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Is MS's damage seen with the plugin in the Shadow state or 1186 in the Hallowed state? If so, your damage actually doesn't reach that level, because under the influence of talent, there is a large error in the calculation of the plugin, for example, my ms only has 960 dark damage, but the plugin statistics are 1200+
If you want to see your own secret injury, it is more reasonable to use the plug-in when you have no talent and no buff (that is, you have just washed the talent and gave the buff all the points)
If it's 1186 with no talent and no buff, you can go to all the previous raid dungeons of SW (at this time, your plugin should look at your damage of about 1400+).
ms, because of the talent of adding hits, so 90 hits are enough, as long as the damage If you're a klz graduate ms, it should be almost more than 900 dark injuries (because if you're not a tailor, you don't have an ice dark pattern, then you feel like this number is about the same) at this stage, you should be able to play below t5 and t5 in this book, except for the deep water prince and tile mm, a few bosses whose need awareness is greater than the equipment, of course, don't want your teammates (** and mt) It's all with you, so klz can because those bosses are also more testing t and **, otherwise it's more difficult.
Of course, it is recommended to go to zam and brand first, and arm yourself with high damage and high hits first, so that you can save talent points.
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1186's Dark Wound T5 dungeon is not a big problem T6 If the team is strong, it's no problem Don't go to Sunwell Heights. Hit 90 is still a little low The basic problem is not to play If there is a t6 team to be or with t6 After all, the equipment is improved quickly The output gap is small There is also the alchemy stone can be replaced with the ** one Replace it with the focus crystal of the pt Tibal and then buy an honor or take the medal for the activity of the battle master Remember to be willing to buy FM oil when playing a copy Willing to drink buff potion By the way, improve the hit It should be possible to play the t6 book.
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The t5 level is too much and it mainly depends on your operation and awareness.
T6 is not impossible, as long as the team is good.
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Hello! You can go to the T5 dungeon and change some gear.
Happy playing.
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If your shadow is full of hits, it's enough to hit 76, and Tibal's focus crystal from the YX platform, AM's artifact test has 70 DPS, try to get one. Now it's enough to play T5 level FB.,ZAM is mainly fast.,It's not interesting.,AM's speed doesn't have much effect without a certain level.。 AM is very blue, and those blue medicines have to be drunk.
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It is recommended to focus on T5 first, and then play T6 when you have almost taken it
ps: I'm also a dark herd.,In the McVey Shadow Song.,But I have a T6 set of D to lead the team.,It's easier to play.,It's recommended to go down with the meeting.,Even if it's 2 groups.,It's really not good to wash into a god-pastor.,It's not too late to take the damage in the future.,It's time and point cards.,It's time and point cards.......Ha ha.
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T5fb is definitely fine
Enough of the dark wounds, let's hit the pile.
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Dark M is just an auxiliary profession in the big fb.,The damage won't be very high.,But now AM's status is still a little promising.,Your magic injury is very good.,But it's just not a hit.,At least about 150.,If you can get it, then it should be possible to go to the sunwell If you're conscious enough.,If the operation is good enough.,Then your damage is not lower than fs.。
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The hit is too low to pile it up and you can go to zam.
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Theoretically, you can go to the seamount, Viper Storm, but if you are a seamount, you may not be in a good position.
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Go to T6 and find a good move If the operation is OK, you won't hang T5 is a bit rubbish for you.
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At this stage,ZAM's team as long as it cooperates reasonably and the requirements for equipment are not particularly high.,The T6 team of the general group is to ensure the box.,Or if other teammates are relatively strong.,So I personally feel that you can get together and go to the zam group (for example, you can't find the team of MS.,You can sell your skills.,After all, you have to drive ZJ),And now there are a lot of groups in the ZAM group.,As for the KLZ and YX,Just brush the brand., Then make up the dark damage equipment that the brand of Shattered Remnant Sun has changed, and you can also upgrade the equipment to a higher level
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Damn, are you QS or MS, how do you wear QS T6 head?
You can go and add a little bit of it, it's going to fight the storm, the viper or something.
T6 is the case, you have to pile up the dark damage to more than 1200, and the hit should also be stacked high, so that the output will not be low.
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Because the improvement space of your equipment is too large, if you want to fight, you can start with the t5 book, but it's best not to fight with the wasteland group, vipers, and storms.
Too few hits and low battery life This can't be made up for by taking medicine, so it's best to fight until T4 graduation first, even if it's a piece, change clothes and shoes first, ** The ring is a bit worse.
In addition, I personally think that the copy is not very useful for the jewelry of the focus crystal, I am SS, and I have specially washed the pain and used it for 1 week, and I feel that the effect is too little and too little (is it my RP problem?。。。
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T5 Your own battery life is very poor, there is a lot of room for improvement, and your equipment is not very good, at least 4 points of talent have to be invested in the talent of +hit, which is more troublesome.
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At most, you can hit the seamount, there is no problem before the seamount, you have to be reluctant to top the seamount when no one else is there.
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High Intelligence = High Magic Cap; High Spirit = High Blue Return without Casting Status; High stamina = high life limit Whether it's solo or teaming, if it's for leveling up, intelligence is the most important.
For the priest, when solo, it is required to solve the blame as soon as possible, and it will not be beaten much, so the 5-second recovery of the spirit and high endurance are not important; And when forming a team, the general pastor will not be beaten, so the same is true.
But after level 60, if you follow the sacred and precepts** as the main (lower big fb), then I personally think that the spirit is the most important, and then stamina and intelligence. Because a good priest in a big FB is about saving magic by rhythm.
And if you want to pk, the endurance "intelligence" spirit. Because PK basically doesn't have a no-cast state, high recovery is useless, and stamina is the first condition for survival, so it ranks first.
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Intelligence is the most important thing in leveling up. The second is stamina, and the last is spirit.
Because long-term continuous battles, such as boss battles in large dungeons, are not considered when leveling up, spirit is not so important.
Endurance is the guarantee of life, and intelligence is the guarantee of blue.
However, after the full level, Dark Shepherd is more important for endurance, followed by intelligence, and finally spirit.
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A 30+ shadow MS
In the state of full blue and full blood, you can kill 4 monsters of the same level in a row without losing a drop of blood.
So your equipment is still a priority for intelligence. It's not necessary to return to the magic in the battle to the dark m in the upgrade.,Just find an fs friend and ask for water.。 The only time you need stamina is when the opposing faction attacks you when you're fighting monsters, and that's when you feel his importance.
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High patience is the foundation of survival, and the priest is a spiritual mage.
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However, after the full level, the dark herd is more important for endurance, followed by intelligence, and finally spirit, but after level 60, if you take the sacred, the precepts ** are the main (under the big fb), then I personally think that the spirit is the most important, and then stamina and intelligence. Because a good priest in a big FB is about saving magic by rhythm.
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Spiritual importance If you want to be pvp, you have to be fine and resistant, and you won't waste blood to fight monsters in general.
The spirit is high, and the demon comes back as soon as he returns.
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Priest: Leveling, I feel that like other legal systems, intelligence is the most important, but priests are very fast, so in fact, it should be spiritual, and finally patience.
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Personally, I recommend adding Intelligence, Stamina, Critical Hits, and Mana Damage. If you have the opportunity, you can also add a hit appropriately. It is not recommended to add spirit and cast speed.
Although the lower level of the talent has a talent that can increase magic damage according to the spirit value, because the equipment attribute is limited, the equipment with the spirit will inevitably reduce the other attributes. Spirits are mainly used to return to blue, and Dark Pastoral itself does not lack skills to return to blue, a total of 4 skills (Shadow Demon, Dissipation, Hymn of Hope, Vampire's Touch), generally speaking, there will not be too little blue. At the same time, the Dark Pastoral skill is mainly instantaneous, so there is no need to increase the cast speed.
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Your new skill slot is your skill slot in Shadow Form, and you can drag another column of skills into this slot in the skill book.
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Your Shadow Form is not much like the Rogue's stealth form, and you can only cast Shadow Spells when you become a Shadow Form. Divine spells cannot be cast in Shadow Form. Just drag all your Shadow skills into Shadow Form.
Hope it helps.
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It has to be set up again. That is, drag it out of the skill book again. The Shadow state has the ability of the Shadow state.
Just like Z's stealth has a stealth skill. There are many more, such as the 3 forms of warriors, and the bears, humans, and leopards of druids are all different, and the skill bar under each state of mind needs to be reset.
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If you don't know how to set macros. You click on the small triangle next to the skill bar below to turn it back to the first skill bar.
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You're only 80, you don't have to think about how to output, as long as you don't have to fight monsters, and now nothing is formed, and it's completely useless to think about output.
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Now that you've completed your Wild West mission, you're going to Red Ridge Mountain.
Look at this map to know the level of monsters and task levels of each map, which is convenient for you to level up.
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