low, and VN is different, VN is a big deal, an E hits flying, a Q rolls away.

    It's easy to play a bad card when you get it wrong.

    So the effect of the card attack speed + half-meat will be a little better Doomsday Black Cut Ice Hammer and the like.

    Yellow Card + Ice Hammer As long as it is a melee combat, it can directly kite to death. And everyone knows how strong the yellow card is in the fight against the adc, 2 seconds, 4 seconds, and CD.

    However, one disadvantage is that the efficiency of meat beating is not as high as that of traditional ADCs.

    However, it does have his advantages, such as anti-gank strength, big moves, half-screen collection of heads, collection of small soldiers, and money to develop, etc.

    So if you can, let vampires, morgana, metal, etc. play the lane, and the ad card is also a good choice to play the mid lane.

    If you really want to know which one is better to play, then I suggest that you just look at the situation of your own team and the situation of the opponent's team, generally speaking, if there is no AP in the team, you will play AP, and if there is no AD, you will play AD.

    Then it's a matter of looking at the opposing team.

    If the opponent cuts into a lot, select AP AP cards with a long range, Q range, strong deceleration, and it is not easy to be cut.

    If the other party cuts into the weak, the choice of AD is good, basically after the ice hammer, whoever wants to kite will kite whoever is injured, torture and kill, and the soul is weak.

  5. Anonymous users2024-02-01

    AP is better.,AP card harassment.,Team battles.,Support capabilities are very strong.,There's also a good output.。

    Although the output of AD cards is also good, the attack distance is too close, and team battles are easy to give seconds, so you can play AD if you are confident in your move.

    However, the mainstream of the card is still AP.

  6. Anonymous users2024-01-31

    Really ad'd good.

    AP I tried.

    If the law is strong, you won't be able to do it in seconds.

    AD's words. My play.

    +3 HP for Boots or 3% Lifesteal for Talent, Dolan's Blade continues to be the Attack Speed Boot Wisdom Blade.

    The Wisdom Blade can be said to be the core equipment of the card.

    With this equipment, you first use a yellow card to catch someone.

    After the other party woke up.

    Look at what the other is hero.

    If the opponent is a hero with a similar dash skill.

    Don't be a, follow him and wait for the yellow card.

    If it's not, go while a.,After the yellow card is good, the opponent will almost over, and then make up a green claw (the first to add attack speed).

    Drink blood afterwards. Hentai is almost in a meat suit.

  7. Anonymous users2024-01-30

    AD Cards: I have 2 ranked teammate cards in the morning, all AD AP, to be honest, those 2 skills are still easy to be seconds, not cost-effective, cards AD is good, yellow cards, one on the second, people's 2 seconds, enough A3 down.

  8. Anonymous users2024-01-29

    Actually, there are both. AD operation is relatively simple. AP operation is more difficult, but it is more bright when it is well played.

  9. Anonymous users2024-01-28

    Generally speaking, AP cards are more mainstream,After all, Q is a core skill that kills people with a lot of help,But there are indeed a small number of people in the national service who take the AD route and play a king.,This can only be said that AD cards are feasible.,But it's not completely developed.,It's easy for novices to play AD cards.。 Relatively speaking, AP cards are more helpful for team battles in the game, AD cards are not enough to break out, and it is easy to be suppressed when the early lane hand is short.

    Let's mainly talk about the position of AP cards.,General cards can go to the middle single or auxiliary position.,If it's an AD card is to take the ADC route.,The mid-laner position is more common.,It's to brush the line.,Out of the equipment.,The ultimate move is gank at any time.。 It's a more flexible hero.,But it's difficult to operate.,It's mainly the grasp of the W cut card.,There's also the grasp of the position of the R ultimate.。

  10. Anonymous users2024-01-27

    Let's be honest. If you want to play a Attack Speed Flow card, you must give up your attack power. However, giving up attack power does not mean that the card is not strong.

    First of all, attack speed shoes are a must. Then attack speed set (plasma. Black Cut, Three-Phase, Wisdom Blade, Nash's Fang,)

    You can directly take the 4000 blood Dema on the opposite side. Plasma has lightning attack every 4 hits. Pairs well with the card's E and has a high output.

    Wisdom End's passive deals 48 magic damage per attack. Needless to say, black cut and three-phase. Out of these things.

    I've tried it countless times. Attack speed is full. Kill super fast.

    In particular, choose a good yellow card. After dizziness before the second. As for Nash's teeth.

    I think if you have the money, you can consider coming out of the green paws. Vampire? Card Masters don't need this stuff at all.

    The landlord can play man-machine by himself to try the effect. Definitely not kidding you.

  11. Anonymous users2024-01-26

    If the card is used as an ADC, it doesn't explode, and the hand is too short.

    The advantage of AP cards is that before the team battle, the cost power is very high.

    The damage of support is also relatively sufficient.

    AD card equipment has been formed for a long time, and it is too much to rely on the rhythm of the game.

  12. Anonymous users2024-01-25

    The output of the AP is obvious in the early stage, but it also needs to be supported by equipment. It's a bit weak in the late stages.

    Let's look at the lineup!

  13. Anonymous users2024-01-24

    I've been playing AP since I played cards.,Rely on the blue card in the early stage.,Basically, you don't have to go home.,So the replenishment has an advantage.,Later out of the hat or something.,The output is improved.,Even if you don't kill.,Rely on the replenishment and add 2 gold coins to each monster.,There's an economy**.,Team battles start in the later stage.,But AP skin is thin.,Running is the most important.,You can be a fanatic under the condition of money.。 No matter what the hero is, it depends on the individual operation.,In lol, every hero is very good.,It's up to the individual operation and the group cooperation.。 And I personally think that movement speed is very important to the card, and if you can't keep up with the skin, you're dead.

  14. Anonymous users2024-01-23

    Play more man-machine practice cutting cards

  15. Anonymous users2024-01-22

    W cut the card to turn yellow, and then R flew to the side of the person, point 1 dizzy, and then Q flat A a few times to die.

  16. Anonymous users2024-01-21

    In League of Legends, if the same economy and level of carter to compare, the explosive ability of AP is better than AD Carter, but the biggest advantage of AD Carter is that the endurance is relatively strong, many times when the opposite side is a relatively strong consumption capacity, AD Carter will have a miraculous effect, or everyone can also choose according to their own lineup, if their own AP output is more, then you can supplement AD damage, and in the same way, if AD is more, then you can play AP in the Mausoleum Hall.

    League of Legends Carter how to combo.

    Carter's combos are still relatively fixed, basically QEWR, and then the three small skills brush each other.

    Carter's requirements for proficiency are very high, and if the player is not clear about the mechanics of Carter's hero, they can contact more.

Related questions
34 answers2024-02-09

Generally speaking, it is better to be a fire man, with strong bursts, easy to use, high damage, and a pretty good performance in passers-by and sanda. >>>More

27 answers2024-02-09

Hand beating hopes it can help you. Let's start with the Commandery. None of the three drawbacks you mentioned, the Commander is a high-output mobile mage tank. >>>More

6 answers2024-02-09

1 teaspoon of chili oil for spicy hot preparation 1

29 answers2024-02-09

Now playing lol is to be stuck on the outfit yourself.,There's nothing right or wrong.,I see your current outfit I think it's better not to have a mask.,Heroes like Teemo.,Mumu is a little better.,Carter is not too good.,I suggest that you come out of the killing book when you see you for the first time when you're downwind.,It's better to go out of the hourglass or ice staff first when you're headwind.,It's okay to come out of the other you.,Personal advice!! Thank you.

10 answers2024-02-09

If the level is comparable, it is unknown that it can't beat Cassadine, and it is unknown that there is an outbreak at level 6, but what about Cassadine at level 6? Not only can there be a burst that can take people away, but it can also be used as an escape skill, that is to say, 2 are level 6 unknown to come over to the second Kasa, Kasa can silence him to break the ultimate, slow down, and the ultimate, flash past to chase and kill, if Kasa has a low blood line, and can't fight, the ultimate, dodge backwards and escape. If you have the ability to grind blood, Kasa is not afraid of a Q. >>>More