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I've used Nami to hit the king for more than 200 points in the first district.,Now it's a little regressive.,To drill the second segment.,I can only say that Nami, the hero, has been strengthening invisibly.,So it's a wise choice to use Nami.,Here are some of my strategies for using Nami.,I hope it can help you!<>
The runes I bring based on my own experience: Great Essence HP x3 Red Mark, HP x3 , Spell Strength x6 , {Of course all HP or all armor are OK} Yellow Rune , Armor x9 Blue Engraving, Spell Blue x5 Magic Resistance x4. Personally, I feel that the armor is better than the health in the early stage, and the extra dozens of health points can't withstand the damage of the enemy's basic attack in the early stage, and the armor is offset by the total damage, so it's a miracle!
Although some assistants can use the jumping money rune to play the economy, I personally feel that bringing the jumping money rune is equivalent to the early active burial advantage!Nami is a consumable support in the early stage.,So it's more lacking in blue.,It's also very important for returning to blue.,So blue, I recommend mana recovery.,As for bringing a few to see the individual.,It's best to bring all back to the blue.,Because in the case of not changing paths.,The main output method on the opposite side is physical damage.,So magic resistance is sex for Nami.。
The price is smaller than the previous period. However, if there is a support like Annie on the opposite side, you can still insert a few magic resistances in blue. Yellow pure armor is not controversial!
I've said that the red armor is still health, but it's better to choose which one you like!Talent is 12Blessings from the Wind Whisperers!
Thunder is honestly not very easy to use!
Alignment Technique: Q skill is Nami's only control skill, so it's best to lose no brains, Q's first and second hands are very strong. Q skill: A very simple release trick is to put it behind the enemy a little, and the hit rate will be relatively high.
Of course, this refers to the fact that when the line is matched, the Q skill is still easier to dodge because of a certain delay, and if we are junglers to squat, we can use R plus Q to keep people.
e-skills, there is no doubt that Nami's essence skills, my understanding of Nami is to use as many sets of online e-skills as possible for yourself. Because most of the ADC ** is a supplement, the consumption is mainly based on the auxiliary, so it is better to use it yourself on the E skill line. Of course, the group still has to be set to the skill of the ejection is best to master the use, if W immediately after the retreat is equal to just a hit damage output, it is recommended that when the line is good, after W hits out, move a bit, under normal circumstances, you can pop up once.
Although Nami has a strong consumption ability, but remember not to blindly cross the line to consume, and the flat consumption of the crossing line will attract the hatred of the soldiers, if you just simply cross the line to give a bite of w, it is really unnecessary, and the two of you will suck it back!
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Summoning the tide shark Nami, as a non-ban selected support in the League of Legends S6 season professional competition, can be said to be very strong in the bottom lane battle, and Riot has also launched a championship for this hero**. The combination of the upper and lower lanes in the world's world-renowned world competition is very monotonous, AD is either Ember or Ice or EZ, and the support is Nami or Zyra, although the combination is monotonous, but it is enough to see the power of these heroes.
Nami, a hero, has two control skills, one is the ability to restore blood and consume the opponent, and the other is to strengthen the skills of her teammates, it can be said that the variety of her skills is very comprehensive, and she is very strong in the early lane period, and we must grasp the strength of this hero if we want to score points.
Nami's ability to line is strong, so try to let AD choose some heroes who can fight very fiercely in the early stage, such as EZ or policewomen, because most of them are Nami in front of the opponent to consume the opponent when the blood is consumed and pushed the line, and EZ has the displacement effect of E skills can keep up with Nami very quickly, and Nami's enhanced teammates' attack ability is just right with EZ in the early stage E face can play a perfect burst in a short time.
But it's good to play Nami and pay attention to your own position.,Because you're a crispy long-range assistant after all.,If you're accidentally controlled by a hero like the Japanese Titan Titano.,Then you may be directly surrendered to your life.,And if you AD is forced by the other party to easily control the two people with your Q skill plus a mouthful of blood return skills.,You can fight back along the way.,Let the other party suffer their own losses.。
As the era of the incense burner version, Nami can completely produce the incense burner, and the choice of this equipment also makes it very easy to score in the ranking, and the equipment after that is the eye of the season, plus the redemption bird shield, because of the instability of your Q, so your protection ability will be relatively weak in the later stage, and these equipment can allow you to better protect the C position and provide an output environment.
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<> "Nami's Most Dry Goods Teaching on the Whole Network."
Alignment techniques. 1. The use of Q needs to be predicted, which will be discussed below. Here's the W.
W can be played back and forth three times, but the damage is lower and lower the more it is played, and it can be played three times to make the most money. If you can't hit it, it's best to use your own front to consume the opposite side of W and then bounce it on yourself, or wait for AD to hit the opposite side to give him W.
After the opposite side of W, it is best to follow a flat A, and fill up the output of each consumption.
2. Use of e.
Ping A and skills can come with slowdown and damage.,AD to consume it for yourself when you make up the knife.,AD hits people and gives him output.。 The more disadvantaged is to give AD and then he A soldier. So it's important to judge the timing.
Like ez e face, vn q past lucian e policewoman crossing the line a man these are better times to hang e
For Nami's passive, the E skill is released faster than several others, and it is very useful to use to rush! Remember alt+e (release yourself) when you go out
3. Use of r.
This is relatively simple, it's okay to start first and then hand, and you must have a back hand to open the lineup, and then hand it over when the opposite side rushes up.
If you are standing in a wild area, placing R horizontally (diagonally) has a miraculous effect, and can effectively use the terrain (the beginning and end of a section of the road will be blocked by R).
If you don't hit the line period, you have to open people, first R and then Q the soles of the characters' feet, and the hit is almost 100%.
R with passive also has a group acceleration function, but it doesn't make much sense to simply put R on teammates, and putting a Q under their feet can have the same effect.
Skill prediction. As mentioned earlier, don't put Q skills at will, but if the opposite combination doesn't have a set of bursts, we can also find an opportunity to Q Yiji to try to kill.
For Hong Feng's opponent who has no displacement, put the bubble directly on the soles of his feet in the early stage to see where he likes to hide, and next time he will be a little offset. If it's AD, just wait for him to mend the knife before putting it, and you need to practice more to find the feel of Q.
Don't hand over Q when you hit the hard auxiliary, wait for them to take the bait, start to control, the opposite AD will generally keep up, at this time it depends on the situation Q, Q is a little more accurate to the AD, not allowed to be put on the hard auxiliary that is controlling the person, generally they will not move the position at this time, 100% hit rate (such as Leona E up, robot QE, are very good).
When hitting a cat, move to press her and then Q opposite the AD foot, this technique is very practical, and the process of getting into the car is easy to be intercepted.
As with a lot of hard controls, it's easy to use to hit the east and west, you can move to press the opposite AD, pretend to open him, and then backhand Q is an unsuspecting assist, and generally won't dodge.
At the same time, you can also use the E skill, first hang E on yourself, and then cause a slowdown on the opposite side of A or W, and then Q will be more accurate.
If there is an Assassin with a protruding face on the opposite side, see if they are in a range and put a Q under their feet.
There are some remaining tips and different auxiliary methods for masking rocks.
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The hero's own characteristics determine the outfit strategy, if necessary, you can refer to the following:
Hero features: Advantages: strong online response ability, strong ability to harass in the early stage, strong ability to open a group on the backhand. Disadvantages: It is too fragile, the early skill is seriously blue, and it is easy to be dodged when you release the ultimate move first. Skill Analysis:
Passive: Ride the waves. When Nami casts a skill on a teammate, she has an additional movement speed bonus.
Q Skill: Treading the waves. Nami's main control skills in the early stage, both online and small-scale team battles in the early stage, are more effective.
W Skill: Tide of Impact. It's Nami's main consumption skill.,It's also Nami's main recovery skill.,The damage and recovery are very considerable.,The only drawback is that the early blue consumption is more serious.。
E Skill: Blessing of the Tide. It is a buff skill that can give teammates extra magic damage and slow down enemies, but it only has three basic attacks, which are used for consumption in the early stage.
R Skill: Howling Waves. It's Nami's very broad ultimate, but the forward speed is very slow, so you shouldn't open it first, because it's too easy to dodge without counting your fingers, and it's better to keep the back hand to open the group.
Outfit analysis and method description:
Early loadouts: Stealing Blade, Life Potion, Scout Ward. Nami is an AP-type support, the blade of stealing can be a good way to get extra money when Nami is harassed in the early stage, and the life potion ensures Nami's online recovery ability, so that she can better understand the enemy's situation with a vision.
Mid-term core equipment: Stone of Insight, Mikael's Cauldron. It's hard to have any equipment in the medium term for support, so it's nice to have about two pieces of equipment.
The eye stone is a necessary equipment for all auxiliaries, and it is necessary to have it for vision. Mikael's Cauldron provides a decent blue regeneration, as well as a decent skill time reduction. Medium-term coordination output can play to a great advantage.
Late-Stage: Boots of Swiftness, Ruby of Insight, Mikael's Cauldron, Steely Sun Box, Langton's Omen, Decree of the Frost Empress. Five-speed shoes can allow Nami to quickly support teammates and make vision, upgrade the insight ruby can increase extra health, Langdon's omen has good withering attributes in all aspects, and there is a shield that can reduce a lot of damage for teammates during team battles, and the health and armor provided can effectively make Nami resistant and not be killed instantly.
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In League of Legends, Nami is an assistant, and if you want to play well, it's just a mess, and from time to time add blood to the adc and put a skill.
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You can make some meat outfits to resist damage, and it's best to be proficient in using control skills.
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If you play Nami, you have to follow the output position in the team, reply to your teammates, and you can use the ultimate to play control when you start a team.
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Nami is also considered a mainstream support at the moment, first of all, it has stable control, and then there is an attack effect with a slowdown, which is very good when it comes to protecting the ADC and chasing down opponents. Her W skill can cause damage to the enemy and can also recover blood for herself or her teammates.,It's a magic skill for blood exchange.,The release of Q skills is a core criterion for playing Nami.,Nami's Q skills have a group control effect.,But because of ballistics.,It's hard to hit.,You can open the E skill first and then use the Q skill to improve the hit rate.,The ultimate can be the first hand or the backhand.,But generally Nami's ultimate is used to make the first hand and it's easy to be empty.。 Connects the Q skill after the ultimate hit, which ensures the hit of Q.
Regular loadouts: Eye Stone, Frost Queen's Instructions (go out with this payroll outfit, and then upgrade), Crucible, Bird Shield, 5-speed shoes (can be changed to CD shoes later). The last thing can be done according to the situation, whether it is to choose the ice rod for better acceleration, or to choose the Faqiang outfit to increase your milk volume.
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