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Note that junglers, fawns, and any heroes need to buy a Dominance Helmet, plus the fawn's own skills.
The enchanted monsters can cooperate with the heroes on the line gank Basically, it is a dizziness t to slow down c to dominate the boss first, and then let it fight in the civil war, at this time you have to help the wild monsters you dominate, don't let the wild monsters use skills, generally the skills of wild monsters recover very slowly, these skills should be used to shabu soldiers or block the enemy's advance.
Going out is generally a dominant helmet.
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Charm high-level monsters.
There is no need to pull because he has a time limit.
If you're going to pull a second wave of monsters, you're going to have to get stuck in time, because every minute, it's basically about 55 seconds, and then you have to have no vision to farm.
The enchanting monster can be used with the hero gank on the line, which is basically the skills of the three monsters: stun t deceleration c net e. The early gank is very strong, so that the money and level can be much higher than the other party.
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I took a cursory look at some of them, and there was a buddy who was very funny and said that he went out to dominate!! Let me tell you how to fight a super god's charm that I saw in the VS13 level room.,Go out 4 intelligence cloaks.,And then jungle to 6.,In the process, the charm to centaurs.,Bears and other powerful monsters.,It depends on the situation gank.。 Strive for 6 minutes out of phase, at that time, your level is the same as that of the mid laner, so it is better to say that the fawn jungler provides more space for teammates and can develop well yourself.
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Of course, it's the weird one who leads the group. Don't you recruit small ones? The main reason for pulling the wild is that the pressure on the line is high, and the deer does not have to do this. Going out of the temple, the aura is helpful for the baby. Nothing to pay attention to.
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Fawns are not junglers at all.
Direct crimping after 6 levels of gank
It would be fairly simple to use your Super BT health regeneration to increase the move to advance and reduce the attack speed gank.
But if you insist on jungle, then just charm directly, like centaurs, wolves are good objects of charm, charm at the beginning, and then level A.
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Charm high-level Then Ping A is good If there is no blood, release the elves.
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hod a sixth-level satyr or centaur.
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Fawn junglers are the least technical.
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Charm is enough, as for the details can be explored by yourself, I said that it is not as interesting as you to experience it yourself! ~
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You can fight as much as you want.
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It depends on what route you take, and it depends on the lineup, if the form is good, it must be the first asters, prosthetic legs, a account, or something, if it's not good, you can consider showing the shield, or Lincoln, thickened, as long as it is not seconds, the fawn is surrounded by elves, and it is absolutely the last to die.
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This is the way passers-by play.
Early Templar 2 Orchid or Tree Branches Return to Flow.
In the middle of the war, the drums of war, the phase shoes or the prosthetic legs, if the situation is smooth, the phase shoes, and then a cane, if you want to wave, push the stick.
Late stage: a cane flying shoes sheep knife dragon core Xiwa blow rod or push rod.
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Drill field gank pre-sanctuary. The middle phase is the late heap of meat.
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I am in addition to the phase, Lincoln ball, strong attack, dragon heart.
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It depends on your positioning!
If you want to hit the core:
Early phase, bracers, war drums or something, late asters, A staff, Lincoln, blood essence stone, blood support blue;
Supports: Arcane (or phase), War Drums, Mackensham, Red Staff, etc.
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I won't talk about the end of the world.
The fawn is very simple, and you can fight the jungle by enchanting a monster. If there is a bear, the centaur can go and cooperate with his teammates to kill it. There is no time to count out the mountain.
The so-called out of the mountain is actually the free time of the jungler, your skill cd teammates are in better condition, and the soldier line is also better or something, cooperate with teammates to kill. Because the fawn is not a late-game hero. So it doesn't matter if you go out of the mountain.
Jungle if you have nothing to do. If something happens, fight. Equipment is phase drums.
You can also make some golden hands. Random. With a scepter, there is basically no desire.
The legion is a small round shield, and the main 3 skills of the axe can be jungled. Because of the characteristics of your ultimate and attack, it's best to find a way to add some attacks after 6. Just mix in an assist.
You spare the queen. Teammates go first, and you duel to keep people. Don't duel first.
After the duel in the early stage, it may not be killed. Unless you're going to keep someone. CD is ready to go to the duel.
After the duel, go to the jungle.
There is such a thing as a legion going out of the mountains.
His signature piece of equipment is the Hidden Blade. After having the Hidden Knife. Even if you have bare shoes or no shoes, you can go out of the mountain.
Cooperate with your teammates to duel and attack as much as possible. It's very cool. The legion just needs to participate in the battle.
If there is a duel, go to war. If you don't have a duel, go to the wild...
Jump blade armor bkb attack or something casually out。。。 Cannon Loongson is all available. It is also possible to dominate Satan. But it's better not to have butterflies. That's pretty much it.
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The fawn relies on 2 skills to summon wild monsters, and if you fight the jungle, you can just point to level 1 2 skills, and there is no skill. In the end of the world, the first level is not very good to fight the jungle, you can fight by swallowing a wild that can add blood, and you can also swallow the one that summons small soldiers. Legion master 3 skills,Point a level of blood,You can fight the jungle,Generally only play the No. 2 field,Pay attention to the card time,Wait until 50 seconds when there are still a few fields left in the No. 2 field, don't play,People go away and pull a wave.,So you can always play the No. 2 field.,You can also help pull down the field.,3 The skill level is high, any field can be played.,But this hero fights the jungle monster injury.,So pay attention to others wandering.,Generally to 6, you don't need to fight the jungle.。。。
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The path is charmed at the first level, and the blood is regenerated at the second level.
Doomsday eats monsters, secondary ignition.
The legion is passively bloodthirsty, and the secondary point adds blood.
Hope it helps.
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The fawn is the control of the wild and the jungle. Probably a staff + war drums + phase out of the mountain, in fact, the fawn's online ability is very imba.
There are too many ways to play in the doomsday first.,Jungle is to eat wild.,But Radiance (18 minutes can't come out), can be refreshed (control 2 opposite sides at a time, it depends on whether the magic is enough)
The legion goes out 3,2 to the point,Mend the knife axe + round shield,It is recommended to mix the line to 2J in the jungle first,Get out of a shoe and start to hold back the jump or hide the knife.,The good attack with teammates has been rising.。
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Fawn summons the third skill of the legion master brainless a Doomsday eats green skin a and adds blood to the mouth.
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Jungle fawns are generally charming and add blood to each other, and in the early stage, with the secret method mek (it's best to add a bracer After all, the growth of the fawn's strength is already miserable) You can bring your little brother online. Doomsday is not recommended for junglers, but it's still important to eat a puppy head or a mob with a brilliant aura and added blood; If you insist on fighting the jungle, bring a small round shield, 12 pairs of points, and the level cannon depends on the situation on the field, if it is very smooth, don't point it first, first hold back the brilliance or other equipment, it is OK, it is best to make up an ice armor After all, the initial 1 point armor is a bit painful. If you have a legion, you can bring a mending knife axe and a small round shield, 23 points can basically be harmless, depending on the situation to 6, you can bring down the rhythm, and you can give up the wild area to your teammates with a jumping knife or hidden knife.
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Doomsday disadvantage lane singles are better than junglers.
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This one is simple.
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