Ask some questions about Big Talk 2 Big Talk 2 to fix the problem

Updated on society 2024-05-16
10 answers
  1. Anonymous users2024-02-10

    The answer to the first question is: Moonlight Treasure Box.

    The answer to the second question is: love is stronger than gold.

    The answer to the third question is: ghosts.

    The answer to the fourth question is: 4 kinds.

    The answer to the fifth question is: Lotus silk steps in the clouds.

    The answer to the sixth question is: Fierce man.

    The answer to the seventh question is: Li Shimin.

    The answer to question 8 is: embattled.

    The answer to question 9 is: 020-83918161

    The answer to question 10 is: NetEase.

  2. Anonymous users2024-02-09

    wy10-2725-5088-0425

    This number was applied for on December 7, 2008.

    Big Talk 2 worry-free serial number.

  3. Anonymous users2024-02-08

    If you don't have anything to do, talk to me, I've been playing for six years.

  4. Anonymous users2024-02-07

    Immortals: Wind Method--- Wind Resistance Modifier.

    Lightning --- lightning correction

    Water method --- water resistance correction.

    Fire --- fire resistance modifiers.

    Correction effect: Didn't go to the full correction point of the first turn.

    One to two to the full correction point.

    The second goes to the third turn method full correction point.

    Demons: Speed --- SP growth modifier.

    Cattle method --- HP growth correction.

    Shock --- MP growth modified.

    Coiled wire --- physical anti-pumping correction.

    Modifier: HP growth modifier:

    I didn't go to a turn full of corrected HP growth.

    One to two turns full correction HP growth.

    The second turn is full of three turns, and the HP growth is corrected.

    MP Growth Modifier:

    Didn't go to a turn full correction MP growth.

    One to two turn full correction MP growth.

    Two to three turn full correction MP growth.

    SP Growth Correction:

    Didn't go to a turn full correction sp growth.

    One to two turns to the full correction SP growth.

    The second turn is full of correction SP growth.

    Physical and Shock Modifiers:

    Didn't go to a turn full of modifiers for physical deterrence.

    One to two full correction of physical deterrence.

    Two to three turns of the law full correction physical deterrence ghost clan:

    Charm --- degree of anti-shock, anti-seismic probability.

    The Triple Corpse Worm --- an anti-Triple Corpse Worm damage effect, which is an absolute value.

    Ghost Fire --- Ghost Fire Resistance.

    Forgetting--- Forgetting Resistance modifiers:

    Charm Correction: Didn't go to the first turn of the law to correct the degree of anti-shock, the probability of anti-shock.

    The one-to-two-turn method is full of correction of the degree of anti-shock, and the probability of anti-shock.

    The second to the three-turn method is full of correction of the degree of anti-shock, and the probability of anti-shock.

    Three corpse bug modifiers:

    Didn't go to a turn full of modifiers to modify the three corpse insect resistance 2050

    One turn to two turns to the full correction of the three corpse insect resistance 3075

    Two to three turn full correction of three corpse insect resistance 4100

    Ghost Fire Correction: Didn't go to a turn full of magic to correct the ghost fire resistance.

    One turn to two turns to correct the ghost fire resistance.

    The second turn to the third turn method is full of correction of ghost fire resistance.

    Oblivion Modifier: Failed to go to a turn full of amnesia modifier Oblivion Resistance.

    One to two to the law full correction of oblivion resistance.

    The second goes to the third turn of the law to correct the oblivion to resist the ghost clan:

    Charm --- degree of anti-shock, anti-seismic probability.

    The Triple Corpse Worm --- an anti-Triple Corpse Worm damage effect, which is an absolute value.

    Ghost Fire --- Ghost Fire Resistance.

    Forgetting--- Forgetting Resistance modifiers:

    Charm Correction: Didn't go to the first turn of the law to correct the degree of anti-shock, the probability of anti-shock.

    The one-to-two-turn method is full of correction of the degree of anti-shock, and the probability of anti-shock.

    The second to the three-turn method is full of correction of the degree of anti-shock, and the probability of anti-shock.

    Three corpse bug modifiers:

    Didn't go to a turn full of modifiers to modify the three corpse insect resistance 2050

    One turn to two turns to the full correction of the three corpse insect resistance 3075

    Two to three turn full correction of three corpse insect resistance 4100

    Ghost Fire Correction: Didn't go to a turn full of magic to correct the ghost fire resistance.

    One turn to two turns to correct the ghost fire resistance.

    The second turn to the third turn method is full of correction of ghost fire resistance.

    Oblivion Modifier: Failed to go to a turn full of amnesia modifier Oblivion Resistance.

    One to two to the law full correction of oblivion resistance.

    The second turn to the third turn of the law is full of correction and oblivion resistance.

  5. Anonymous users2024-02-06

    Male Devil to Male Devil Female Devil Fairy Fairy Male Ghost Male Ghost Female Ghost Can Play Min Male Ghost There are relatively few female demons and men to male ghosts Powerful women Powerful Female Demons Blood Law Immortals and Full-Blood Men Ghost Clan Correction is not good, the third male ghost or female ghost turns a bloody male ghost and strong role, and there are okay other characters can't play Fairy to Immortal Zhongmin Men and Women and Strong Women Strong Female Demons.

  6. Anonymous users2024-02-05

    Poor people are advised to play 4 immortals.

    Double anti-ice mix, monoclonal antibody forgetting, anti-immortal method is full, and it is in the anti-point ghost fire. The plate is basically in the place where it can't fall.

    No matter how the task is upgraded, you won't die in seconds, don't resist too much, and don't need to sleep anymore.

    Your tube firepower output. That's how the poor are.

    If you are a female demon in the 3rd generation, the equipment will be expensive to death.

    You buy a strong wind 19 anti-mixed 36 to 5000w+, but it's OK to buy an anti-ghost fire, it's less than 1000w, and the current ps of anti-b mixing is casually full.

    That's how people with no money play, I tell you. You don't pk

    That's what high-end players do. In the future, it is easy to buy an account when you have money, and there are many good things in CBG, and being rich is the king. 、。

  7. Anonymous users2024-02-04

    I'll give you a suggestion: 3 Immortals turn blood male ghosts, I have a number that is like this The resistance is very good.

    Profession I do is mining haha you go to the homepage to see that there is a whining beauty of mining are secretly laughing.

  8. Anonymous users2024-02-03

    Now it's best to turn the 3rd female demon well.,Profession I'm planting.,But the profession is pretty much the same.。

  9. Anonymous users2024-02-02

    You don't have to ask. It's the same as your current naked resistance. The human law correction of the immortal demon is the same. Give me a point

  10. Anonymous users2024-02-01

    Continue to the female demon, 3 turns to the male ghost, the man.

    It's awesome.,You don't need to change the role to correct it.,In that case, it's not good.。

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