Questions about the 3 13 Fire Law, a series of questions about the World of Warcraft 4 3 Fire Law

Updated on military 2024-03-26
9 answers
  1. Anonymous users2024-02-07

    My Deep Fire Pve talent has been using this, and the dps won't be out of the top 3, you can refer to the Arcane (11 points).

    2 2 Arcane subtlety.

    3 3 Arcane Concentration.

    2 2 Magic Absorption.

    4 5 Arcane Focus.

    Fire (50 points).

    3 3 Burn out.

    5 5 Enhanced Fireball.

    5 5 Ignite.

    1 1 Flame Blast.

    2 2 Burning Soul.

    3 3 Intensify burning.

    3 3 Master of the Elements.

    3 3 Fire Bumper.

    1 1 Shockwave.

    5 5 Flame Enhancement.

    3 3 Arson.

    1 1 burning.

    2 2 Lava Fury.

    2 2 Blazing Revenge.

    3 3 Flame Efficiency.

    3 3 Spell Combo.

    5 5 burnout.

    The most important thing about pve is your output.,Life-saving things are generally the tasks of the nurse.,So the talent I choose is to strengthen the dps to the highest extent.,The output method is to burn 5 times + fireball and so on.,Extra talent points me to the mystery because the boss will not hit you if the physical type of the thing is basically not hit.,If you point to magic absorption, you can maximize magic resistance.,It's also life-saving.。

  2. Anonymous users2024-02-06

    The critical strike speed is low. You can't beat DPS with this equipment.

  3. Anonymous users2024-02-05

    Hit Level: (17% max spell hit = 1742 hit level, Draenei 1639).

    Haste Level: The first haste threshold is about one more jump of the dot of the Living Bomb and Fire Blast), and it is recommended to equip the equipment below level 359.

    The second haste threshold is approximately 15% (extra hops for burned dots) and is recommended to equip level 359 384

    The third haste threshold is approximately 25% (extra hops for burned dots), and it is recommended to equip at level 384 or higher.

    ps: Talent = 3% Aura Breeze Talent, Team = 5% (Shadow Shepherd Shadow Form Bird De Owl Aura Shaman Air Wrath Totem), Goblin = 1% Race Passive, Dark = 3% Warlock Dark Intent, please convert it yourself.

    Critical Strike Level: After satisfying the hit and corresponding haste level, all critical hits are stacked!!

    Mastery Level: Ignore Directly!! The first object that needs to be reforged!

    FM: Intelligence-based!!

    Head: Guardian of Hyjal reputation (60 Intelligence, 35 Critical Hits).

    Shoulder: Inscription Specialty" Serrazane Prestige (50 Intelligence, 25 Haste).

    Back: Tailor Specialty 50 intelligence.

    Chest: 20 full attributes.

    Bracers: Leather Specialty: 50 Intelligence 65 Haste = 65 Critical Hits.

    Gloves: 50 haste.

    Belt: Belt buckle perforated.

    Pants: 95 intelligence 80 stamina.

    Shoes : 50 Haste = 50 Hits.

    Ring: Enchantment Specialty.

    **: Torrent of energy.

    Deputy: 40 intelligence.

    Gemstones: Again, you have to choose according to your own attributes.

    Remember that intelligence is your first attribute, and only the following situations are worth using a yellow or blue gem

    Single-slot yellow and blue activate 20 or more intelligence.

    Double-slotted yellow-red, blue-red, activate 20 or more intelligence.

    Double-grooved yellow-blue, yellow-yellow, and blue-blue activate intelligence of 40 or more.

    Three slots: In addition to the red slot, each yellow or sapphire can activate 20 or more intelligence.

    The red hole uses 40 intelligence, the yellow hole uses orange gems with 20 intelligence and 20 critical hits or 20 intelligence 20 acceleration, and the blue hole uses 20 intelligence and 20 hits! PS: Please upgrade the purple gem of the advanced version by yourself!!

    Recast: Please adjust it yourself according to your panel properties!! Priority reforges: Excess Hits, Excess Mastery, and Excess Boost to make up for your lack of Boost and critical hit levels that need to be inflated all the time!

    Output technique: Due to the different output techniques of different equipment, and the need to look at the face of the fire explosion technique, there is nothing the same technique, if necessary, you can single me!

    There are so many things to say about the fire method, if in doubt, you can single me out!

    Here's a map of my current talent (I'm lacking blue.) )

  4. Anonymous users2024-02-04

    1. If you have a gem, the red hole will have all the intelligence, the blue will have the intelligence hit, the yellow will have the intelligence crit (when the blue and yellow are selected according to the slot reward, if it is plus mastery and haste, then the red will be inserted, if it is a critical hit, the stone will be selected according to the corresponding color) The colorful one is the one with plus intelligence and 2% blue I don't remember what it is called.

    2. If you reforge it, you can guarantee 17% of the hit according to the attribute The priority of attribute selection is Intelligence, Crit, Mastery, and Hurry.

    Specifically, it depends on your own attributes, and if you don't hit enough, reforge it as follows.

    Haste Mastery Equipment: Mastery = > hits.

    Critical Mastery Equipment: Mastery = > Hit.

    Critical Hit Haste Equipment: Haste = > hit.

    Once the 17% hit requirement has been reached, reforge as follows.

    Critical Mastery Equipment: Mastery = > Haste.

    Haste Mastery Equipment: As needed If you hit enough, then Mastery = > Critical Hit.

    Hit Mastery Equipment: Mastery = > Critical Hit.

    Rapid Critical Hit Equipment: If you hit enough, don't move as needed.

    Critical Hit Equipment: If you hit enough, don't move as needed.

    Hit Haste Equipment: Haste = > Critical Hit.

    The above reforges are based on the actual situation, and the overall principle is to ensure that 17% of hits are selected, and attributes are selected according to priority).

    3. Techniques.

    Starting Living Bomb Scorch (Triggers Critical Strike Bonus) Orb Clone Fireball Shock Triggers Spell Combo Throws a Large Fireball.

    Overall, make sure that the target has a live bomb and critical hit bonus (if the team has destruction SS, then you don't need it), use fireballs, live bombs, and fire blasts to trigger spell combos, and then use up the big fireball instantly.

    Fourth, the words of FM (I forgot just now, now make up).

    Head: Guardian of Hyjal Prestige (Revered) Quartermaster purchase.

    Shoulder: Serrazane Prestige (Honorable Worship) Quartermaster Purchase (the FM is the same as the son of the WLK era Hodir).

    Cloak: 50 Intelligence (Tailor can use a dedicated FM).

    Clothes: 20 attributes.

    Wrist: 50 Intelligence.

    **: Energy Torrent (has a chance to trigger 500 Intelligence) Whether it's a single hand** or a staff.

    Off-hand items: 40 intelligence.

    Gloves: 50 haste.

    Belt: Tungsten belt buckle Add a groove The extra slots are all red plus intelligence gems.

    Pants: 95 Zhi 80 resistant (I don't remember what the magic line is).

    Shoes: 50 hits.

  5. Anonymous users2024-02-03

    Fire Core Critical Hit You read that right, it's a critical hit, a critical hit is the core of Fire Method, because the trigger condition for a big skill is a critical hit, and the higher your critical hit, the more damage you do, at least you get more than 40% critical hits.

  6. Anonymous users2024-02-02

    If lz is pure fire, there are three answers to the question:

    First, as far as killing wild monsters alone (such as doing daily life), a big fireball opens a monster, and then a small fireball, then a fire rush, and the last shockwave, these four links are basically over monsters in close quarters, even if they are not down, an ice blow, and the monster is dead.

    Second, as far as the lower FB output is concerned, half of the mobs can't stand the group of Europeans, so it's generally 2 scorching.

    Fireballs, fireballs. The boss is different, and in terms of personal experience, the order is like this: Scorching - Scorching - Fireball - Scorching - Fireball - Scorching - Fireball - Fireball.

    After 5 scorching, look at the duration of the scorching heat on the monster, and make up for the scorching heat when it's almost over, and keep 5 layers.

    Fireball. Thirdly, in terms of homicide PK. There is no dead routine in this, the main thing is to be flexible, the opponent is far away from you, just the fireball, the middle distance is scorching, and the close range is the shock wave.

    Fire rush. Flashing ice rings and the like depends on the use of LZ.

  7. Anonymous users2024-02-01

    Fireballs are generally inserted with fireball engravings, which increases critical hits by 5% and has no ignition effect.

    Secondly, there is a bug in ignition

    Finally, even if you are now in the fire law dps high t hatred can be pulled? Has the talent to weaken the hatred of fire.

  8. Anonymous users2024-01-31

    The stake dps does not represent the output of the dungeon.,The stake is just a practice technique.,Your haste is enough.,Yellow gems are replaced with 12 magic injuries and 10 crit.。 Output techniques such as Xiao Sa up the bomb in his hand to burn, and then frustrate the fireball, the middle is appropriately interspersed with fire rush, the first time the storm is released, but do not interrupt the current casting, the bloodthirsty stage opens the mirror image to make up a bomb and then the infinite fireball in the middle do not make up again, mana to 80% eat the first gem and then the rest of the good use of awakening and then 30% use, burn well to use, pure manual code words, hope to adopt 、、、

  9. Anonymous users2024-01-30

    Tips 2 t9 put on + fire armor and then change to the original equipment The explosion energy is increased by about 3% Keep the whole live body The best fireball Burst Flame Throw it out a little before the live bomb is going to ** Cooperate with the living body ** In this way, you can jump a little more if you ignite it There is also the explosion of flames that must always be thrown out with the fireball Personal opinion.

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