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There is an important factor in the touch-up. That's ballistic time.
Ballistic time is explained in the concept of League of Legends - the time between when you select a target with the mouse and when you hit it.
The ballistic time is different for different heroes. For example, the initial ballistic time of a policewoman is the best of all ranged hit times, around seconds. Other melee classes such as Zhao Xin can also achieve this speed.
In addition to the innate factors, the most important thing in the growth of ballistic time in the later stage is attack speed.
So if you can't grasp the ballistic time well, you can make up for it by increasing the attack speed, and the talents, runes, and builds of AD heroes can all be considered. As for AP heroes, only talent attributes are enough for you to squander.
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See what heroes you play. It is necessary to grasp the rhythm of the hero's shot in order to make up for the knife. The position and distance should also be measured by yourself.
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Practice more, find the feeling, this can't be taught, you can only practice, just calm down, go out to have attributes, don't bare bottles and bare shoes.
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First of all, you must know how much blood you hit each time, and then practice more, and you can also press the s button when you fight monsters, and after seeing that the blood is that you can kill yourself, you can put down the s, of course, more practice is the key.
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You can only play these long-range more, and then see how long it takes to hit the minions after you shoot, and how much blood you hurt, but it's too complicated, find the feeling!
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First of all, the jackal's plus point order wdwcwg wcccg This was before level 11
Killing is very simple, keep releasing w, this w is similar to the roar of VS, but the speed is slower, so you need to have a prediction of the opponent's hero's position The more you stack, the higher the damage If you feel that you can't stack it, you can point e to release the poison and it will burst blood. Stack 4 times can basically burst half blood Jackal is a very aggressive hero Generally cross the line to fight their own single kill, if the opposite crispy skin goes up directly d and then pick up c The hero comes out on g and then w general attack w is almost exploding If there is more blood on the opposite side, use w to consume blood first and then continue the above operation If you cooperate, it is also a starting d and then stand in a good position The operation is the same
If you want to say that D is a magic skill, you can also save yourself and save your teammates, don't just think of it as a killing skill
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W is a stackable ability. Take level 4 W as an example, the trajectory that still goes out is very similar to the E of VS, touching in a straight line. 50 damage per time you touch an enemy.
At the same time, a layer of poison is stacked. The first stack is 65Second time 130
3rd 260The 4th 520, this refers to the damage when the poison breaks out. You can manually specify the outbreak of the poison, or wait for it to burst out automatically after 8 seconds.
Starting from the 4th stack, each time you still go up, you only increase the burst damage by 50. Although this skill CD is short, it takes a long time to stack 4 times, and it is relatively easy to use for the line. Still others 4 times, and then rush up to a curse, burst poison, can deal a staggering damage of 520x150%=780.
However, experienced opponents will still pay attention to the stacking of poisons.
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This is the problem of your position, the poisonous thing flies so slowly, it is easy to dodge the line far away in the early stage, if you deceive him with a little small operation, he will no longer dare to throw it away.
He gank is the most useless I think, because if he wants to break out, he will rely on poison, but he has to stack many layers, from the first time he threw poison, you were exposed, and how to gank So this hero is useless no matter how early to line, mid gank, and late team battles!
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Since the Shadow Demon is an early crushing hero, as long as you pay attention to your positioning, pay attention to avoiding his W, and make a vanguard shield 20 minutes ago, he will be useless.
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It's very good to break the blood condition is more breakable You move carefully, there is no way to bury it, just chase it Slow down and pay attention to whether there is anyone around to help him When slowing down, it is not impossible to put skills If you still go out on what kind of faint skills, it is okay Overall, the dark herd is not disgusting.
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The Source of Chaos is invincible!
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1.Blood Demon, White Bull, Sea Min, Broodmother Spider, God, Chaos Knight The skills are simple and practical, suitable for beginners.
Light Deer, TA, Electric Soul, Moon Rider skill operation requirements are high.
2.The Shadow Demon has a high technical content, although the release of skills is relatively simple, but it itself belongs to the gank support of the golden balm, which has very high requirements for the user's adaptability, so it is more difficult to choose different outfits, different points, and different gank rhythms according to the situation.
In fact, if you look at replays, even professional players have a hard time grasping this rhythm, and the Shadow Demon is an intellectual hero, and it is naturally weaker in the later stage to rely on skills to eat.
One of the strongest points of the Shadow Demon in the late stage is that the curse ignores BKB, which is why so many people use him, as for the others, it is so-so.
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Sofa ha! Let me tell you about it....
The heroes in Dota have their own powers, and the gods can be super gods with goblins....
Speaking of the Shadow Demon, it has no late-game skills at all, indicating that it is only a pre-mid support. Due to the existence of 1 skill and damage amplification, the late auxiliary ability is also very strong, this hero mainly depends on whether the damage amplification is good or not, but if you want to kill the Quartet yourself, it is difficult. Assist it....
Pseudo-queens with strong mobility, enemy water people and others have displacement skills. One is anti-magic and one is attribute-turning, both have good survivability. Recommend.
White Tiger can also be selected, min, jumping, early dry guest and later out of the clone thunder hammer or ice eye butterfly output. But this archery....Technical work. Blind arrow, once a teammate shouted the god, the opposite side shouted open, hanging, is there any!
Queen, after the reluctance of the French pseudo-system, the key is how much money a cadre has to grab in the later stage if he wants to pretend to be in the later stage....If you are really rich, the sheep knife will be a staff and a prosthetic leg, and the attack can be darkened, the thunder hammer can be a golden hoop stick or even a cannon....Why is it called a pseudo-queen? Because it's not the late traditional period, it's a matter of course that fatigue is lacking.
It's not easy to code words on mobile phones....You can 707084889 and add me to ** improve. Playing Dota for 5 years of youth....
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Awesome Not very restrained Because the late stage on the opposite side is general, and it won't wait for you d to still use it, the main thing is that it's slightly better to curse and fight ghosts
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1.White Tiger, Blood Demon, Skeleton Archer, Windwalk, Carl, etc. are all heroes you require, there are pseudo-queens and gank, mobility is good, and if you use it well, you can drive the rhythm.
2.Shadow Demon (SD) is one of the heroes of the current version of the very IMBA.,CW is not a ban that is chosen.,It's not weak in the late stage.,1 skill can be a good restraint on the opposite side of the physical output (anti-mage is a very good example.,Often cut down by yourself without magic),2 skills and ultimate can work well with the second man,3 skills are similar to aoe.,It's a very comprehensive hero.。
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The skills in the late stage of restraint are mainly 1 skill, the opposite side of the late stage is awesome, and his illusion is also awesome, such as the anti-mage, can Xiao other people's blue, his illusion can inherit this magic ball, 2 illusions a few times the anti-mage, the enemy law is not blue, the intelligence of the enemy law is not high, and the enemy law can no longer be in a team battle when b comes and goes, and the poisonous dog kills people is still quite cool, I wish you a happy play.
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Recommended Templar Assassin, big slowdown, mid-laner ganknb, stealth attack bonus is considerable, you can also play the late game, don't say much else, you will know when you play.
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1. You can play a beastmaster, controlled, you can bring rhythm, you can hit the back, BB slows down, opens your vision, the blood is high and the defense is thick, but the mobility is slightly poor.
2, very good, the late support is very strong, and the imprisonment and curse can be a good restraint in the later stage.
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Recommended for windrun and captain. The captain can grind his blood with a water knife and scare it with fake water. The post-output is also not bad.
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Poisonous Dog In CW, non-ban must be selected to get rid of the little black house completely, and the damage of curse +c is considerable.
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Play butcher, single kill NB, the first meat shield in the later stage, I use the butcher to spray all kinds of rookie super gods.
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Open the direct device, use the hero ** to call up all the skills of the hero, it is in Chinese, copy it.
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Haired 69. It is recommended that you hit 61 for as long as you can. 69 new heroes are extremely unbalanced.
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Go to the folder of Warcraft 3, enter the worldedit again, and then use the hero ** to bring it up.
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It is recommended that you play with the AI for a while, play each hero several times, and at least know the skills, items, and general characteristics of the hero.
About the mending knife: Practice with the Witch Doctor, Silence, and Musket first.
Then use the electric soul, moon riding, and hill practice.
If you're interested, you can also give Bomberman a try.
These are all typical projectiles and attack strikes, so don't forget to check the approximate attack power of each hero before practicing the mending.
Turn on the function of blood display, so as not to press alt all the time.
Don't think about any shortcuts, just be calm, practice for about a month, and then you can accumulate experience in actual combat.
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Pay attention to the creep's attack frequency and watch their health! , start practicing slowly, ranged is easy to be countered by melee heroes, just play more.
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Each hero has a different forward swing and trajectory, so it's best to get started with a few heroes that you use to get started.
To calculate the time of the forward swing and the time the attack flies in the sky (the farther away you are from the creep, the longer the time it will take), and the fight against others also depends on the level of the opposing reinforcement.
Practice more. This is not enough to rely on others to say.
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Practice makes perfect, when you start practicing, play against the computer, play the long-range as a melee, make up for the nearest distance, slowly open the distance, get used to it, and make up for it.
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One word: practice.
It takes feel and skills, and it is not in vain.
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Buy 3 branches.
A headband that most heroes can easily pick up.
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This is really a word practice, after all, almost every ranged hero's ballistic speed and forward swing speed can't be the same practice.
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Familiar with front swing and ballistics, and practiced after being abused by others for hundreds of times.
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