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Arrange the troop line according to the lineup:
Many people play the glory of kings, and they have a default idea, such as the military line, I feel that the mage should go to the middle lane, in fact, it depends on how the other party goes, if the other party takes the middle lane with an adc, or the lower lane is changed to the middle lane, we also have to actively change the line.
Positive push tower:
Because Honor of Kings is different from lol, there is no need to make up for the knife to develop the economy, whether it is fought by yourself or small soldiers, or even by defense towers, money can be obtained automatically, so there is no need to deliberately save the line, push the tower and push it off, giving us more space to fight team battles.
Keep an eye on skirmishes on the map:
Before the official team battle in the middle of the game, you can first go to the side of the branch on the map to test the water, if the skirmish is effective, the enemy is not in a good state TP, or even killed, this is a good time for us to start the team fight.
Teamfights require teammates to assemble quickly:
If the enemy directly a group of people, gathered to fight in a team, you alone is unbearable, at this time you have to quickly call your teammates over, if you can't type, try to see some shortcuts in the glory of kings.
In a team battle, or before a team battle, if everyone's blood line is very low, or if you haven't rushed over yet, don't start in a hurry, be sure to delay it, and wait for everyone to be OK and when the personnel are all in good shape before the team battle.
Pay attention to the timing of team fights:
In Glory of Kings, you should pay attention to the time of the team battle, and everyone can refer to the previous steps, such as when the tower is demolished, such as the success of the order, such as when someone on the other side goes home, and our people are in good shape.
Know what you need to do in your teamfight:
If you are an output, then you have to protect yourself at all times in team battles, of course, if you are fighting a tank, you have to learn to protect others, so to fight a team battle, it requires everyone's participation and everyone's wisdom.
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In fact, players of Honor of Kings have a very bad habit, that is, when the wind is down, they especially like to rely on team battles to expand the economy, and the reason for this is that the opponent is not as good as their own economy. But as everyone knows, when you have the advantage of holding a group, the inferior side also wants to complete the turnaround through team battles, and there are many unpredictable and predictable things that will happen in team battles, such as your own C-position mistakes and being killed in seconds, which will cause the team battle to fail.
Although the odds of winning a team battle on the dominant side are much greater, it is the most stupid way to play big and small, and in high-end games, they will try to avoid 5v5 frontal team battles. The reason why team battles are avoided is because team battles are not an unstable factor in themselves, and it will be very difficult for the team to accept if they do make mistakes.
So what should you do when you have an advantage? First of all, there are two points, if your teammates have an advantage, you can snatch the resources of the enemy's wild, brush the enemy's wild, and slowly snowball. Slowly push the enemy's tower, and if you have a chance, take more dragons.
If your teammates don't have an advantage, only you have an advantage, then you need more support, try to form a situation of playing more and less, after all, Honor of Kings is not a game of five people, and you are more sure to win when your teammates get up.
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First of all, we have to talk about the types of team battles, roughly speaking, there are two types of team battles, first, the first group; Second, the backhand group. The so-called first group, as the name suggests, refers to the first move of your own heroes (mostly referring to rushing heroes with control or displacement). The backhand group refers to the opponent's hero who plays the first hand, and the own backhand team.
It is worth noting that in the balance of power and no major mistakes on either side, the backhand team has a greater advantage over the first hand! Therefore, it is necessary to be cautious in opening a group, especially in the opening of a group in the balance of power.
Now that we've learned about the types of team fights, let's talk about the major factors that affect the victory of team fights. First of all, the lineup largely determines the outcome of a team fight. Generally speaking, the lineup of 1 tank, 2 assassins, 1 shooter and 1 mage is known as the ** lineup, and its raison d'ĂȘtre is that this set of configurations is not weak in terms of output or control.
The other lineups have a different focus. For example, a 2 tank or 3 assassins without a shooter, or a 2 mage lineup, will have different advantages and disadvantages. To put it simply, the team with more team control has an advantage in team fights, the side with mixed damage has an advantage over the single physical spell damage, and the team with more displacement has an advantage over the side with short legs.
Therefore, summoners should weigh the pros and cons when choosing a lineup.
Second, the equipment gap. To put it bluntly, the equipment gap is the economic gap. Remember to always pay attention to the economic gap between yourself and the opponent before a teamfight.
If the economic gap is not too wide, do not blindly take the initiative to start a group. As we have said before, the latter group has a greater advantage than the first team, so the economically backward side can take a defensive position and wait for the other side to start the group first. Of course, just as important as the economy is the order of loading, and the right build-out can help you use the economy to make the most of it.
Always pay attention to the opponent's build and let yourself make a more restrained set of equipment than a fixed build.
Third, the state of teammates and opponents. In a big way, it can be the opponent's HP, summoner's skills, long CD heroes such as Wu Zetian's ultimate CD situation, special heroes such as Zhang Fei's anger value, etc., from a small aspect, it can be whether there is a blue buff for the mage, whether the opponent is about to buy the next large piece of equipment, and so on. Remember to always observe the state of your own side and the other party, start a team when you are advantageous, and try to avoid team battles when the other party is advantageous, which can greatly make the advantage of team battles more inclined to you.
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Honor of Kings is a simplified version of a real-time strategy game, but the sparrow is small and has all the organs.
If you want to play this game well, you still need to have a certain big picture.
This is a question that many people often ask, and their own technical level is okay, but why do they still often lose, and they can't win in a group.
This involves an overall view, and many times there is no way to expand the advantage, and there is no way to transform the advantage into a winning situation.
Let's now analyze the specific problem:
1. If you are a tank or a soldier, when you fight a regiment, you play the role of vanguard and cannon fodder. Therefore, once the group starts, it is necessary to rush into the enemy camp, disrupt the opponent's formation and position, attract firepower output, and create space for your own rear row. But at the same time, it should be noted that your own survival does not mean that it is good to rush in every wave and die inside, which becomes a send!
So even if you are tank meat, you must ensure your survival, if you are still alive after a wave of team fights, that can improve your equipment, making the later team battles more meaty, and can resist more output. Don't think that you are cannon fodder, just blindly stick to the other party's pile, or have a good idea.
2. If it is a mage or an assassin, the task of playing a group is very clear, cut the back row of ADC and mage opposite. Both mages and assassins have a high burst output, but their bodies are very brittle, so you must be careful to bypass the fire from the opponent's front when you play a group, and don't stare at the output of the opposite side. After seeing your own tank go up, go up again, don't start a group first, it's easy to be second.
When cutting the opposite back row, you should always pay attention to your own blood volume, generally mages and assassins are very mobile, if a round of seconds does not fall, you can come out in a roundabout, and wait for the skill CD to go in again.
3. If you are an ADC (shooter), then you should pay great attention to your own position. Although as a shooter, you don't need to rush into the enemy camp and only need to shoot obscenely in the back, but you also have to keep an eye on the assassin on the opposite side to kill you. Therefore, the shooter must hide behind our tank, and must not show his head, and sometimes he should not be strong when he sees the opponent's residual blood, because the shooter is very crispy, and if you accidentally eat one or two skills, you will hang up in an instant.
It can be said that the most difficult thing to fight a group is the shooter, who has to be responsible for the output of our main force, and has to prevent being hit by the opposite skill.
That's pretty much it, everyone still has to practice a lot, and if you play more, you will feel it.
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Glory of Kings is a team combat game, 90% of the players are about the same level, so awareness is always more important than operation, look at the opposite lineup selection, you can probably know what are the strong heroes in the front of the opponent, whether they will come to the backfield, and then tell your teammates in advance to defend the field or swap.
The first wave of the wild at the beginning of the game, please leave all the wild to the jungler, the wild red open, the top single consciously helps to stand on the road and the grass to see the field of vision, the opposite side comes to the anti-blue, send a signal in time, try to harass as much as possible under the premise of ensuring their own safety, the top and middle laner delay for a while, the jungler comes with a red buff, and the result is very likely to start with 1:0 or even 2:0.
If there is Zhong Kui on the opposite side, assist consciously stand in the middle of the river grass, and the upper single should be prepared to support the middle lane, and seven of the ten Zhong Kui will come here to hook the blue and interfere with the jungler.
Before you join a group, you know what your profession is and what you should do. Playing tanks, please rush to the front to attract hatred and damage, explore the grass vision, play shooter or mage, please don't get out of touch with the group, don't rush faster than the tank, I play white, every time I rush to the front, just open my mouth to say: come to hit me, come to hit me, don't hit my output....Every time I get out of the battle, I will always be at the end of the battle, and everyone, including me, will have unhealthy blood volume, and the other side will catch up, and decisively start a big mockery of the other side, and sell myself to protect the team.
There are great god anchors in the tentacles to teach various heroes how to play, you can go and see it.
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There is basically nothing to work around. You can only go to the Honor of Kings app settings and adjust all the screens to the lowest. Then when you play the game, cancel all the software that is running.