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Add yourself: Righteous Wrath + Blood Seal + Blessing of Protection + Piety Aura.
Generally, when there are 4 monsters, I fly the shield first, go up and step on the dedication, judge the remaining flying shield that is not smashed, switch the monster flying hammer, and then cut other monsters to exorcise evil spirits, and then the rest depends on which blood to take care of a few more, and so on.
Generally, there are cases of aoe such as mages: AOE damage is average, you can't pull a fixed monster alone, you have to pull all the points, dedication does not stop, the hammer cd is used when it is ready, and the appropriate flying shield (you can interrupt the monster casting);
Generally, there are thieves and other single attacks: the thief's single damage is high, if he will switch targets, ditto, if he always stares at 1 monster to fight, if you don't take care of this monster more, he must ot, so I generally judge the flying hammer to smash this monster;
There are 2 classes with strong single attacks that don't always fight the same monster: in the case of **strong, I don't care, **If it's not strong, I'll keep switching their targets to fight monsters, tired points are tired points;
There is a situation where the DPS soars in such an instant: his big windmill is OT instantly, if it is strong, I don't care, there are 2 options if it is not strong, 1 let him die, 2 give him protection.
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**Use slowly** Recommend Muramasa - High tide - Vampire hammer - Moxa claw.
Hit at least 80
FM recommends 20 forces - Crusaders.
If you take the blame, just follow the words of the person with the most.
Hatred Plate, Exorcism, Hammer, Judgment, Devotion.
Look at the skill CD If you have a CD, you will play it in the order of hatred if you have the same CD.
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I am 6000+ anti-riding, from the following points.
First of all, self-buff, check if you have turned on 1 before opening the monsterAura of Piety 2Wrath of the Righteous 3
Asylum Blessing 4Corroded Holy Seal (Qunla Mob Open Order Holy Seal) And then in the boss battle, in addition to the above 4, it is necessary to see that there is a maintenance 5Divine Supplication (This is the main skill of anti-riding back to blue, and the talent has added an attack refresh) 6
Holy Shield 7Holy shield (if you don't have a milk rider to add it yourself, of course, if you forget this, it's not a big problem).
Second, the carved pattern, anti-riding recommended carved 1Erosion of the Holy Seal Engraving 2Sacred Plea Chivel 3The Hand of Salvation Engraving 1 is plus 10 precision 2, and 3 are all injury-free carvings.
Third,Attributes,Anti-riding in the attack attribute needs 264 hit level 26 accuracy,Accuracy must be up to standard,Hit as far as possible up to standard,Low doesn't mean you can't pull it.,It's easy to face the beast dps in the middle and late stages of anti-riding hatred.。
Fourth, the WLK stage anti-riding main pile of blood armor, ICC reduces 20% dodge, ICCBUFF is to add blood and absorption, armor and endurance are the most profitable.
Fifth, open the monster technique, the boss's words open the holy plea and the holy ring shield and then open the wings and go forward, and then the boss sees that you use the liquidation taunt before, and then the frisbee, the priority justice shield strike after the close and then the judgment of the hammer of justice dedication (the limit can be read exorcism, the moment of the reading, the moment of liquidation, so that there is the first liquidation of the damage) Generally, the small copy of the mob, the frisbee starts as soon as the body is given priority dedication, and the target is the hammer of justice, in case there is a dps to fight too quickly, and then OT will be liquidated with the defense of justice, to ensure the stability of the pull.
Sixth, key, I talk about my habits, I set two rows of skills from f1-f4 and 1-4
F1 Justice Shield Strike F2 Holy Shield F3 Devotion F4 Frisbee.
1 Judgment 2 Hammer of Justice 3 Hammer of Wrath 4 Liquidation 5 Defense of Justice Other skills with points, pay attention to the use of the skill of Holy Wrath, HTOC Xiaoqiang's middle worm, ICC mobs, etc. are very useful, I wish you to become a high-end anti-rider as soon as possible.
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First of all, the hatred of anti-riding is based on divine damage, so it is recommended to use the Corrupted Holy Seal, start with the Holy Shield, and then liquidate the taunt one, with the Frisbee, the judgment is recommended to use the wisdom of the trial, close to the body if a single monster first shield hits the hatred, and then use the judgment, and finally the hammer of justice, if the group of monsters first the hammer of justice, and then dedicate, judgment, shield strike, so that you can basically cycle down a few skills, the buff must be used to protect the blessing, the holy shield cd is ready to open, the main hand ** It is recommended to use a slow attack speed, High damage ceiling,Shengyou must not be saved,Pay attention to the team** pressure,Don't leave the skill directly when the team's blood line is low,Be an invincible shun solution macro,You can solve a debuff,Talent recommends high injury and high explosive hatred flow,If the boss needs to change t, remember to give 2t sacrificial hands,Someone in the team will give a saving hand if the hatred is too high.,I believe that as long as the equipment is qualified, it is no problem to stabilize the monster.。
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Qunla: Dedicate the Hammer of Justice to the Flying Shield If there is a legal system, fly the shield first and then cycle.
Single Pull Use the Holy Seal of Vengeance Dedication Hammer of Justice Shield Strike Judgment**Choice Slow** Take a closer look at the talent of the Hammer of Justice, and you will understand that Qunla chooses to order the Holy Seal The reason you also see the talent is good, don't explain.
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I don't know what the problem is that you're talking about.
Qunla commands the Holy Seal to shelter and bless.
Single, the Corrupted Seal of Saint Seal ditto.
Skills, first give a flying escape, then give a hammer of justice, guess a dedication. Fight a random blood return to the blue trial. ICC is all xx weird, and anger is just a few shots. That CD is OK and use that.
Someone ot directly chose this person to defend with justice!
**Choose, if you have enough attributes, you can use dps** The fuller the better. It's just one-handed**. The Hammer of Justice says that with three times the damage of your **, it is three times the maximum value! Wish!
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It's mainly a halo.,The technique is practiced a little by yourself.,Group line dedication and then the skills are basically OK.。
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The Fa Yuan Collapse Master can judge that the buff that can be stolen by the early cavity can be seen to see if there is a buff on the monster with a border that shines Lu Qi, and when a buff with a border shines on these monsters, it means that it can be stolen, and the monster buff of the same size as the player's debuff with a small icon is not stealable.
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Beneficial buffs marked as magic can be stolen, and there are no stealable buffs in the fire source of the team boss.
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Try stealing it... If you steal more, you will have experience.
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The above is too complicated if they are masters and use to change equipment ?? Who still changes equipment for Shan Long now?? It's all state skills that burn to death, so the landlord who changes the equipment and fights the boss is not necessarily the master, and the boss who doesn't change the equipment is the strong = -
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Our group is a combination of JM and NQ, JM is a brush T, and NQ is unexpectedly doing group brushing. I don't know if your team is configured like this.
The glyph suggests: "Bright Sacred Seal Glyph", "Holy Light Glyph", "Holy Shock" or "Holy Light Flash" Holy Deed can be said to be the "Holy Flash" Holy Deed on that battlefield. First of all, the "Bright Sacred Seal Glyph" and the "Holy Flash" Holy Deed are both enhanced ** effects, so that you can use the "Holy Light Flash" ** without feeling pressure.
The blood loss of the whole group after H Xiaosa's rage is very powerful, and that is, NQ has to brush the mark, JM has to brush T, and the others basically rely on self-help, so the front stage must clear the pressure for the later stage. First of all, people with blood boiling can be invincible and use refrigerators, if they can't, they need QS to protect them, and they can top off the blood boiling effect, so that the boss's energy is not full so quickly, and the speed of the imprint is slow.
Then there's the problem of NQ blue, here NQ is a group brush, and in the previous stage, you only need to use the "Holy Light Flash" group brush and auxiliary brush T, because you also have to save blue for JM, no matter who doesn't have blue, it's a tragedy. After the opening, the blue is 10% gone, and the "Holy Supplication" will be opened, and then it will be opened as soon as there is, although there will be *** but it will not affect you**, at most you will brush a few "Holy Light Techniques". It doesn't make much sense to open "Apocalypse" and "Wings", "Apocalypse" and "Wings" are reserved for the boss to open after the rage.
This basically keeps the boss 75% blue after going berserk.
After Xiao Sa went berserk, you only need to give the Dao mark to the mark A, and the brainless "Holy Light Technique" mark B. Although no one looks at the blood, you have to look at the blood of these two people. At this time, the effect of the "Holy Light Glyph" is revealed, and its splashing effect can play the role of a group brush.
At this time, it is still important not to forget that the role of the "Holy Shock" and the "Holy Light Judgment" is also very large. At the same time, you also have to observe T's blood, and another ** blue, if he can't do it, he should take the initiative to give T a mouthful, and a team must cooperate to pass.
If you are sure that the blue is not enough when the boss is about to go berserk, then you can go up to the "Wisdom Seal" to cut the boss and fill up the blue more than ten seconds before the boss is about to go berserk. If the DPS is enough, your blue sky will only depend on luck......
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The fourth child does not need the holy light all the way, and the Dao Mark does not need the Holy Light at the beginning, and the damage of the mark is gradual.
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It's not blue because it's a sigil, right?
Focus boss to see the power, the power below 65 flashes + shock is enough to support the imprint. Above 65, you will have a brainless great holy light.
If the person in the seal is boiled in blood again, then you should also brush the great holy light, if you don't have a cd protection at this time, you can protect the person in the blood boiling.
Plead to be fired before the mark is made. When you open the pleading, ask for other ** to help you brush the t together, and you can also ask for an activation or singing.,Otherwise, it's definitely not enough blue.。
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Now the milk rides are all intellectual streams, gems have no brains to insert 20 intelligence, and the equipment is also good for + intelligence.
I recommend you to equip the Sage of Dalaran It seems to be 16 hero brands to change, brush the Great Holy Light to reduce the amount of blue consumed, and it is very good to use.
Finally, remember to throw the wisdom judgment to the monster, which has a certain gray-blue effect.
The Holy Grace pleads to remember to open the wings brush
If you can't do it yet, let's drink big blue.
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Buffs added by others will disappear when you enter a new party or launch your current team.
Why don't you just find someone in the current group and brush it again?
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If you leave the team, the buffs that the team members give you will disappear.
If someone else quits first, and you don't leave the team, it seems like it's going to be gone until the time comes.
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Single brush Earth King and Wind King? Tuwang no pressure single brush Speaking of this buff As soon as others quit the group, it seems to be gone. ps: Anyway, I have a treasure trove elephant Will I tell someone.
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It's a clash of skills.
SS's talent [Shadow Flame] overpowers Critical Blaze.
However, SS's skill also provides 5% critical hits, so FS loses 15% of the damage of Critical Blazing Orbs and Active Bombs.
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This buff should be 30s, and the Instant Flame Burst can reset this buff. Scorch is generally used when running, and due to the talent of "One Touch", Scorch can also read bars while moving, which can prevent the loss of DPS due to positioning. Critical Blazing buff resets the buff with Burn when it is below 3s.
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fs do not lose 15% of Flame Orbs and Active Bombs. As long as you click on this talent, you will have this 15.
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I've encountered this problem before, but after careful observation, I found that there is no such problem when fighting mobs, only the boss will appear, and it seems that the critical disappears after hitting the critical hit, and it needs to be restarted.
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Shit, I'm the same problem, the team just fired my fire, no warlock, and it was gone in less than three seconds.
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If you don't have ss you rl it will be strange if you have ss...
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