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Your question should be answered in many parts. Occupy the building first slowly -
1 Skill Now that you have determined that the character is going up to hand-to-hand combat, it must be a mad wolf Poisonous wolf 2 choose one In fact, the poisonous wolf can no longer be called hand-to-hand combat Of course, no matter which one it is, you don't need to learn any elemental skills, including destroying the world and learning the result From the perspective of lz, it is that the skill points in hand-to-hand combat will inevitably be insufficient The damage and hits in the later hand-to-hand combat, including the skill points of the main attack skill fury, will not be enough Maybe LZ thinks that the destruction is full of its high damage can assist in hand-to-hand combat Then it's a pity to say that the damage is not enough Maybe LZ noticed that the damage of elemental skills does not increase alone, but increases each other, and if you want to maximize the damage of a certain skill, such as destroying the world, it is best to add relevant bonus skills, so I think that LZ will have unexpected gains when I study it again, and the benefits here are far greater than the help of mercenaries The wild wolf as a meat shield point can also be dripped But learn too much The reason is similar.
2 In fact, as a hand-to-hand combat character, I personally think that the spearman is not the best choice For the wolf who relies on high damage and high blood sucking, the late Zhuogula is very useful because stealing the life curse is too easy to use, and the spearman of the hand-to-hand combat mission is mostly equipped with the death knell to break the object to avoid the curse cannot be stacked It is largely unsuitable for the wolf virtue.
3 LZ is actually very thoughtful, hehe, this aura is indeed a problem, but LZ still lacks research on Wolf De Wolf De hand-to-hand combat must be the main attack of Fury This skill requires a high attack speed 5 consecutive hits are the most powerful And for Wolf De, ** other than IAS (attack speed bonus) is useless (it's more complicated not to talk about It's always a conclusion) So** must be the maximum attack speed And although the end is good, 45% of the IAS is not bad But it's still not enough for the wolf Relatively speaking, the tomb robber The Grim Reaper, even the upgraded Rib Crusher, etc., has a higher priority, so Doomsday has the most deputies, but when it comes to Wolf De's deputy, there are other better or necessary options Not to mention. Therefore, it is still a good choice to give up the Doomsday and choose the Lancer of Nightmare ACT2
As for LZ, if you really want to choose a spearman from Doomsday, Might, Mercenary (Nightmare Attack) is the most important, and Defense Aura (Normal, Hell, Defense) is second.
4 Personally, I think Ice MM is very suitable for players like Wolf De, especially LZ.
That's all I can think about for the time being.
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The following is a personal opinion.
Ordinary two's combat system, the aura is health restoration.
Nightmare II's defense and combat system, defense plus ice combat plus strength is attack.
Personally, I think that the role of mercenaries is meat shield + thug, so it is best to equip it with high defense, high resistance, and high attack.
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That version?
In other words, he has always ignored mercenaries, and they are all mercenaries who are selected and defended.
The equipment is all meat, and bringing a ** is also to add freezing or survivability.
Counting on mercenaries to output... Tired.
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Mercenaries should use spearmen who can contain the enemy, attract firepower, and have a high defense of Lu Gaoyin, of course, mercenaries with high attack are better! Mercenaries' equipment is preferred for Rune Language: Fortitude. Fortitude can be equipped with armor and **, Fortitude:
Add 300% attack, add 300% defense enhancement, just think: if your armor and ** are equipped with fortitude, then attack +600%, defense +600% = invincible! If conditions permit, equip a green helmet with Dark Gold Erioc's Needle and 35% Crushing Strike.
Or it's good to use an age helmet.
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If you talk about the end and B single K, your PET attack will definitely not be as high as your sor, so he can only be a support, to ensure that he does not die and to kill Baal.
Upgrade the reduction fork, wear mandatory clothing, helmet with an AMM head.
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I think the best one is the Act V one, as long as you give it a barbarian skill in the equipment you give it, it will use it
It still feels like that's cool.
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It's best to be in the second level, because you can be defended, and the mercenaries also need to use anti-armor and high merit**.
Let's talk about it little by little.
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