How does Dark Pastor hit high damage? I GS5000, how many seconds is it normal to be injured?

Updated on Game 2024-05-22
16 answers
  1. Anonymous users2024-02-11

    There are many factors to consider when a pastor outputs

    Heartburst cd before it arrives, whip it If the blue is enough, the Shadow Demon can use it before opening or opening the bloodthirsty Otherwise, it's better to keep it back to the blue

    Dark Shepherd is always the first to be strong

  2. Anonymous users2024-02-10

    The first floor doesn't know what he's talking about at all.,The current version of the Dark Pastoral DPS is very awesome.,There's really no reason to lose to other classes with the same equipment other than losing to LR.。

    5000gs shouldn't be level 85, right? It's not too particular about the random book on the way to upgrade.,After all, you don't even have all the skills and talents.。 If you don't have to know how much is normal, it depends on how much DPS you play with other people on the same team who are about the same equipment as you, except for the LR, everyone else should be lower than you.

    I don't know how many levels LZ has, if you want to know the technique, it is recommended to go to the NGA priest area, the full-level dark herd output is still more complicated.

    The main thing about the boss is that the effect of the red ball and the black ball can't be broken.,Five-layer sermon to open wings.,Keep the dot and two-color balls on the premise of using as much shock as possible.。

    If the blood volume of a single monster or double monster is small, there are two or three psychic spikes + psychic explosion, no need for dot.

    If the double monster has a lot of blood, the main target has three dots, and the secondary target touches + pain, and takes turns whipping to refresh the pain. Keep touching and plague.

    A monster is brainless mental burning.

  3. Anonymous users2024-02-09

    The World of Warcraft WLK version hit mechanism has been revised, and the forced miss mechanism has been canceled, so 100% hits can be achieved by stacking hits, such as Dark Herd, so how many hits does World of Warcraft WLK Dark Herd need? The following will bring you the World of Warcraft WLK Dark Herd hit level meeting requirements.

    World of Warcraft wlk Dark Shepherd hit level is envy to meet the requirements.

    Level 80 Priest Base Mana: 3863

    Because many skills no longer show how much mana is consumed, but instead become x% of the base mana slag mountain power consumed, this number should be remembered).

    1% Hit = 1% Crit =

    1% Haste = Conversion of Attribute to DPS .

    1 Intelligence = Damage.

    1 spirit = strong law.

    1 Hit = Magic Damage (only if the hit is not full).

    1 Critical Hit = Magic Damage.

    1 Haste = Injury.

    Dark Shepherd's full hit is 445, that is, 17%, [Shadow Talent]'s Shadow Set can provide 3% hits, and the passive [Miserable] when fighting monsters can also provide 3% hits, which means that as long as you make up 11% hits through equipment, that is, 289 hits are enough.

    From the above conversion formula, it can be concluded that the attribute priority of WLK Dark Pastoral is hit (when it is not full).

    Injuries. Rapidly.

    Critical hits. Spirit.

    Intellect. 1 point of mana strength, after the Shadow Form and other Shadow Sparrow Beam Shoot talent bonuses, the actual 1 mana is strong = , so when the hit is full, as in the TBC period, no brains can be strong.

  4. Anonymous users2024-02-08

    You have Shadow Fiend Changing Ball Vampire's Touch Back to Blue Song How can blue not be enough And now Vampire's Touch can give 2% of the blue on multiple targets 1 jump Blue is definitely problematic with not enough blue.

    Talent Resident Double Trigger Flow Individual bosses The last two rows of talents use Ill-fated and Waterfall This depends on the situation and flexibly uses the backpack to put 1 set of Pure Heart Scrolls A dungeon often has to change talents and glyphs.

    Are you sure you're asking about the inscription and not the glyph?

  5. Anonymous users2024-02-07

    There is a hero list, or the customer service says the ID of the game. After reading it, I can help you solve the problem of equipment first. And then there's the technique.

    Blue words At present, the Dark Shepherd will return to blue with the touch of the vampire and dissipation, and there is no shortage of blue for a single target, and you can have a few more touches for multiple targets.

    The inscription is just a spike, and the inscription is a must. If you don't have blue, you can also use the glyph that reduces dissipation.

  6. Anonymous users2024-02-06

    Dark m output, you must remember one thing, the pain must be intertwined with shadows and superimposed five layers before it is on Otherwise, you will lose a lot of DPS The cycle of my output is Touch the plague Soul Shock Extinguish Then smoke a whip Pay attention to let the whip jump once and break it This is the fifth layer and then the next pain The back is simple The mind cd is good to use The dot of the touch and plague is used to make up for it in time Three dots are full and the soul is cd when the whip is whipped If the second whip is not familiar now, it will be used less After all, it occupies a public cd In addition, AM's DPS still depends on the problem of their own equipment Hit 289 Maximize your own magic damage in the case of hitting the standard Magic damage is always the first priority Secondly, pay attention to the critical hit, this version does not need to be deliberately stacked to follow the equipment.

  7. Anonymous users2024-02-05

    It also depends on the load, I'll give you a little advice, if you install 488 your hit push to more than 5100 points It's okay to quickly push to 8085 in pushing crit, If you can't push it, hit 5100 Hurry don't rebuild, don't add it, put the mastery of recasting crit, To burst the flow, Measurements and enchantment techniques go to the forum to see There are a lot But you have to see understand, every kind of speech is a high-play experience, but it's about the same.

  8. Anonymous users2024-02-04

    It's useless to say it's useless. You go to the priest's quarter, how can there be special techniques, talents, attributes, glyphs, etc., the guidance will definitely satisfy you.

  9. Anonymous users2024-02-03

    I'm a player AM.,The battery life of the AM you said is poor.,I have my own opinion.,I'll talk about it first, my equipment is now about 9400 GS,The equipment I wear on the battlefield.,It's last season.,Mainly casual.,Play.,My DPS second injury is basically around 9000-11000.,All body gems.,Enchantments don't have it.,Actually,You want to ensure the endurance of AM first of all.。

    1. I do not explain this equipment base.

    2 to ensure the crit, why, first of all, let me talk about my personal opinion, because the spirit whip can trigger the black ball, the best crit is to ensure that one whip out three balls, so that we can circulate the heart stab and heart burst, plus and extinguish, 3 to ensure the blue control problem of am, many times, am does not control the blue to hit the back because there is no blue and the dps drops, this is what I said why I whipped out three balls, out of the ball we save time and save the blue, 4am is very important, remember, first pain, plague, hug, Spiritual whipping,Out of the three blacks with thorns and explosions,Kill this skill,I think 20% of the boss road is used again,Fei Lan,It's not cost-effective,You can look at the effect of the skill of extinguishing the blue,5 The techniques mentioned above,Let's start to consider our blue problem,First of all, am's back to the blue skill,Singing,Black Ball,Shadow Demon,Wings,(I'm a blood elf has an arcane torrent),Just sing cd6 minutes,Black ball 2cd,Shadow Demon 5cd,Wings 2cd,Arcane torrent 2cd,How to use it well,cd, Grasp the return to the blue,In the return to the blue but do not lose DPS,Need to study it well,6Finally,Actually,It's very simple,AM can't be without blue,As long as AM stops outputting 2 seconds DPS will drop a lot,So,AM's whip and three balls are the key,Must be done,Because out of the black ball,Heart stab,And heart explosion is powerful,And you have to consider,If you don't do it,And don't do it you have to think about it,She is more blue than you every whip left, how much blue is left, you look at what I remember is more than 1000., And I'm about a whip now.,You have to waste more time than don't.,Seconds are just enough to read a heart stab.,Hehe.,Do the math.,Am's whip and three balls.。

  10. Anonymous users2024-02-02

    380 mage 2w is proper, now the top few of the wmo list are am, are you a little lower,,, or am am very demanding equipment?

  11. Anonymous users2024-02-01

    am, 17% hit (can also be achieved by heap spirit, it's easy to achieve anyway), and then if you don't have 4t13, infinite heap haste, followed by mastery, crit again.

    If there is 4t13, it is OK to be proficient in the death pile after reaching 2589 in a hurry. Any higher speed is a waste.

    Technique: In the case of 4T13, the regular output is like this: starting hand pain, two whips, touch, plague, and then detonate, whip all the time, keep the dot constant, use the detonation CD as soon as it arrives, and give priority to double extinguishing below 25%.

    During the outbreak (make sure you have 5 layers of whip buffs), use the macro to open the baby and wings at the same time, and then 2 spikes + shock explosion + 5-6 spikes (depending on your speed, below 25% you can also fill two extinguishes) + shock explosion + 2 spikes, at this time the baby should have disappeared, and then start the normal cycle.

    When you cast an instantaneous spell, you can move as much as possible in place to trigger your clone. The doppelganger hits the 3 balls, don't waste them.

    In addition, if you want to have a detailed technique, such as the trade-off between the red ball and the timing of the explosion, or go to NGA to see the basic principle (although in the case of establishing a model analysis, the card CD is already a very good method.,Don't need to be entangled so much.,Highly recommended for non-pursuit of the limit of am players),Pastor District H big and mourning green's posts should be seen.,Mourning green originally had a H6 multi-objective output post that is a model tutorial.,Stars first AM is also the world's first dark shepherd in my heart hehe.

  12. Anonymous users2024-01-31

    The Shadow Priest does not have a fixed output loop, but rather plans the order of the next skills according to the situation, based on the consideration of skill priority.

    It's to make sure that Vampire Touch, Soul Eater Plague, and Whisper: Painful DOT are always there, and then use them as soon as the Mind Shock CD is released. If there's nothing to do, keep the mind whipping.

    But make sure not to interrupt any of the mental lashes. If the Psychic Shock Touch needs to be replenished after seconds, it is still possible to do a full Psychic Lash, although the target may have no touch debuff for 1 second

    Skills with 4t10 are preferred.

    Vampire's Touch, Soul Eater Plague, Whisper: Pain, Psychic Lash (Unleashes a Psychic Blast) after each touch

    Normal skill priority (no 4t10 set).

    Vampire's Touch" Soul Eater Plague "Psychic Blast" Secret Word: Pain Psychic Lash.

    Just as important as the priority of skills is ABC: Always Be Casting(Always keep casting).

    Don't stop and wait for a skill CD or wait for a half second to make sure your dot is perfectly connected.

    Make sure you don't deliberately interrupt the psychic whip before the last jump comes out, and don't spawn them before the dot is finished, it's a huge loss to spawn him when the last jump is still in the touch, and it really should be avoided.

    Keep in mind that your cast time has been reduced when you're rapidly getting higher, so it's no longer appropriate to start casting while you're still in Vampire's Touch, especially when playing Bloodlust Valorant.

    When fighting with multiple targets, a good Darkshepherd can keep all targets on the DOT while keeping them on, or use Psychic Branding if allowed. In addition, you only need to use Pain when Shadow Wave has reached 5 stacks, and you will use Psychic Lash to refresh Pain in the next battle, unless you may need to re-apply it during the transition phase. Releasing Pain when there is only one layer of Shadow Wave will reduce its damage.

    Use Shadow Word only when you're moving: Extinguish, don't use it when you're standing.

  13. Anonymous users2024-01-30

    I'm also a dark herd.,I've also asked about the dark herd whose output is much higher than me.,The technique is to touch +1 whipping + pain + epidemic first.,And then infinite whipping.,Make up for it immediately if you don't touch it.,This is the way to play after the 4-piece set of attributes comes out.,Soul explosion can't be used.。 When it comes to equipment, hits are very important, and if the hits are too low, the damage can't go up at all, and your hits should be too low in this situation, and it should be good to add a few hit gems.

  14. Anonymous users2024-01-29

    The pain must be made up after jumping!

    Depending on the suit and the amount of blue, consider whether to add a Heart Burst.

    When you can't read the strip, use it again.

    Learn to use your trinkets and enchantment triggers well, and take medicine if it's time to take it.

  15. Anonymous users2024-01-28

    I'm pretty convinced that you're using low-level spells.

    Either that, there's no solution.

  16. Anonymous users2024-01-27

    The basic output idea is to keep three dots, maintain a strong shadow, and cast a psychic blast if there is a shadow orb;

    The rest of the time is filled with mental whipping.

    How to get the most out of Psychic Blast:

    When you're out of the ball enough, hitting as many psychic blasts as possible can make your DPS jump. There is mainly a "two-stage whip" technique here. As explained above, the cost of losing a whip jump in exchange for a heart burst with the ball will always increase your DPS.

    The T13 quad set app uses the Shadow Demon to deal bursts of high damage.

    Choose the time when you won't move for the next ten seconds, turn on the archangel and the shadow demon, and use the Mind Spike and Mind Shock as the basic skills, which are intended to consume the Shadow Demon's high-frequency ball rate in exchange for high damage.

    4t13b: The archangel opens with the Shadow Demon as much as possible.

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