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<> as we all know, in Glory of Kings, there are many heroes whose skills can be stacked with special effects, such as Mulan, Diao Chan, Marco Polo, etc., their passive will generally be displayed above the hero's head, but if multiple heroes with a passive hit the same unit at the same time, it is easy to cause confusion. This experience server has been optimized for this problem, and after optimization, it will highlight the effect and performance of the hero's own skills, and only see his own passive in his own perspective.
<>In addition, this experience server has also optimized the basic attack operation, I believe everyone has encountered this situation in the game, that is, when there are multiple enemy characters around, you can't hit the enemy you want to attack, and it will automatically chase different enemies on the opposite side, and then it will cause frequent pulling of the character.
This time the server will be adjusted to add an automatic pursuit distance, you can keep the current standard distance, or you can switch to close range mode. In close-range mode, the range of the pursuit action will be reduced to 1 meter outside the range of the attack, and the subsequent values can be adjusted freely. This will be a boon for players!
The game also adds a new skill indicator, which allows you to adjust the position of the skill stick to accurately select targets when selecting the direction of casting through the roulette, and supports target locking out of range, which will launch an automatic pursuit when locked. To put it bluntly, this is a combination of avatar lock and joystick lock.
The enemy's tower health has also been changed to visible, and when your hero is close to the enemy tower, the enemy tower's health bar will not be visible in some positions, and this adjustment will ensure that you can see the enemy tower's health at the same time, so that you can easily determine whether to attack the tower.
This time, the monster health bar display has also been changed, when you are close to the monster, the monster will only display the health bar, only when you fight him, the remaining health value of the monster will be displayed above the health bar, and the value of the punishment skill will also be displayed more clearly, optimizing the game experience of junglers. That's all for today, happy play!
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I think this is an optimization and upgrade of the game by the technical staff of Honor of Kings to improve the game experience of players.
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The sense of operation of the game is more simplified, so that the player directly has a good sense of operation of the game, but in this way the game will undergo a qualitative change.
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It's just too pitiful, and after optimization, you can't attack the enemy you want to fight, you can only automatically hit different enemies.
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I think this optimization is good, as it makes some of the heroes in the shooter slot more powerful.
Dear, hello, you can next the accelerator, but try not to play at noon and night, because that's more, now the experience server is full of test squeezing, hopefully, thank you.
Glory of Kings. How to get the experience server**:
1. The first one is a newbie reward, 2. The second is a season settlement reward, 3. The third is an achievement reward, and 4. The fourth is an experience card. >>>More
There is an announcement on the official website, and the experience server is suspended for updates, so you can go to the official website to take a look. Waited for a day in vain. >>>More
Honor of Kings experience server application steps.
Character Level = Level 20.
The character has logged in to the game at least 4 days in the previous 1 week on the date of application. >>>More