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First of all, to correct that APM is not amp I understand what you mean.
apm, actions per minute means operations per minute.
The so-called action in English originally means action, that is, including mouse action and keyboard action, you don't press the keyboard, but you move the mouse, then it will be counted on the apm register, for example, move, carefully observe whether you want the unit to move towards a target, but you click many times, even keep pointing, and in fact, you only need to click the mouse at the end point, so that the ones you click more than one are called invalid operations.
The apm tester will only test your operations, but it will not analyze your valid and invalid operations, maybe you have more than 100 APMs, of which only 50 are effective operations or even lower, but your friend APM90 is all effective operations, then his operations are naturally better than yours.
And there's another problem, and that's that the APM tester only checks the average of the whole game, for example, if someone in 3C hits 30 minutes and drops out, and his teammates are still playing, and the end time of the game is 1 hour, then you see that person's APM is half of the actual APM, for example, this person's APM is 90, in fact, this person's APM is 180, because this person has been playing for 30 minutes, and the system incorrectly counts it as 60 minutes.
OVER Another: My classmate apm on 200 he can't beat me apm 120 ......But I still have a lot of invalid operations, and you'll notice if you look at them.
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Warcraft plays well not only by looking at the apm, some people with low apm still win high people, the important thing is not to have too many useless operations, which will not only accelerate the fatigue of the hand, but also easy to make mistakes.
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You can't beat a keyboard with a mouse alone.
The keyboard is handy. Let's practice.
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It shows that the landlord is a right-click god, your friend is more than 90 apm, don't say it, it's definitely not good.
How do you have to play 3c APM to go up to 150 to play well, the landlord right-clicks more than 100 can develop The future is also immeasurable.
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..Count the mouse... I generally play 22 180+ or so apm. Then the mouse can be pressed more than 6,000 times.
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I remember that the left click of the mouse doesn't seem to count?
Just count the number of right-clicks and keyboard strokes!
You are higher than him because you have been right-clicking indiscriminately, the level of apm does not determine the strength or weakness, it is normal that he has played well in apm more than ninety, which means that his effective operation is relatively high.
The kind of APM is very high but the strength is relatively weak, and many of their operations are called waste exercises.
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APM is also a very important factor, and fast hands are definitely the nemesis of slow hands.
aa20080512 This man is a layman.
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..Less mouse, less typing! You'll find that your APM doesn't exceed 10....
An apm of 90 is okay for the average person.
But compared to the masters, it is too much worse.
You see he's fast, just for you. Honor for people.
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It's very simple, and the frequency of right-click is relatively fast. It's a matter of personal habits, and that's why APM70 can easily win APM100+
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Is it different how fast you click?
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apm=actions per minute is the number of actions per minute.
It counts every left-click, right-click, and keyboard stroke of the mouse.
So in addition to pressing the keyboard, clicking the left and right mouse buttons will be counted.
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There is a problem with your test results.
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1. The game itself does not provide RMB-gold coin transactions, and at the same time opposes RMB transactions between players, which may be judged as the act of stealing numbers and transferring gold coins.
2. The equipment obtained in the game is divided into pickup bindings and equipment bindings, and the equipment bindings can be freely traded, auctioned or directly traded with players with gold coins. The pickup binding already belongs to you when you get it, and the equipment marked with the transaction time below the copy can be traded to teammates who have pickup rights in the same team within the time, that is, teammates who participate in the battle to obtain this equipment, and other than that, you can only sell the store or decompose it through the enchantment specialty, but you are not an enchantment professional The good-looking ones can be left as a collection of transmog equipment.
3. Peeling is a collection professional, ** raw materials have always earned little, but there is no cost. Leather making can make some leather armor equipment, which will generally sell better when the new version is opened, and then ** and sales will decrease, but this is a common problem, and the same is true for forging tailors or something. Surprising products can generally only be sold in stores, and you can also consider throwing them to the auction house partially, because the enchantment decomposition equipment may be bought, and high-level products can be used by themselves or auction houses, and it is okay to shout in the world Leather-making mainly produces leather armor equipment, I don't know if your profession can be used, but the professional enchantment that comes with leather-making can be used.
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You can play any profession, you can play whatever you like, and so is the race, don't restrain yourself, you will feel that you are suitable for what to play when you play. Newbies have a process of adapting ...
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The undead of the tribe have a special skill of undead suppression, and the undead are the characters who really have the style of thieves.
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Thieves are good, and they are an operational profession. But I personally recommend novices to practice as a hunter, which is easy to get started. Alliance, I personally recommend humans.,Human talent is really strong for pk.,Perception can catch stealth.,Self-interest is equivalent to you being born with a badge.,More accessories than other races.。
Also, humans are not ugly, you can choose the face shape, skin color, etc., and change these characteristics yourself. Of course, the human woman is the most beautiful
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First of all, I told you that APM is not a panacea, and some people even call him a "face project".
Secondly, playing Warcraft without APM is absolutely impossible. Don't believe those who are below APM100 and how powerful they are, it's all nonsense, even a simple double line should have about 120.
My APM has increased from about 120 at the beginning to about 200 now, so let's tell you about it.
One. The operation should be meticulous, such as the construction of the building at the beginning, I will put the building formation back and forth, of course, this is my habit, some people say that this is a waste operation to earn APM, but note, I can find out which buildings are built and put into use for the first time in the process of going back and forth of the building formation, which can save 1 second is 1 second of time, after all, it is those details that affect the battle situation in Warcraft.
Two. Don't panic when you're fighting. Novices are prone to panic when fighting, and they don't know how to operate, and in the end, they are chaotic and the whole army is wiped out.
In fact, the engagement is when the APM value is the highest. But this APM is not randomly pointed, but a meticulous operation, specific to each soldier, and every prop of the hero.
For example, I use UD, pay attention to the amount of blood of each hero when fighting, and pay attention to the fine operation of destroying demon sucking and attacking, and pay attention to DK plus blood === As long as these are done well, APM will naturally come up.
In fact, the APM question you asked is just a façade, and you still have to practice it by yourself, to paraphrase it - "without it, but familiar with it".
I've come to talk to you so much in the gap between VS, it's time to give points, hehe.
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APM is not important.
As long as you can do it, you'll be fine.
The apm is just how fast or slow you switch between 2 and 3 lines.
The formation just needs to get used to it.
It's hard to deliberately change the habits you've formed.
The hum is generally a melee, ranged attack, mage, building, and peasants in separate formations.
The main battle unit is in team 1 and the others are organized separately according to their own habits.
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Hehe, amp is enough as long as about 130, consciousness is the most important, you can only say that you have an f1 2 press more, just show off!
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Straw Barbie is right, don't blindly improve APM, you want effective APM. You look at 1000 reps and then 1000 games to play the hope that the apm will naturally improve.
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Don't blindly pursue hand speed, it's not a good phenomenon. Really, if it's a mess, what's the use of a fast hand. But a certain amount of hand speed is necessary.
First of all, you have to improve not the hand speed, but the mind, when you want to do what you want to do, you must be clear, because the first thing is to develop the route, strategy, and then use the hand to achieve, in this way, in the mind speed, that is, the ability to adapt to the premise of increasing the speed of the hand is the most important, your operation is mostly effective. When you can't do the operation you want to do, pay attention, I'm talking about the operation you want to do, for example, I use the dark night as an example, it's the same if you don't die, when you exchange the hero who saves the bloodless hero, the hand is not fast enough and your hero is dead, this is the pure hand speed problem, only practice more, use it every time you have the opportunity, of course, always forget it at the beginning, but after the game, I repeatedly remind myself that this operation must be done next time, maybe I forget it next time, but after a period of time, I finally had the opportunity to do it, but I didn't make it, hehe, You've progressed, you'll definitely remember it next time, and you've done more, repeatedly, repeatedly, you make it, one by one, your operation is a combination of these detailed operations, hehe, the speed has gone up, and that's how I came over. Then there is a formation, there is no need to have any specific arrangement, in fact, of course, the more the team, the better, but you have to operate it, the moon soldiers will form five teams, sometimes it will increase according to the situation, this is all based on the situation of being familiar with their own way to make, you don't have to be strict with how to make it yourself, how to use it comfortably, I am a team of melee, a team of long-range, a team of air force, of course, when the air force is necessary.
And I don't generally use f1,f2,Hehe,Heroes all rely on tab switching,It's different from others.,South Korea didn't have a master before 80% of the operations all use the index finger.,It's nothing.,As long as you point fast.,It's very skilled when you should use formation switching.,Even fingers can use a point.。 It's good to form your own habits.
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I feel the same way! Stagnate at one level for a while! You should find someone who is higher than you to fight more! That would improve your writing skills!
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Upstairs is a real strongman, even ctrl+c is a strongman
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The Marginal Lands are Outlands.
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The former High Elf Quel'Thalas is located to the north of the Plaguelands, and the darkness is not far from it, just a map. After being destroyed by Xiao A, it was in ruins, and later the tribe helped the Blood Elves rebuild the city: Silvermoon City (this is due to the expansion).
?Don't talk nonsense.
It's the Frozen Throne.
Also, by the way, when Illidan failed in his attempt to destroy the Ice Throne with the Eye of Sargeras, he fled to the Edge, where is this Edge in Azeroth?
This place is not in Azeroth, but in the Outlands, where the orcs originally lived.
You play the tasks of war3, some of the above, play them all, and you will have a basic understanding.
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The one upstairs is the most general, and it's the most useless to look at.
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You can go to the official website of World of Warcraft to check the information.
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My friend likes Warcraft, here is all the information I compiled with him, go and see it, give points!
In World of Warcraft, Tedassil is the starting point for the Night Elves.
It is an island located off the northern coast of Karimdo.
The island's ancient tree spirits have created the towering Tree (Teldashir), which hides the capital of Darnassus.
Area Description: Tedahir is an island off the north coast of Kalimdor, near the Black Sea. It has only recently been raised to the surface by powerful druids. As the Ashenvale cleanses the demons of corruption, the druids want to use the island as a refuge for Caldore.
Geographical features: Tedasir, warm and comfortable all year round due to the soothing of magical powers. The island is locked in the eternal dawn - a favorite environment for the Night Elves.
Natives: With the exception of a few forest animals that have migrated from Ashenvale and Moonlight Glades, the Night Elves are the primary natives of Tedahir.
Reference: Blizzard
Note: In the latest update, Calidar changed his name to Tedahir.
Teldrassil Darnassus Darnassus.
The capital of the Night Elves, in the shade of the giant tree Tedashir ('crown of the earth' in the Night Elf language). The silver-glossy waterways connect the city in a winding way. Night elves, dwarves and humans haggle in a lively market.
Area Description: Darnassus is the capital of the Caldore civilization and one of the two largest cities of the Night Elves (the other being the Eternal Night Harbor). The architecture of Darnassus is typical of the Night Elf style, with a distinctly naturalistic architectural theme.
When the Night Elves welcome visitors to Narsus, they are also wary of those who will invade their sanctuary.
Reference: Blizzard
Teldrassil (tree).
Teldashir ("Crown of the Earth") is the Night Elves' second World Tree. Her sister, Nodashir, was still recovering from the onslaught of the Burning Legion. She enjoyed her own eternal summer on the island of Teldahir, after which she was named.
The Night Elves' city of Darnassus sits on the branches of Teldashir, protected from outside threats by the magical tree and the druids.
All the keys that need to be shortcut are prominently displayed on the skill icon, collect them, and then keep practicing to reach the level of proficiency. In fact, the micro-manipulation of Warcraft is mainly "formation". If you practice the formation well, the operation will be greatly improved, it is recommended to use shift+1 (or 2, 3, etc.), and then use CTRL+1 (2, 3) when re-formation.
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