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Learn Photoshop first, this is a must, although Photoshop is made relative to 2D, but after you learn 3D, you know that the final rendering process of a 3D finished product is always indispensable Photoshop
If you want to learn, you have to learn Max.,Maya is mainly used for animation.,3D animation is not something that can be done.,Max is more general.,There are many tutorials.,Learn some 3D basics first.。
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If you have a certain foundation in art and photoshop, the effect is better, but it doesn't matter, only if you have the determination to learn, you can learn anything back, it is recommended to learn photoshop-max-maya first
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There is a big difference between three-dimensional films and games,It depends on which line of work you are engaged in,It is recommended to learn max if you are a game,The reason for doing film and television advice maya is very simple,That is, these two software have many positions in the corresponding industry。 No matter what software you use, you will use PS this software more or less.,It's just that you don't have to play PS very well like a professional graphic person.。 The art foundation of these two industries is a must (if you are an animator you don't care about the art foundation, but you must be very sensitive to action) It is recommended to read more anatomy books, picture books, and movies, but the stickers but some of them need to be hand-drawn, which is not easy to practice.
You can apply for an art class to practice. There are also training courses for software, some long-term and short-term, depending on your own economy and time. Short-term classes are also available, learn the basics and then learn on your own, which is relatively fast.
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3DMAX and MAYA are both comprehensive 3D software, powerful, more than enough to learn to find a job, the difference is that 3DMAX is used by more companies in the industry to do games and interior design (it doesn't mean that it can't make movies, many movie special effects are made with 3DMAX), while Maya is used by more companies in the industry to do animation and movie special effects (there are also many companies that use Maya to make games). If you want to learn them well, you can find free tutorials in "Painting Masters" [click to enter] for a complete list of tutorials from beginner to proficient.
If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
If the self-control ability is relatively weak, it is recommended to go to a better training institution, 3DMAX and Maya training strength and scale in the top few large institutions in China, recommend the industry leader: Wang's Education.
Wang's Education National Direct Campus face-to-face course audition.
Wang's Education is the leader in the training institutions in the field of "3D model animation, game production, film and television special effects", and all campuses are chain campuses directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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It's different, it's very far away, and it's very troublesome to make an architectural model with Maya, but it's easier to make something with more surfaces, and Max is just the opposite. There are also shortcuts that are not much similar to the operation mode at all.
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1. Rigging - It makes the character possible. This is the process of initiating a static mesh, creating a skeleton, and creating a relationship between the mesh and the skeleton. After adding a set of widgets, the animator can play with the model or character like an imitator.
In layman's terms, it can be said that this is a process of adding strings to a design model or character. In terms of rigging, Maya is also ahead of 3ds in creating more complex rigs for its users, which can be a bit more complicated to implement in 3ds Max.
2. Modeling - You get a powerful modeling toolset in 3ds Max that can use multiple modifiers to simplify the modeling process. If you're new to 3D modeling, what's in 3ds Max will be easier to grasp. It's easier to talk about Boolean operations in 3ds Max than in Maya.
These are simple commands to follow in 3ds Max.
Talking about architectural visualization such as house interiors and designing architectural projects, 3ds Max caters to users by offering 3ds Max design program options. Modeling in Maya is a bit complicated because some models are difficult to implement. But with the arrival of Maya 2014, some very powerful modeling tools have been integrated into the application, providing users with efficient workflows and a high level of processing.
3. Maya lacks the availability of a large number of tools in 3ds Max. In addition, there are some nice plug-ins available for 3ds Max users who are not numbers for Maya users.
4. Maya is a better animation tool, while 3ds Max is better for modeling, texturing and meshing models.
5. Although confusing layout and workflow, Maya has more comprehensive features. It has its own embedded language, and 3ds Max doesn't work with anything that involves movement.
6. Animation - Maya's Animation Score on 3ds Max, it's a powerful app with a huge library of animation tools. If users know some languages like Python or Mel (scripting language), they will find that the animation work in Maya can be customized. Talking about animation is 3ds Max, probably the same as equivalent.
What makes the difference between Maya and 3ds Max is the flow, ease of use, and the number of tools available. Therefore, the conclusion is that Maya scores higher than 3ds Max in animated works.
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There's no very strict definition in general now, and MAX has been separated from two versions since the 2009 release. One is the character and the other is the building. But MAX still prefers more buildings.
Maya can be said to be ahead of the curve in terms of roles. He has a well-developed animation system. Surface modeling is much better than Max, and Max smiled without saying anything when using Maya character modeling. Silo and Maya have their own merits.
Maya is node-connected, MAX is still a stacked architecture. Therefore, the fields of application are also different for different structures.
Regarding the pros and cons: MAX is powerful in that it has a lot of third-party software, and we can't count the many of them. Therefore, the fields he has touched are relatively rich. Maya is a high-end 3D software tailored for film and television animation.
He has a powerful mentalray cinematic quality renderer. As early as the first elf mouse brother was made using this platform. Now it is not possible to say which software is good or which software is powerful, and the tools used are different depending on the application field.
It's like drinking soup with a spoon and eating noodles with chopsticks.
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