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A account does not have a bonus to every hero's ultimate, look at your hero's ultimate's damage, time or cooldown after a parentheses, there is another number in it, that is, the number that the hero can reach out of the A account. If you don't have it, you don't have a bonus.
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No. When you choose a hero, there will be a situation in parentheses on its ultimate description.
For example, if the ultimate is 4 seconds, it will have a parenthesis 4 (5) after it, which means that if there is a scepter, the ultimate duration will be 1 second longer.
In this way, what is explained will have an effect, and what is not explained will have no effect.
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...It is written that each hero skill has instructions. See for yourself. There are bonuses. will be explained in parentheses.
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It can only be said that it is not, and the A staff is not suitable for every hero, and some have an effect except that it has no great effect. It's just an effect.
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1. There is a bonus to the ultimate damage of some heroes, such as lion, lina, jugg, etc.; 2. Add new skills or buffs to some heroes, such as Blue Fat, Small, etc.
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No, there are parentheses for bonuses.
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No, if there is a bonus effect, the effect of loading Aghanim's Scepter will be mentioned in the introduction of the hero's ultimate, such as the duration of the ultimate, the cooldown of the ultimate, the attack range increased, and the damage bonus. In addition, some heroes have a special effect, such as the Mountain Giant, which has an extra tree in its hand when it is loaded with a staff, and its attacks have a splash effect. The Annihilation Mage, on the other hand, has no cooldown for its ultimate.
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Not every hero has it, some have an effect, some don't
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No, only some of them are useful, and those who can use the A staff will say that the A staff is added (the number in parentheses is) in the ultimate
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, 58 of the 107 heroes in Dota 2 have a staff effect (59 in Dota and Goblin Engineers have not yet joined Dota 2). However, even though more than half of the heroes can be strengthened with the A-staff, this item is not always so popular. With the exception of a few heroes (e.g., Tiny, Necrosaurus, Geodiviner, etc.) who will use it as a mandatory item, the A-Staff is always just a "nice on the cake" item for most heroes, and its position in the disadvantage and balance of power is very awkward.
The smooth crafting style of the A-staff and the ability to support the blue are ideal for supporting hero selection. But as a piece of equipment with a total price of 4200, if it can't play its due role, then it will be far less affordable than equipment such as pushing sticks, jumping knives, and green sticks. In this article, we analyze the 7 "heroes with the least effective A staff" and list some possible modifications, with the aim of making these heroes more likely and giving more heroes a chance to play on the stage.
Luna's A-staff effect "looks" great. Not only does it add a few hits to Luna's fragile body, but it also increases the total number of moonshines. However, the most important thing is to be able to remove the maximum amount of moonlight on a single target, giving Luna unlimited solo kill possibilities.
12 rays of moonlight shine on 1 hero, think about it, isn't it a little exciting?
However, such cases are in the minority after all. Normally, a Luna who can shine all the moonlight on enemy heroes will be able to win a teamfight, even if she doesn't add the extra 2 rays of moonlight. As the fastest carrying hero, Luna has a strong pursuit ability.
However, even in 1v1 situations, there aren't too many heroes who can withstand Luna's 4 rays of moonlight and good attack power. As a teamfight-type carry hero, 4200** can only be exchanged for an additional (and unstable) 600 magic damage in teamfights, which is obviously not a good deal.
The A staff is mainly for the hero's ultimate to strengthen the effect of some to increase damage, and some to reduce the CD time with very few exceptions.
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I recommend the monkeys.
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