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Visually you can try to separate the two macros, which requires 2 keys. A macro is fine, but it's complicated and requires binding the settings of the action bar. (Mainly because I'm lazy.) )
Mainly transient skills and non-transient skills need to be separated to make macros.
- The legendary dividing line ---
The first macro. The name of the showtooltip accessory.
use the name of the item.
use the name of the item.
use Demon Transformation.
use Demon's Souls.
Note: The icon of the macro is casual, I like to make the icon as a monitoring accessory cooldown (provided that you use a red question mark when creating the macro icon).If you like to monitor the cooldown of the demon transformation is put on it"The name of the item"Changed to"Demon Transfiguration"That's it.
I forgot if Demon's Souls would trigger a public cooldown, so I put it at the end just to be safe, and it shouldn't actually have an effect on DPS. If you have a few accessories, you can write a few.
- Gorgeous dividing line ---
The second macro. #showtooltip
castsequence reset=45 Demon Jump, Sacrificial Aura, Shadow Blaze, Infernal Blaze, Shadow Blaze, Infernal Blaze, Infernal Blaze.
Note: Please use the red question mark for the icon, please press this macro once, because the demon jumps, sacrifice aura, Shadow Blaze, and then after Hell Blaze, the Shadow Blaze CD is not good (at this time this macro should be showing the Shadow Blaze CD), wait until the Shadow Blaze CD is good and then press it again and it will spray pig's head, and then switch to Hell Blaze again, you press it again to continue to guide Hellblaze, and then remember to wait for the Shadow Blaze CD, and keep looping. (Note that this macro will reset to the front after 45 seconds and become an unusable phase (considering that your demon transformation should be over after 45 seconds, and the Demon Jump and Sacrifice Aura will not be used, so this should make sense.)
--I'm not --- dividing line
Warlock is a profession that works harder than the average person and doesn't necessarily play higher than others, so LZ should practice more, anyway, I personally don't like to use this macro when I play, DPS is okay. Although I did a 2-key macro instead of a one-click macro, it was a simplification of the operation after all, and I hope lz
If you have any questions, please feel free to ask additional questions.
Finally, I wish you a happy game.
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#showtooltip
Cast [Nomodifier] Demon Circle: Teleport.
Cast [Modifier] Demon Circle: Summon.
Pressing alt is a circle, not pressing is teleporting.
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castsequence reset=18 combat target Demon Circle: Summon, Demon Circle: Teleport.
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cast demon transformation cast sacrificial aura cast demon charge cast demon synergy this macro you use after transforming it's pretty good after transforming generally, you use the dedication aura the opponent will run away, you demon charge demon boost is out of the way it's very cool.
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First of all: make sure that your talent is correct, if the talent is wrong, then the DPS will not go up. How to choose a talent depends on your equipment situation and the attributes on the equipment to decide, equipment reforged in the premise of satisfying the hit to mastery as the highest priority, in the case of meeting the above 2 conditions, if you can reach the 1993 haste threshold, then choose 3 31 7 burnout stream talent, if you can't reach the threshold, choose 1573 haste threshold, talent then choose 0 31 10 dark egg stream talent, these two talents can find the standard point method by any search.
Secondly, the choice of carving, the carving of the demon magic usually does not change much, if it is the talent of the burn out flow, the extreme carving chooses the demon transformation carving sacrifice carving burn out the carving The rest of the carving is arbitrary. If it's a dark egg stream talent, the carving chooses demon transformation, sacrifice, corrosion carving, and a shadow arrow in the big carving, and the rest is arbitrary.
Third, clarify your dungeon status, be familiar with the current talent of the flashpoint, DPS advantage, the usual advantage of the demon spell for the team 10% magic damage extension and the extremely high explosion of the demon transformation stage, the output will be very considerable when the need to break out, and the biggest advantage of the demon talent is also the existence of the demon transformation skill, so the demon transformation stage should usually be used with the outbreak of jewelry, potions and other items CD, of course, if it is a trigger type jewelry, enchantment, Except for the opening phase, you don't need to deliberately use the CD of these trigger buffs to use the transformation, but the CD will be opened when it arrives.
Fourth, there is no unified definition of the technique, there is no unified definition of this kind of thing, individuals have personal habits, but a few points that usually need to be paid attention to are, keep corroding constantly, bad luck continues, because the hand of the ancestor refreshes the sacrifice, so after the first sacrifice at the beginning, keep the hand of the ancestor cd is used to refresh the sacrifice, if there is a melee position to stand, remember to cooperate with the dog to bite the cd, try to ensure that each pig head spray before the end of the dot, let the dog release a bite, This will increase the damage of that bite a lot. There is no big problem with this kind of thing in the main city, after all, the output technique of the demon warlock is not complicated.
Fifth, some objective factors, a good machine, a stable network, an excellent buff monitoring plugin (recommended powa, god-level plugin), a heart that pursues high DPS, and so on...
Demon Warlocks are fun, can transform, can have special pets, and are different from the other two talents. Demon Warlock is now the mainstream output talent. Pain Warlocks are usually used to play in arenas (i.e. PK, 2v2, 3v3, 5v5). >>>More
The pain is better, the 41 ultimate skills force the enemy to dare not disperse, and the damage is not to be trivialized! And the continuous combat ability of the pain SS is not the general two.,Many people say that the skill of pumping BB blue at 31 points is garbage in PvP.,I think both PVE and PVP are useful.,With that skill SS, you can basically don't need water.,Of course,You hit a 3 or 4 in one breath and it's another matter if it's not lower than yourself! Draw blood, one of the symbols of pain SS, no pain effect plus 4% bloodsucking effect, you want to go down Corrosion + Curse + Life Siphon + Variable Pain + Shadow Embrace (it is recommended to add only a little, just for this layer of pain effect), these 5 layers add 20% of the effect, and the ** effect on yourself is also subject to the bonus of the evil armor, what does it mean? >>>More
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