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The former is a large expansion of the latter, which is an enhanced version.
It became three forces; New content has been added, such as new moves, new monsters, new characters, new props, etc.; Optimized graphics, adjusted the balance of moves and monsters, and more.
Anyway, let's play delta.
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Soul Sacrifice is a fantasy RPG by Marvelous AQL, published by Sony Computer Entertainment on March 7, 2013. The theme reflected in the game is the principle of equivalence in the pursuit of power, and the player takes on the role of the protagonist who sacrifices himself to unleash powerful magic to fight, which is a "masochistic game".
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1. Introduction to Counterattack.
This is a rigid wrist (bulge) in the boss using a specific skill during the use of hits (similar to a knife) can counterattack to make it fall to the ground for about 10 seconds, no CD decreasing effect, at this time you are crazy to output the destruction spell, and still hesitate what to pick up the counterattack offering in your hand to bounce the anti-boss happily.
Second, the conditions for counterattack.
1. Counterattack moves:
At present, it has been found that the normal attacks that can hit counterattacks include the normal attack of the strong wrist, the earth dragon fist, the speed punch, the normal attack of the bulge, the charged attack, and the normal attack and charged attack of the roar. Rigid wrist charge can theoretically counterattack, but the fixed-point charge of egg pain can't control the timing of counterattack, so ignore it.
2. Being counter-moved.
Most of them are boss melee combat skills, and there are pre-preparation actions before the skill produces an attack judgment, such as hand swinging, leg lifting, jumping, etc.
3. Counterattack position.
Counterattacks must be attacked on the effective part to be successful. Generally, it is the attack part that is counter-attacked, and it can only take effect if the counterattack skill and the knife are hit with the attack part within the frontal attack range, and the side and rear are invalid. There are also some large bosses who are more lenient in determining the position of the counterattack, and this kind of move is the easiest to successfully counterattack.
4. Counterattack timing.
Counterattack is carried out during the period between the boss using the reversible skill and the time before the skill produces an attack decision, and the duration of the effect of this stage varies according to the boss skill, resulting in different difficulty of counterattack.
3. Introduction to counterattack moves:
1. Rigid wrist basic attack.
Advantages: There are no other restrictions on basic attacks, and it is convenient to counterattack when equipping the melee output of the basic attack with a strong wrist, and when you find that the timing of the counterattack is wrong, you can also avoid canceling the basic attack when it is swinged. There is a continuous process of throwing a punch, and with the large surface of the punch, it is easier to successfully counterattack.
Disadvantages: When the rigid wrist must be equipped, the action will take effect slowly, and the counterattack must consider the amount of advance.
2. Rigid wrist earth dragon fist.
Advantages: It can be used instantly when the wrist is not equipped, it attacks immediately after sneaking, it takes effect quickly, and it is convenient to counterattack quickly when exiting in close combat.
Disadvantages: Vulnerable to attack during hitstun when counterattack fails.
3. Rigid wrist speed punch.
Advantages: It can be used instantaneously when the wrist is not equipped, the effective speed is fast, and it can counterattack from a long distance.
Disadvantages: There is a forward rush distance before the attack, and it must be opened at a certain distance from the boss, and it is inconvenient to counterattack when the close output is close.
4. Bulge. Advantages: It can be counterattacked and attacked, and it can keep a safe distance to counterattack.
Disadvantages: The action takes effect very slowly, and the success rate of counterattacks is low. Fly teammates.
5. Roar. Advantages: Instantaneous skills and unequipped offerings have a standout output effect, and the output counterattack is correct. The large counterattack range around the body can keep a safe distance to counterattack.
Disadvantages: The counterattack is only a moment of roaring, which is slightly disadvantageous for some moves that have a short effective counterattack time.
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