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I'm also asking this question again. Battle position. If you learn to stand, you are a master, and it is generally darkness to buy purification, light hurricane, silence, and you can also bring purification if you want to replace the light.
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You can buy a fawn and give it a try.
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Fly to him unexpectedly, stun him or silence him first.
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It's the Heavy in the base (the one next to the base) that will stun you non-stop. Otherwise, wouldn't it be too easy to dismantle the base?
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Light and Dark both have a machine gun (behind the base).
Pierces any magic immunity (except for BM15).
Some magic can be put such as 30 of GA 30 KOG 30 am of 30 (without stunting you.
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The Heavy at the back of the base is stunned if they ignore any magic immunity.
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He has a machine gun in his house that can stun people.
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The storm of BM is only ten seconds, and you still want to interrupt? He's just going to make the BM stop there, but the storm damage continues. I think BM and DH fight, BM is not very dominant, DH transforms, draws demons and blood, and also attacks chaos.
BM's high-attack skill is the storm, but when you are judged to be violent by the wind, the hurricane changes the wind scepter and blows it up, and the storm is wasted.
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Playing constantly, you can only make the BM stop moving, or rotating.
However, other heroes can be interrupted.
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No, but it can interrupt 3 rides with 15 skills.
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BM's storm can only be stopped when the skill ends, or if BM dies. Unless there is a bug, it is constantly fighting.
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It's the guy with the gun behind the lair (the machine gun guard) who beats you, and you get stunned when you raise the gun, the best way is to make money first and eat agility, and get it off a little bit, and then there is no stun for you except for the hero who can stun you, and then you don't stun you anymore, demolishing the house or abusing blood, you play at will, kill ah!!
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Yes, you're going to get dizzy, mainly because of the machine gun, which teaches you how to get off the machine gun.
Generally fast, the BM is very fast, and after 40J, go directly to the roll. Wind Jump Slash and then a doppelganger start r r when you point the machine gun and buy the robot there.
Or you go online and watch it that teaches you how to get a machine gun.
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Just knock out the gun from behind the opponent's nest, and he fainted as soon as he lifted the gun.
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Shopkeepers can stun people.
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It's a problem with the graph, or the author did it on purpose.
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It was fired by his machine-gun guards.
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Hello, I'm a member of the CrossFire Help Corps. Remember. Happy New Year to you! This is 3D vertigo.
People obtain information about the external environment through hearing, sight, and touch. After a long period of evolution, the various sensory organs of human beings are highly coordinated and cooperative. For example, in the inner ear there is an organ called the vestibular organ, which is responsible for sensing the balance of the body, such as the direction of movement and acceleration of the body.
There is also a specialized optic nerve in the eye to sense movement. These motor receptors are very sensitive, and they transmit the sensory movement information to the nerve center, which controls the body's appropriate response to the effects of exercise. When the amplitude or frequency of the movement is felt exceeds a certain appropriate value, the nerve center will cause people to feel uncomfortable, such as dizziness and nausea, which objectively prevents the current movement from continuing.
This is actually a self-protection mechanism, because large, high-frequency exercise may cause damage to the human body. After a long evolutionary process, this fact has been encoded into the DNA of humans. However, the strength of this self-protection mechanism is obviously different from person to person, and some people are particularly sensitive, such as those who are prone to motion sickness
Some people are less sensitive, such as those who don't get motion sickness easily. Another possible reason for motor vertigo is that when the frequency of motion is too high, the induction speed of various motor receptors is not exactly the same, resulting in differences or even contradictions in the movement signals sent to the nerve center, so the nerve center is at a loss and does not know which signal to believe, so it simply sends out vertigo instructions to make the body uncomfortable, so as to achieve the purpose of slowing down or even stopping the movement.
To sum up, the cause of 3D vertigo is roughly: the optic nerve feels a large and high-frequency movement, if the picture of the game is not so realistic, the nerve center will automatically identify the falsehood of the movement, and inhibit the nerve impulse from the vision, but because the picture is realistic, the nerve center believes that it is true, and at the same time other motor receptors (such as the ear vestibular organ) do not feel any movement, this situation is very contradictory and ominous for the nerve center, and there is a great unpredictability. Therefore, the nerve center strongly sends vertigo instructions, hoping that the human body will stop and get out of this ominous situation. ”
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I guess it's 3D vertigo.
Under normal circumstances, most people do not experience vertigo, and the reason for vertigo is simply that the picture is too realistic, so that you have an immersive feeling, and then your body makes a wrong judgment, thinking that you are doing vigorous exercise, or in a state in the picture, but in fact you are sitting in the seat and not moving. Therefore, as mentioned above, the nerve center will automatically identify the falsity of movement and inhibit the nerve impulses from vision, but because the picture is realistic, the nerve center believes that it is true, and at the same time other motor receptors (such as the ear vestibular organs) do not feel any movement, this situation is very contradictory and ominous for the nerve center, and there is a great deal of unpredictability, so the nerve center strongly sends vertigo instructions, hoping that the human body can stop and get out of this ominous situation. It's an instinct for self-preservation, and most people can overcome it with exercise.
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Because CF is full-screen、、Your attention is highly concentrated、Radiation is large、It will be dizzy。
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I have a roommate who is in a situation very similar to yours when playing gunfight games, and I guess it's a physical problem, and motion sickness is a nature.
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You try to slow down the mouse speed, which is suitable for you to play, and if you don't get dizzy, play and see!! If it doesn't work, you try to drink some coffee before playing, if it doesn't work, then you have to adapt to it, in fact, I was also dizzy when I just played cf, gradually, I didn't get dizzy, maybe I played too much, adapt to it, you adapt like me, I believe it can work!!
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Anyone who plays guns will be dizzy CS, and the mini-games will be! It should not be suitable for writing quality! Play more, get dizzy and you'll be fine!! Like me!
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Well, dude, I've been in this situation before. You say that MMORPG and FPS are not the same concept. CF is to keep turning, react normally, just get used to it. I used to be too, and now I'm much better, and it's okay for 3 hours a day.
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You turn down the mouse sensitivity a little bit, it should be better.
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"Question" is not difficult to strengthen, first of all, it is necessary to prepare three identical pets, the so-called same is the same pet type, the same magic attack (or physical attack) growth attributes of the baby (wild, mutation and divine beasts can not be strengthened);
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Hehe, dizziness has nothing to do with the game, it depends on your game time and concentration, the more focused and too long you will be addicted to the game, and you will have dizziness and vomiting if you are not physically and mentally.
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Depressed... This is normal ... Shootouts are particularly responsive... You're doing it fast ... The display will naturally be fast... Your head will definitely get dizzy ... You're not suitable for gunplay games!!
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Because you have to spin around in a game of guns, you will get dizzy.
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First; You should be a newbie! I was about the same as you when I first played CF, and I was dizzy after a while! If you play it a lot, you'll get better!
Second; It should be more realistic for the CF picture, and to turn around, you can press home to increase the mouse rotation speed, and press end to slow down the mouse speed! It might work!!
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Have a coffee before you try to play.
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If you are used to playing, you will naturally not get dizzy.
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COD is the IW engine.
Mouse movement to find not islands of crisis fast.
One stop at a time.
The Silos is just very smooth.
COD for veteran players, aim quickly.
The island crisis is relatively troublesome to target.
So. You're dizzy because the mouse is moving too fast.
Slow down the mouse.
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You should play a little more, don't get dizzy, you'll always get dizzy, I'm a kid, I've been playing gunfights since I was 8 years old, so I don't get dizzy, you just get used to it.
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3D vertigo, it's recommended not to play it all the time, or adapt to it, at first I was too, especially the first level of the boat, rocking around, and then it was okay to play too much.
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The battlefield of the mission has a strong sense of substitution, and you can't help but not get dizzy when the screen is full of swaying. The solution is as it was said upstairs: take motion sickness medicine, or get used to it a little more.
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Huh 3D vertigo.
3D game vertigo is related to the physiological structure of the person, there is an organ in the human ear that can judge the balance of the body, the information conveyed by the eyes to the brain in the 3D game is that the body is moving, and the vestibular organ of the ear conveys the body is moving, which will produce vertigo symptoms, and motion sickness is a reason, some people are prone to vertigo because the vestibular organ is too sensitive.
Some people used to play 3D games without the feeling of dizziness, but playing "Half-Life" dizzy, because the half-life game is too real, if you want not to get dizzy, you can take motion sickness medicine to deceive the brain.
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