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The monkey defense is negligible, and speed is the key. WG's speed is not good.,If you don't want to hatch anymore, use it.,Barely it should be okay.。
The second character is a pity, the fire monkey wg or double knife is actually more promising to say (high wf many are monkey grams).But TG is OK.,Fire Monkey Special Attack Matching Method is not necessarily limited to strong attack.,Fire release and physical attack moves are not ***.,This allows monkeys to use some auxiliary moves.,Such as lazy、Gravel、Applause。
Conspiracy fire shoot grass rope Jue Ice (striking surface consideration).
Conspiracy Fire Shoot Grass Rope Vacuum Gas Bomb (With Gas Bomb, you have to believe that your RP is good to a certain level).
The conspiracy applauded the vacuum wave of fire (someone used this trick to pass the queue in seconds).
Meditate lazy vacuum wave fire shot (ibid.).
Personally, I think Juebing is still good, and it is necessary to fight the flying dragon scorpion and the like. In addition, it is not an exaggeration to say what kind of monkey brings close-quarters, so if you can't believe it, you can change it to a close-quarters boxing.
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It's good to say that the special attack is good.,The monkey was originally a special attack route.,And in general, Juebing is a special attack.,The attack is also beautiful.,How did you hatch = =
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I think the one with the highest TG and SD is chosen because no matter how you say the fire, you rely on these two to win, and these two are particularly important!! And I want to say that no matter how it is born in the early stage, it is enough to play more relevant pets and individual values in the later stage, and it is ...... to match the movesI'm a bit of a layman, but I'll show you the references, I don't like to use interference skills to talk ......Flamethrower and melee punch are two pretty good, and you can see for yourself the rest.
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For customs clearance: (choose other skills by yourself).
Flame Monkey: Sonic Punch + Flame Spray.
Starling: Yan returns.
Tyrannosaurus: Waterfall Climbing (mainly because this move works well) + 100,000 volts + flamethrows + destroying the dead light.
Rose of Ten Thousand Flowers: Sunny + Photosynthesis + Sunny Flame + Magic Leaf.
Silly Beaver: Intermittent Slash + Rock Climbing + Strange Power + Broken Rock.
Large-billed Gull: Flying + Clear Fog + Surfing.
The latter two are vehicles)
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Let's see if you want a divine beast.
Don't say it. Mushroom Kangaroo + Earth Blasting Dragon + Blood Wing Wyvern + Fast Dragon + Geng Ghost + Lucky Egg.
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Let it evolve and become a fire monkey. Then with Qiong Ying, Ghost Dragon (can be matched or not) Tyrannosaurus, Electric Lion, Rumble Rock, Strange Power, Hu Di, Earth Dragon These monsters. The original elves of these monsters are easy to catch.
It's not like the Bangira ones upstairs. Those need to communicate. And it's after customs clearance.
Go to the linkage park to catch it. (Correspondence with the previous generation) I hope to help the landlord. Try to match the powerful ones as much as possible.
Match according to attributes. If you also bring some medicine, you will be 100% cleared. Have fun.
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Monkey + Alloy Cross + Bankira + Swamp Monster + Porkis + Geng.
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Let's talk about the matching moves before you clear the level:
Flame propulsion (the lethality is enough, after using it up 3 times, it is estimated that I will have no blood) Flame radiation (the power of 95, the hit rate is still 100, it is definitely a very good move in the fire system) melee punch (the power of 120, the second strongest trick in the fighting system, but unfortunately there are only 5, too little) Grass rope knot (the lethality is random, but it is very effective against the king of the earth system).
Note: The trick of the straw rope knot can also be replaced with**(after all**very strong) after clearing the customs:
Replace the flame emission with burst burning (150 power, a higher level, it is solved in one hit).
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Flame Rush (lv 57) + Flame Radiation (Skill Machine 35, Tohari City Game Hall Tatara Iron Works) + ** (Skill Machine 26, Grip Dragon's Hole) + Tile Cutting (Skill Machine 31, Gravel Cave (the one below the bike path) Melee Punch (self-study lv41).
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Alas, first of all, you have to know that the advantage of the fire monkey is **. The fire monkey physical attack and special attack race value are the same as 104, which is already relatively good, but speed is one of its highlights, and the speed of 108 makes him the second fastest ...... among all the protagonists in red and green, gold and silver, gems, and precious diamondsSo, if you want to be a great Monkey, you have to focus on speed with both personality correction and hard work.
Secondly,The negligible two defenses of the fire monkey make it destined to be a fighter.,That is, a strong attack monster,In the case of the same race value of the two attacks,We have to see which attack of the fire monkey has a wider attack area,Personally,As a fire monster in the special attack of the move is a little less,And as a fighting monster in the physical attack of the move is indeed a lot,So under the premise of the character effort to correct the speed first,It is necessary to be full of physical attack efforts。
Third, the biggest highlight of the strong attack monster is not the original match, but the stealing move, that is, your moves are never necessarily, such as the original match of the fire monkey is tile cutting, **, fire kick, shadow claw, then in actual combat, you can change it to a gas fist, a stand-in, poison, sleep, replace the strong attack with consumption, you can fight the empty field monster, that is, the shield monster.
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Flame propulsion, melee punch, flame radiation, **.
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The last sentence is the highlight, but it's a pity that when I look at the match, I still make low-level mistakes.
The pocket has two technical terms, double knife and striking surface.
The former is because the PM can only be divided into one attack due to the effort value limit, so most of them are single physical output or single special output; The latter is to make the match as good as possible to hit as many attributes as possible.
The fire monkey must be at the top of the speed score, then the rest of the effort can only be full of physical attack or full special attack, flame radiation is a special attack and thunder fist and shadow claw belong to the physical range, this configuration is the problem.
The matching move upstairs is also a basic mistake of attribute conflict, why bother with a low-power skill of the same attribute when there is a higher power skill.
Fire Monkey Match. Blazing Push + Melee Punch + Thunderbolt Punch + Dragonfly Return.
The first two are the output of the system.,Thunder and lightning punch back-hits the water system.,Dragonfly back is used for temptation.,If you want to attack, you can replace the dragonfly back with ** or rock blade.。
Shadow Claw is of no significance to the Fire Monkey, even if it is restrained, it only has a power of 140, while the Blazing Push and Melee Punch have a power of 180 at 1x damage, far surpassing Shadow Claw.
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A lot of people think that a monster must have auxiliary skills.,But I don't think so.,I'm not just blaming it for 4 attacks.,As long as you master the attribute of restraint, there's no problem.。
Thunderbolt fist waterproof, flying.
Shadow Claw is overloaded.
It seems good, but it's actually not good, don't you remember the basics of PM games? The same move can exert the best power (most people think I'm a novice when they see this).
I've always been a one-hit kill (attribute restraint + the same move = one-hit kill), so as long as the attack is high, the same genus.
Own: Flame Assault + Melee Punch (melee combat, the name of platinum) + Flame Car + Qi Punch.
Foehn + Fire Kick + Melee Punch + Qi Punch.
Melee fist ability, Flame Assault reduces blood, but there is no need to worry about killing with one hit (you can also add a flint slab or a fighting stone slab).
As for the threat of flying, super, water.
Water uses buckets to use fire (monkeys can do it, and they can be killed if they don't restrain themselves).
If you fly, catch an electric lion.
Finally, if the task of defeating Chao, Water, and Fei is taken on the monkeys, then the other 5 PM will lose the value of their existence.
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I think it's good to add **, after all, it's not lethal to the ground.
Of course, close-quarters boxing is also possible
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Of course, to support skills, meditation is recommended.
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Although the power of the lightning punch is small, the effect and damage output are not to be underestimated!
In fact, it is still recommended to keep the lightning fist, not only to deal with water, but also to deal with flying, so it can be said that a lightning fist instead of a stone blade + grass knot rope, which can be matched with a shadow claw to deal with the super ......
In this way, the matching move is basically formed: melee fist + lightning fist + shadow claw + flame propulsion flame radiation If the landlord only pays attention to power, then I'm afraid that the lightning fist and the shadow claw can't keep ......Then you can only follow the matching moves of a certain building: ** + stone blade + melee fist + flame propulsion (the power is 100+).
But in this case, you will feel powerless to deal with the water system PM and the super energy system PM, the grass knot rope can deal with the two unfavorable attributes of water and the ground, the lightning fist can deal with the two unfavorable attributes of water and flight, and the shadow claw can deal with the unfavorable attribute of super energy, so the above matching moves are meaningful, and I can only say that I hope that the landlord will not always hope that the opponent will be ...... in secondsThere are also problems with powerful moves: the problem of the hit rate of the stone blade, the problem of burning out***, the problem of the hit rate of the gas collection bomb, and the problem of the hundreds of millions of shockwaves*** ......These should also be considered!
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If you are platinum, the fire monkey can learn the "sun flame", and it is very good at restraining the water system pm
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Well, when the monkey is young, add cold attack medicine to multiple points, so that the attack power will be stronger in the future.
That's all I can say because I prefer turtles.
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Easy to shoot flame + lightning fist + cross fist + ghost catch.
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It is recommended that the landlord give up the stone blade, because it is to deal with the flying system, but the effect is the same as the electric fist.
I think it would be better to switch to gigantic.
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Can't catch it, you can only use the gold finger or modifier.
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Dragons (if you don't choose a dragon in each version of the pocket, the team will not be strong): Storm Salamander and Fast Dragon (Goldfinger), Earth Dragon.
Steel: Some people say that Lucario is very strong, I think it is average, it is not recommended that you use it, if you want to choose steel, choose the giant pincer mantis.
Fire type: Your fire monkey.
Water system (must, play one of the important elves of the Five Heavenly Kings): Strongly require Menas, but it is not recommended that you fish, with a golden finger, I only fished for carp all morning, and other water systems (the era of carp dragons is over), just choose the floating weasel king.
Ice: (If you choose the above fast dragon or Menas can ignore it if you learn ice tricks) But I still highly recommend that snow grass man, ground (this ** overcomes generations of elves, or a special physical attack): Diamond Armor Tyrannosaurus, the speed is a bit slow, but you choose the earth dragon and ignore it.
Grass: It is not recommended that you copy the fierce enemy, after all, what people think of first is to strongly ask for the snow grass man.
Electricity: Some people say that the electric lion, this is average, I think the electric shock monster is good, you can also try the evolution of the magnet.
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