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En's upstairs basically talked about the key, in fact, the sea of skeletons, what he is afraid of is the dispersal skill It is not necessarily that the ghosts of heaven and earth can restrain ne
You said that your friend is DH plus Overwatch Plus Huntress Plus AC You can consider using DK plus Lich plus Spider Bring 2 Catapults So that the class will not suffer losses The opponent's troops are unarmoured, and AC is a piercing attack The armor type of the spider can reduce the damage of AC The attack of the catapult is more damaging to the unarmored troops
During the game, pay attention to anti-harassment and MF upgrades of heroes Scout your opponents more and enhance your own awareness, each race can be stronger in the last GL
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None of the people upstairs said the key, the sea of skeletons hit ne? Do you send experience-based boys?
When ne didn't dispell?
Experience to the watchmen, think about the consequences!
Tactically, it's OK to choose the twin ghosts of heaven and earth. In the early stage, if he has a lot of soldiers, he will definitely not be able to climb the technology, otherwise it will be your turn to rush to the second book. Quickly out of the heavenly ghost his huntress will become experience, AC is not to be afraid!
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ne is the weakest in the early stage.,If it's closer, dk and the dog can go directly to the rush.,Even I'm afraid of UD near the rush.,I'm ne.
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Be careful in the early stage, you will be under a lot of pressure if you are against a violent huntress. It is better to raise two towers.
Two out of the ghost hunting, lich pay attention to the protection of good, warden seconds intelligence hero very fast.
In the process of jumping three books, you should pay attention to using the heavenly ghost to reconnoiter and harass the other party's mine, and the three books use the fat man and the heavenly ghost to fight, and the other party must be slower than you if the huntress + archer is berserk.
As long as you don't make it too easy for him to divide the mine, it's generally fine.
However, the tactics are dead, and it is still up to the player to improvise.
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Out of the world and the two ghosts, the first DK, the second lich, no demon to eat ghosts, it's very easy.
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In fact, you can get out of the world and the ghosts.
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For those of us who are amateurs, it's easy to do in three steps:
Step 1: Select multiple UD to play against players on the platform. Winning or losing is not important now, what you need to do is to get in touch with the different races and tactics of the other side, and at the same time constantly improve your understanding of the UD race;
Step 2: Summarize your failures and what you need to continue to maintain, and reflect on one or two games; Form a set of playing styles that suit your habits;
Step 3: When you are tired, watch more videos of UD masters and learn their thinking. And constantly try to apply it to your own battles.
In fact, it is a process of practice + learning + re-practice. But it takes a lot of time and energy.
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DK managed to raise 3 spider discarded points and was beaten on the ice armor and pulled back.
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ud1.Beginners should first understand the characteristics and disadvantages of UD: UD has the characteristics of high movement speed, high recovery, strong heroes, etc., which are all advantages of UD. However, UD is more fragile and requires higher operations, and in the case of no double mine, it is more difficult in the later stage.
2.Operate. Familiarize yourself with shortcut key checks, especially the hero's NCE and siege skills, positioning skills, and so on.
3.Conscious. Good awareness and grasping the overall situation are very important.
It is recommended to watch more videos of the defeat and hunger ud high belt clear hands, and FOV is especially recommended.
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Novices only need to laugh and know how to argue.
The essence of the dog: one word.
Surround. It's OK to see everyone around.
I want to do it well.
Let's try the twin ghosts of heaven and earth.
Ghoul + Rising Spirit.
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UD mining is more difficult, because the acolyte is difficult to protect, the other party opened the mine very early, generally is not commonly used moves, you are not as many as his soldiers, he opened the mine again, indicating that his scientific and technological progress is slow or there is no static defense in the mine, if it is the former, you can directly jump 3 technology, with the advantage of the class directly to get the other party, if it is the latter, you can consider non-stop harassment, because UD unless you put 2 red and 1 white plus a big curtain, you can basically achieve the defensive effect, the other party is easy to be dragged to death by the mine, If the opposing side also has a lot of towers, then the frontal troops can't have too many soldiers, you can open mines, or even directly 3 mines. I just play UD and rarely mine in the early stage, unless I have a big advantage.
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