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Huh, newbie, right? In fact, the amount of MP has nothing to do with magic attacks, but. Intelligence increases magic attack and increases MP by a small amount.
Increases MP but does not increase magic attack. Spirits increase the amount of Magic Defense and MP. Do you understand? Hope.
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How can MP have anything to do with magic attack? The magic attack is fixed, and so does the amount of MP consumed. If the MP is high, the magic attack is high.、Just brush the map and keep making up the MP.。
Got it? It's not to your detriment, this question is indeed a bit retarded. But if you're a newbie, forget it.
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MP has nothing to do with magic attack Magic attack is only related to intelligence.
And MP has nothing to do with anything.
Some masteries, such as cloth armor mastery, can increase the MP cap.
Generally relevant.
Strength and Physical Attack Physical and Physical Defense Intelligence and Magical Attack Mental and Magical Defense.
These properties are bonuses to the basic properties.
It mainly depends on the level of equipment, the higher the level of equipment.
Attack defense is also high, and the stat bonus is also high.
Improving magic attack mainly depends on ** followed by intelligence.
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Magical Attack is mainly increased by **.
The characters are different, and it seems that the growth of MP is fixed after leveling up.
It's just that the speed of recovering MP is different, and it can be made up for by equipment.
Increasing Magic Attack is mainly based on a good ** output.
That's why the requirements for ** are high now.
According to what you say, ** is useless, as long as the MP is high enough, everything is OK.
MP has nothing to do with magic attack.
MP is just a quantification of your mana, just to remind you that it's time to fill in the blue, haha.
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It doesn't matter, but there are things that I have to say, because the development direction of the character is on the MP side, and naturally the magic attack will also develop.
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The spirit is to increase the MP ceiling.,It has nothing to do with the magic attack.,The magic attack has increased.,The spirit remains the same.。 You can move your mouse over the spirit and you will see the instructions in a second.
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Summon. Now EX: Intelligence. Hit. Sacrifice is selected to enhance attributes.
Ex fire and dark.
Angry Black Knight.
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Strength = Physical Attack, Intelligence = Magic Attack, Stamina = HP Maximum, Spirit = MP Maximum, Physical Attack = Physical Attack (Strength 150) + Base Physical Attack + Physical Damage that Ignores Defense, Magic Attack = **Magical Attack (Intelligence 150) + Basic Magic Attack + Magic Damage that Ignores Defense.
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Restore the QP points and full the spirit points, and return to 2500 points per minute. Do you think you need to think about blue?
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It's hard to say, it's better to send in your points and equipment.
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Civilian exorcism brush map is consumed.,MP is relatively fast to use (single brush).
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Level 32 with 30 powder +0, set basalt, 869 magic attack, 3370 blood 3360 magic attack - mine.
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That lz doesn't have to worry about this. Not much worse.
The magic attack is divided into several tiers: White and Blue Dagger - Purple Dagger - White and Blue Staff - CC Dagger - Purple Staff - Pink Orange Dagger - Pink Orange Staff.
Same as usual 33, this level is pink if you have money, and purple if you don't have money. If you have money, you will have a cane, and if you don't have money, you will have a dagger.
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Hello landlord: To be honest, I haven't paid attention to this data.,I think it's completely possible to brush any map below level 40.,I don't think you need to pursue how many attacks are in the current level.。 A handful of purple ** is enough.
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The current version of Asura basically takes the route of solid damage, and the mainstream damage comes from your intelligence and magic attack power, and intelligence is the first priority. You don't have to pile up your power at all, and your magic attack won't increase. Maybe you still need a normal attack to cut flat in the early stage, and basically don't cut in the later stage.
Ignore power.
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The landlord still heaps intelligence! The higher the intelligence, the greater the damage of the solid injury skills, and most of the blind are solid injury skills, besides, pile up a high intelligence, take a high **, and the magic skills have also kept up, and the damage is very considerable, and I am also playing Shura, currently standing on the street 1629 intelligence, magic 8159, if you pile up strength, do you take a knife to cut when brushing the map? Shura's skills are all range-based.,There's no need to cut it up close.,Remember,The higher the intelligence, the better.,Look at how you pile up.,The intelligence is high.,Don't take the **brush map is also powerful.。
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Armor ** are enchanted with intelligence, jewelry is enchanted with independent attacks, if you have a magic attack of the professional pile of power, then I can only say that you are a genius.
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Spirits are plus, and magical defense. Blind is a magic solid injury profession, so stacking intelligence can maximize damage, and physical solid damage is stacked with strength! Stamina is health and physical defense!
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The fixed damage of a skill, the solid injury is to say, it is linked to intelligence, how to see if a skill is a solid injury, one is to look at it by r, and the other is the percentage damage, which is related to magic attacks, at this time, you must use high strength**, and awaken the flow, the big move flow Anyway, it is impossible to be wrong with the intelligence of the Asura pile!
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Strength plus physical offense If you don't use x often, don't pile up, it's better to pile defense and blood line.
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Skills are basically related to intelligence, and there is no doubt that the higher the intelligence, the higher the attack. Can't add strength,。。
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It's good to add intelligence and magic attacks, don't add strength, the higher the magic attack, the higher the damage, and many skills in Shura are proportional to damage, and if there is a rage, all the critical hits and critical strike rates.
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Without adding strength, Shura will attack magically. The entire magic attack profession is not a berserk battle, so you don't need to add strength. Adding intelligence seems to add magic attack. You're not a flat chop either. Pile up intelligence, add magic attack.
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Intelligence is linked to magic attacks, and strength is linked to physical attacks. You only need to stack magic attacks or four attribute enhancements. However, if you want to pile up the four series, you can bring a fusion tear (magic stone).
The others are all heaps of intelligence, magic explosions. By the way, MP is linked to the spirit.
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Intelligence is king, and when the attribute is strengthened, it will be harmonious, and the higher the intelligence, the higher the damage of the magic attack.
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Asura is a solid damage class, and the higher the intelligence, the higher the skill damage.
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The fourth male uncle has a physical bonus to normal attacks. However, when a skill is cast, it is a magic attack intelligence bonus.
The solid damage skill is just a demon hand.,If it's attached to the card, it's best to have the maximum HP.。
Revenge though heavy armor. But it's brittle. It depends on your preference.
I recommend that the equipment is all HP max, MP is not used at all. Your intelligence is high, and you will naturally return to the blue quickly.
Of course, the higher your spirits, the faster your HP returns.
I've tried the experience server.
Jewelry is attached to an independent attack that is alive and critical. But there are too few crit kagas...
This is a bit of a pain in the eye.
That's all for it. That's all for it. Ladies and gentlemen.
I have come to this conclusion after a long period of speculation.
If there are similarities. Inadvertently honored.
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MP cap, of course, to enchant the card.
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Heaven's MP Elixir: Same as Heaven's HP Not much to say. The blue magic product is also bought from the enchanter. Mana crystals are the item materials that the Enchanter needs to produce. Protein oils are classified as 'lower protein oils'
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After equipping this **, when using physical damage skills (that is, those with how many ** physical attacks are described in the skill description, such as picking), the MP cost is increased by 25%, and the skill cooldown is increased by 10%.
Reduces the amount of MP consumed by using magic skills (e.g. Demon Slash, Wave Slash, etc.) by 25%.
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If you bring that**, you will have +25% more MP with physical skills, and the cooldown of MP will be increased by 10%.
If you use a magic skill, you can reduce the consumption by 25MP Understood.
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This means that the blue is 25% off!!
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It's MP +25% when you attack normally, which means only press X! When using magic, there is 25% less (skill). But what kind of game is yours!
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Can tell you which heap depends on what profession you are.
Look at the picture: If all the skill attack power is followed by numbers, this class becomes a solid injury.
Physical Profession Solid Damage Looks at Strength Independent Attribute Enhancement Physical Critical Hit Magic Profession Solid Injury Looks at Intelligence Independent Attribute Enhancement Magic Critical Hit.
Solid injury occupation enhancement** is useless **Reinforcement is useless at high level.
If the skills after the job change are all with a percentage sign, then that kind of career is a percentage.
Magic Percentage Profession Mainly depends on magic attack, attribute enhancement, magic critical hit.
Physical Percentage: Class: Physical Attack, Attribute Enhancement, Magic Critical Hit.
Another improvement is **Enhancement **The higher the enhancement, the higher the skill damage will be.
There is also a mix of percentage skills and solid injury skills, which are generally more expensive.
There is also a class that mixes magical skills and magical skills that also cost money.
As for what you've said above, I'm pretty much done.
The simple one can be understood in this way.
There are two classes in DNF: Magic and Physics.
But some skills are percentages, and some are solid injuries.
The percentage should be high, the magic attack should be strengthened, the attribute of the pile should be enhanced, and the magic crit (physical class is the opposite).
Solid Damage Pile Independent Strength Attribute Enhancement Physical Critical Hit (the opposite is true for Magic Solid Damage).
It's as simple as that.
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High intelligence can affect magic damage, magic attack damage, and ailment damage. Strength affects physical damage, physical attack, and ailment damage.
The relationship between Intelligence and Magic Attack is 1 time per 250 Intelligence Magic Attack. For example, if you have 1000 intelligence, the bonus achievement of increasing 20 magic attack is about 80 panel magic attack.
Strength and physical attack are the same. Strength intelligence affects physical attack and demon attack, but magic attack and physical attack cannot affect intellectual power, so it cannot be said that intellectual power is directly proportional to physical attack and demon attack.
By the way, physical mental. Every 250 HP increases HP Max by 1. For example, if you have 1000 stamina, 100hp actually adds 400hp max
Spirits are the same as MP Max. At the same time, physical and mental health affects physical defense, magic defense, and abnormal status damage received.
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Hello. I'll give you a detailed analysis:
Independent Attack is a fixed damage of 100 points plus about 10% of the yellow fixed damage in the case of fixed damage.
Physical Attack refers to physical damage, and 1 point of Physical Attack is 5 points of Panel Attack damage.
Magic Attack refers to the case of magic damage, and 1 point of magic attack is 5 points of panel attack damage.
Intelligence means that the higher the intelligence, the more the magic attack power can work, and the higher the damage, and the higher the strength refers to the higher the strength, the more the physical attack power can work, and the higher the damage.
There are two types of Dungeons and Warriors: fixed damage classes and percentage classes.
Fixed damage tends to be a physical class like Berserk, and percentage classes tend to be a magic class like an elementalist.
I hope it helps, please adopt, thank you.
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Percentage Damage - Panel Attack (Physical Attack, Magical Attack), increased by Ignore and Attack. Solid damage - strength (intelligence), independent attack can be increased.
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。。。I always add points according to the usual times, and come to the study meeting.
Buy a 50 powder giant and you can use it for a lifetime.
40 technical level 1, 45 learning Qi, cross learning explosion, 20 technical explosion, anger and blood explosion, 35 learning explosion. Awakening level.
Berserker, popularly known as "Red Eye"! After awakening, he will be the "Hell Blood Demon God"! You can suck the blood of the monster when you brush the map.,You can suck 170 points at a time.,See the old monster full of blood.,And it doesn't hurt the blue.,After level 35, you can brush any map alone.,The equipment is also a good match.,Spend 400,000 sets of blood howls are enough! >>>More