What is StarCraft II Zerg 6D, StarCraft 2 Zerg 6D tactics?

Updated on Game 2024-05-24
13 answers
  1. Anonymous users2024-02-11

    The raid tactics of the six drones.

    The Zerg are the fastest raiding race in the game, and if you are playing a minimap, then this raid tactic can be fatal to the enemy. Just mine with the first four drones, then once you have enough mines, you can create the fifth and sixth drones, and command them to mine as soon as they are made. While the drone is mining, use the host to quickly find the enemy's base, and then the host will stop there and observe what the enemy is doing.

    Keep an eye out for the ore count meter at the top right of the screen, and once the number of ores reaches 130, select a drone to let go of the ore it is mining, move it out of the mine, and start building hatcheries as soon as the mine reaches 150. When building an hatchery, create another drone and have it mine with your other drones, and once the ore count reaches 100, build another host. By the time the hatchery is built, you should have over 150 mines, which is enough to convert three larvae in your hatchery into three pairs of puppies.

    You can then use these puppies to raid the enemy's base, dealing with one enemy worker at a time (you can select all the puppies at once, then have them attack an enemy worker, then press shift, and then right-click on the other workers to attack them one by one). This tactic can effectively interfere with enemy mining efforts, and if your opponent doesn't have time to effectively counterattack with their workers, you can take out the enemy's entire base with a puppy.

    However, the scope of application of this tactic is extremely limited. The key to the success of this tactic is to find the enemy quickly, and you can attack the enemy very quickly after the puppy has made it. On larger maps, such as Killing Fields or Sherwood Forest, it takes a lot of time to find the enemy, and by the time your puppy is actually able to attack the enemy, the opponent has already had enough time to build up a defense or have enough workers to deal with your raiding troops, so if you do plan to use this tactic, you should only use it on a 128x128 or smaller map to be successful.

    Note that on some very small maps, such as Blood Bath, you can even take the above tactic a step further into a four-drone raid tactic, where you start by having the first four drones mine, until you are able to build hatching pools, and then you can use the puppies to raid in the same way as above. The raids of this tactic are extremely fast, but if the first two waves of attacks are dismantled, you will almost certainly lose the battle, as you will no longer be able to gain any advantage in production.

    While both sneak attack tactics have the potential to quickly destroy enemies, an experienced player can defend effectively in any situation, and as long as they survive your raid, they can quickly outperform you in both mine gathering and troop production speed. If you want to choose this particular tactic, you have to weigh it carefully.

  2. Anonymous users2024-02-10

    In my opinion, 6d is always invincible...

  3. Anonymous users2024-02-09

    The six drones are gambling on character, and there is basically no solution in the path.

  4. Anonymous users2024-02-08

    Well, people and gods are shut.

    With a little reconnaissance, the Zerg can also quickly make a blood pool and build a turret to defend it.

  5. Anonymous users2024-02-07

    Six peasants after the blood pool out of the dog's rush tactics.

  6. Anonymous users2024-02-06

    6d came over 6 jumping dogs for the first time, and then 2, stealing 2 d gas mines can come over 4 at the third time, and then you have to make up an o to continue.

    Theoretically, a 14d blood pool can be defended for 6d.

    The dog of SC2 is not as good as that of SC1, and 6 dogs cannot beat 8 farmers.

    If you 14 farmers pull 8 farmers out, you can still have 6 farmers mining gold.

    Drag your puppy out and win. In one sentence, operation and operation.

    But it is necessary to take into account the impact of network speed, so it is said that Z civil war, after 10d and the second o, do not make up 3 d in a row

    If you find your opponent for 6d, you can also hold the 10d or 11d blood pool, and your economy is much better than 6d.

    6 dogs come over and your blood pool is not good, remember to pull 6 8 farmers to huddle, don't chase too far away from the mining area, just pull away the red-blooded farmers in time, drag yourself out of the dog on the opposite side of gg.

    Start 6 farmers don't pull too early, otherwise it will affect your collection rate.

    Your gold mining efficiency may not be as good as the 6D on the other side, resulting in your gold mine not enough to lose.

    After 10d, just pull one to scout.

    Reconnaissance after 10d on the big map,There is no pressure in the blood pool under 14d.,If you want to feel unstable, you can consider 11d.,But this economic loss is too much.,6D Even if he fails, he won't hurt too much.。

    In the small picture, the blood pool is more stable at 11 days.

  7. Anonymous users2024-02-05

    What are your farmers and queens doing, the early stage of the Zerg defense generally relies on the farmers and the queen of insects, besides, unless the rapid ore flow, the first thing the Zerg has the resources to build is of course the blood pool, and after the blood pool, the queen of the worm, the peasants don't want all A one enemy, a floor is on the line, otherwise it can't be stopped.

  8. Anonymous users2024-02-04

    In fact, if you come out, pull a farmer to explore the way, and you will lose some There is no such big need, just take care of the normal start, you should have a lot of farmers when the dog comes, and the most important thing is that the farmer pierces the mine attack, that is, all the farmers point to a mine, so that the farmers are stacked together, and then see the right time to attack, so that the attack damage is very high, if the 10 farmers are stacked together, it is 50 seconds, and there is no problem to kill the puppy in seconds, but the average conscious person will not easily hit your farmer when he sees that your farmers are gathered This is the game of operation, put 6d is to see your farmer operation, to practice more, quack, since the opponent 6d, his economy is very bad, if the defense is almost the same, it will make a lot of money, in the final analysis, it is still a farmer operation.

  9. Anonymous users2024-02-03

    Hello, there are actually quite a lot of essentials of Z.

    First, the first thing is to investigate. As Z, you must scout well, according to the opponent's start, to determine your own style of play, in the case of detecting that you have a safe period, crazy to make up for farmers, simply put, stealing, stealing the economy.

    Second, it is the rhythm of the beginning. Don't waste resources, for example, at the beginning of the 15d naked double, 50 money immediately make up for the farmers, 14 farmers come out, immediately go to the 2 mines, arrive at the exactly 300 yuan, put down the base. Don't wait for a lot of money to think about putting 2 mines.

    3. The inherent details of the Zerg. The queen does not want to save energy, and gives priority to adding eggs, followed by spreading the fungus blanket. The house should be opened and placed in various parts of the map to detect the movement of the opponent's troops, as well as the technology in the home.

    Fifth, do a good job of discipline. For example, in the face of P and T early, it will be 4 and a half minutes, and at the latest 6 and a half minutes, you must get off the BV to prevent the other party from talking about technology. Don't leave it out.

    After doing these things well, all that remains is one word, a!

    Hope you enjoyed your stay

    If it helps you, I hope to adopt it, thank you

  10. Anonymous users2024-02-02

    If the farmer pulls it away, your dog will never be able to catch up; Why do you grind your teeth in the blood pool? As long as 6 dogs come out on the opposite side to cooperate with 15 farmers, how can they all win you, how to chase the operation? 6 peasants and 15 peasants, even if he doesn't adopt the economy for 1 minute, it is no longer a grade.

    Don't toss, 7D encounters a slow dog, unless there is a mistake on the other side, otherwise the stable version.

    2 people figure 7d as long as the opposite 10d pathway, is to send points.

    10d you still have a chance to go back to the operation, 7d direct gg is good.

  11. Anonymous users2024-02-01

    The best way to do this is not to zoom in on the move. If you want to enlarge the move, you can use the 9D universal open. If you find that your opponent is defending down. At this time, you can also transform immediately.

    When magnifying the move, if the opponent has no soldiers, give priority to biting the peasants and hurt the opponent's economy. Then there is the zoom in move to see the map, not all maps can be zoomed in. It can be used if the opponent is near point, and the map must not be too large.

    Once the magnification move fails, the first thing is to make up for the peasants, and if you have money, put the bunker to defend, and you don't need too many bunkers, you can make up 3 or 5.

  12. Anonymous users2024-01-31

    Gank is used well, and the national copper abuses Han Zong. 7D is best to become a benevolent if you don't succeed, after all, the early economy has been pulled apart, if you want to continue to fight, bite the blood pool, keep picking up the dog, until you bite the opposite side to death. If you want to fight for the operation, bite the farmers, and make up the bunker at home to supplement the farmers.

    Let's look at the individual style of play.

  13. Anonymous users2024-01-30

    Violent dog, don't think about operating anymore after 7d. Forcing him to drag the peasants, you minimize the losses, and after accumulating the quantity, a flat. 7D can be prevented, it is a master.

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