Pro Evolution Soccer 10 Controller Control Tips?

Updated on physical education 2024-05-24
2 answers
  1. Anonymous users2024-02-11

    Up and down, left and right are the arrow keys, not much to say.

    Basic control: 4 - long passes, tackles, big foot clearances.

    1--Straight stopper, consciousness ball.

    3--Passing, pressing.

    2 - Shots.

    l1 - Cursor transform.

    r1 - acceleration.

    Skill: L1+1--- overhead pick-and-roll.

    L1+2--- long-range volley.

    L1+4--- long pass over the top.

    l1+3---2 over 1.

    L1 combo --- bike.

    R1 combo--- bicycle, oxtail (can be performed by individual players).

    2. Two consecutive hits - a pick-and-shoot from close range.

    4. Two consecutive crosses --- appropriate height, and the ball speed is moderate.

    4. Triple hits--- when the cross is crossed, it is sent out and quickly touches the earth.

    r1 then (change direction + r2) - stride the ball in the direction changed.

    R3 lap --- Marseille slalom.

    2 and then 3 --- smash the ball.

    R3 --- the upper and lower screens to smash the ball in the same direction.

    R3 down - the same goes for it.

    R2+ back--- pull the ball backwards (static situation).

    R3 Left Left or Right Right (see the direction of dribbling) - Pick the ball.

  2. Anonymous users2024-02-10

    1. Handle button function:

    1. X button: shoot, AI teammates test pressure.

    2. Y key: direct pass, goalkeeper.

    3. A button: ground passing, pressing.

    4. B key: air passing, flying tackle.

    5. LB key: cursor change.

    6. LT key: manual control.

    7. RB key: sprint.

    8. RT key: special control.

    9. Joystick: control the movement of the player.

    Second, the operation skills:

    1. R1 emergency stop:

    1) After the ball stops, press and hold R1+ plus 90 degrees of your body to pull the ball far away, but your body does not move.

    2) Forward + R1 high-speed dribbling (R1 consecutive play in acceleration or forward direction continuous play is a big stride ball).

    3) 180 degree turn after R1+.

    4) R1 + left and right degree small acceleration change direction (based on the direction of dribbling).

    5) R1+L1 can be pressed to take a step out of the ball to facilitate a long pass.

    1. Penalty kick.

    1) Direction + Shoot in the specified direction.

    2) L3+ is the same as Direction+.

    3) The moment you receive a pass to the ground.

    4) Turn the ball in the direction of the ball.

    5) Follow the direction of the ball + R1 and turn around when the ball is leaking.

    6) Follow the direction of the ball + R2 to turn around and stop the ball.

    Extended Material: Beginning to form a kind of overall framework for a soccer game.

    On July 21, 1995, the first "J League Live Victory Eleven" was released, which also marked the real birth of "Pro Evolution Soccer".

    At that time, due to Konami's sports games, only "DDR" was more popular among players, and soccer games like "Pro Evolution Soccer", whether it was Konami's own technical strength and lack of experience, and due to the limitations of its functions, this game did not receive widespread attention from sports gamers at that time.

    However, this game laid the foundation for the future "Live" series in two aspects, one is 3D modeling, which introduced 3D to model for the first time, making the whole game look closer to reality.

    The second is the overall game framework, because football games pay attention to rhythm, and the "FIFA" series produced by EA at that time paid attention to a kind of exhilaration, and the rhythm of the game was placed in a very secondary position. At that time, Konami wisely chose a way to show real football to make such a soccer game, which laid the foundation for the success of the series.

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