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The mission is all cleared, and that's how I added it.
Snowman. Elegant. Move cast.
Magical memories. Ignite. Ice wall.
The shields are full. Earthfire level 15. Black Ball 11
Thunder 5Thunder Beads 5 Little Jack are 10 (lit and large pumpkin front).Big Jack Level 5 Black Hole Level 1 (mainly to suck him when the Demon Path is using the Ice Drill Car) Black Cat 15 (in fact, 15 is enough).
If you SP enough, it is recommended that the straw man be filled.,Because this version of the black ball damage is reduced, it's washed to 11.,I originally added 15.
However, generally the high-end elements of the Venerable are to fill up the Heavenly Strike, and then add 1 or just to the Earth Fire, at that time their Earth Fire is only for interference.
I have a 50 powder blood suit on me, so in order not to waste the ancient that the clothes helped me add, I also added the ancient, but you can add it alone, and the grass man will not yield or dispel.
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There are no update elements in Chapter 6.
There is also no weakening of skills.
So PK is still dark ice.
However, everyone's bonus points are different.
Simulate the addition points yourself.
Then go to the DNF element.
There's going to be someone in the bar to point you out
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60 elements pk point in Southwest 1 District.
Please note the following plus and Ming Congratulations. Don't confuse me with anyone else.
3. Repair the elements and send them differently from other elements.
First of all, little Jack fills up. In the PK field tracking. Damage 5000+ Critical Hit 8000...
The cat is full. There's no disputing that.
Full of snowmen. Contain the speed profession of roaming. Controlling the field.
The magic show is full. Elemental Ignite to the full. Magical memories are full. The mobile interpretation is full. The shield is full.
Sky Strike is full of Elementals' magical running skills.
Falling Palm Level 1.
Movement. Aerial pumpkins to learn. Movement. Combos.
The earth is filled with fire. Ice wall.
Level 1. Thunder Light Bead Level 5 Just to get out of the level 1 thunder whirl.
The big pumpkin is coming. Level 1. Containment Run.
Needless to say, this is a no-brainer
Arousal.? Didn't learn. There are too many pre-made skills. Proficient didn't add any more.
Void Ball. Plus 5...Controlling the field.
Dispel 7...It's out of order .
Unyielding will. Full. This plus magic show can be directly used as a god for a short time.
Black hole. 1 point.
Straw Man. 1 point.
I won't talk about other points.
This point is blind. It's fast. High damage.
Equip. Critical Strike Set. Release the set. 3 pieces of 50 pink blood pack. **。Magic sound. Just learn to run. PK Shangzun is just a joke.
If you want to, you can add curcuma qq...Teach you.
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Shadow Nightcat+20 Photoelectric Eel+20 Jack Bomb+5, Frost Snowman+5, Black Ball+5, Thunderbolt+1, Earthfire+1, Ice Wall+13
Black Hole +10 Phantasmal Fall +7
Magic Memory, Mobile Caster, Elemental Ignite, Dispel Magic, Magic Shield, Magic Crit, +10 Dark Mastery +10 Light, Fire, and Ice Mastery add 2 each
Crouched and crouched, straw man, level 1 each.
Explain,The main skill of the black cat photoelectric eel,The brush elements must be full.,I believe there is no objection to this.。
Little Jack is fast, but not flexible, and has a single damage, while the snowman moves slowly and is relatively passive, so as a front, I personally don't approve of the high black ball, but the level 5 black ball is a must-have for both front-loading and self-defense! The damage of the earth fire is considerable, but if you team up with others, the full-level earth torch monster will fly into the sky, and the physics department will not be able to hit, so it will affect the efficiency of brushing.
Thunder Vortex Level 1 is a must-have self-defense stunt for all elements.
As for the high-level ice wall, the blood is thick, it can slow down, and the most important role is to slow down the monster and grind the awakening smash, so that you can protect yourself well! Cha Zhong Dou.
Black holes are a great skill for brushing, and without a decent black hole, no one will group you!
Dispel magic in Chapter 8! A full-level dispel to release the elemental concentration effect on the monster can increase the intelligence of the cultivator by 240 points at once! It's more powerful than a full-level elemental ignite.
Think about the 240 dispels + 200 ignited, you add 440 points of intelligence for nothing, which is 880 more magic attacks! It's more powerful than a +15 **. Hope.
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"Q. Dao" to send the world a good gift? ﹎
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SP Simulator Plus Point Case:
Class: Archmagister.
Rating: 60 Total SP: 4171
sp: 4160 used
SP remaining: 11
Mission gain: 690
Borrowed sp: 0
=Skill Classification】==
-element]--
Magical Memory, Level: 10
Shadow Nightcat, Level: Wei 20
Elemental Concentration Hopi, Level: 1
Jack Bomb, Level: 5
Photoelectric eel, grade: 20
Frost Snowman, Level: 5
Magic Show, Level: 10
Elemental Ignite, Level: 10
Mobile cast, level: 10
Flame Blast, Level: 1
Thunder Spin, Level: 1
Ice Wall, Level: 1
Orb of Nothingness, Level: 5
Ice Mastery, Level: 2
Fire Mastery, Level: 2
Dark Mastery, Level: 10
Light Mastery, Level: 10
Annihilation of Black Hole, Level: 11
Meteorite Disillusionment, Level: 7
-Summon] --
Contract Summon: Hedel, Level: 1
--Combat Magic] --
Sky Strike, Level: 1
Mandatory - Sky Strike, Level: 1
Magic Shield, Level: 1
-Devil's Path]--
Magic Star Bullet, Level: 1
Provocative Figure: Shu Lulu, Level: 1
Dispel magic, level: 10
-generic]--
Cloth Armor Mastery, Level: 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Elementalist Cloth Armor Mastery, Level: 1
Ancient Memory, Level: 10
Crouched, Level: 1
Magic Crit, Level: 10
Is the brush still full of ice walls? PK plus ice wall. Brush finger to the front to be full of black holes and light proficient.
The Endless Altar also has an extra 20sp that can be used to add ancient magic books.
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Skill Classification] **Elemental] **Shadow Night Cat, Level 20
Magical Memory, Level: 10
Elemental Concentration, Level 1
Photoelectric eel, grade: 20
Jack Bomb, Level: 5
Frost Snowman, Level: 5
Magic Show, Level: 10
Elemental Ignite, Level: 10
Mobile cast, level: 10
Flame Blast, Level: 1
Thunder Spin, Level 5
Ice Wall, Level: 1
Orb of Nothingness, Level: 5
Dark Mastery, Level: 10
Light Mastery, Level: 10
Sky Thunder, Level 13
Annihilation of Black Holes, Level 10
Ice Mastery, Level: 2
Fire Mastery, Level: 2
Meteorite Disillusionment, Level 2
Summoning] Contract Summoning: Herder, Rank 1
Combat Magic: Skystrike, Level 1
Mandatory - Sky Strike, Level: 1
Magic Shield, level 10
Stand-in Straw Man, Level 1
Magic Path: Magic Star Bullet, Level 1
Provocative Figure: Shu Lulu, Level: 1
Dispel magic, level: 10
Universal: Cloth Armor Mastery, Level 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Elementalist Cloth Armor Mastery, Level: 1
Crouched, Level: 1
SP is a little left.
Ancient memories are not added, after all, with dispel and elemental ignition + intelligence, there is no need to engage in an ancient one.
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Gain sp: 660
Borrowed sp: 0
Talent Contract: Unequipped.
Skill Classification] **Elemental] **Shadow Night Cat, Level 20
Magical Memory, Level: 10
Elemental Concentration, Level 1
Jack Bomb, Level: 5
Frost Snowman, Level: 5
Photoelectric eel, grade: 20
Magic Show, Level: 10
Elemental Ignite, Level: 10
Mobile cast, level: 10
Flame Blast, Level: 1
Thunder Spin, Level: 1
Orb of Nothingness, Level: 5
Annihilation of Black Holes, Level 10
Ice Mastery, Level: 2
Fire Mastery, Level: 2
Light Mastery, Level 2
Dark Mastery, Level 2
Meteorite Disillusionment, Level: 7
Ice Wall, level 10
Summoning] Contract Summoning: Herder, Rank 1
Combat Magic: Skystrike, Level 1
Mandatory - Sky Strike, Level: 1
Magic Shield, Level: 1
Stand-in Straw Man, Level 1
Magic Path: Magic Star Bullet, Level 1
Provocative Figure: Shu Lulu, Level: 1
Dispel magic, level: 10
Ancient Magic Book Level 3 **General] **Cloth Armor Mastery, Level 1
Back jump, level: 1
Mandatory - Backward Jump, Level: 1
Elementalist Cloth Armor Mastery, Level: 1
Ancient Memory, Level: 10
Magic Crit, Level: 10
Dispel. Elemental Ignite, Ancient Memory, is a heap of intelligence, plus 10 and Magic Blast. It hurts a lot.
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The elements are very simple. Dark Cat Full, Electric Eel Full, Jack 5, Snowman 5, Jack in the Air. Elemental Ignite Full (Brush and you're a fashion number, don't point to the magic show, if you pk again, you have to point full) Earth Fire (pk full, not pk point 1) Ice Wall (pk full, not pk1) Thunder 5 out of the sky thunder full.
Void 5-10 (if there is excess sp), the black hole must be full. Magical memories are full. Move the spell (pk is full, not pk has a remaining sp to be full, if you can't order a few) light mastery is full.
Dark mastery is full. Awakening PK is no longer needed. It's not pk on 1 or full (either 1 or full) and I'm full.
Awakening is passive. Straw man a little. The ancient memory brush is full, and PK doesn't know about the body 1
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