Ask about the characteristics of each system seal, and ask what ability each department seal is avai

Updated on society 2024-04-08
4 answers
  1. Anonymous users2024-02-07

    The Metal's Oblivion is to make the opponent unable to take any action, but it can physically attack!

    The poisoning of the wood system is to give the opponent a loss of qi and blood every turn!

    The freezing of the water system makes it impossible for the other party to do anything! But you can't beat each other!

    The sleep of the fire system is to make the other party do anything wrong, but it can pull blood and pull blue! But as long as you hit the other person, the other party will wake up (which is normal).

    The chaos of the earth system is to make all the actions of the other party confused! You can't do anything but physical attacks! And the physical attack will hit the same team member or BB!It's very dangerous!

    The success rate depends on how much you do! If your way of doing is almost there, you can't f each other! Or f the opponent can only 1 turn! The higher the level of the fskill! The greater the hit rate! Especially for high f, except for the freezing of water, the F of other systems will cover and overlap!

  2. Anonymous users2024-02-06

    After the fire hypnosis is successful, he will sleep until the effect disappears, and hit him immediately A person who has a chance to attack his own side after the success of the chaos of the law and earth system feels not as good as Jin.

    After the gold system is successfully oblivion, the opponent cannot make a move (the attack is also a physical attack), and after the wood poison is successful, it will start to lose blood every turn.

    After the water freeze is successful, the opponent will never be able to make a move, and at the same time, it will also enter an invincible state - the success rate is related to the Tao and the spell level, and the higher the spell level, the higher the number of rounds blocked

  3. Anonymous users2024-02-05

    Wood is poison, earth is coma, metal is oblivion, water is frozen, and fire is drowsy.

  4. Anonymous users2024-02-04

    The Metal's Oblivion is to make the opponent unable to take any action, but it can physically attack!

    The poisoning of the wood system is to give the opponent a loss of qi and blood every turn!

    The freezing of the water system makes it impossible for the other party to do anything! But you can't beat each other!

    The sleep of the fire system is to make the other party do anything wrong, but it can pull blood and pull blue! But as long as you hit the opponent, the withered side will wake up and rush prematurely (which is normal).

    The chaos of the earth system is to make all the actions of the other party confused! You can't do anything but physical attacks! And the physical attack will hit the same team member or BB!It's very dangerous!

    The success rate depends on how much you do! If your way of doing is almost there, you can't f each other! Or f the opponent can only 1 turn!

    The higher the level of the fskill! The greater the hit rate, the more Sun opens the hole! Especially for high f, except for the freezing of water, the F of other systems will cover and overlap!

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