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This game has been updated recently on Steam.,It's running better.,But low-spec computers are stuck a lot.。 The resolution of your configuration should not be higher than 1024*768, and the details in the effect should be lowered.
I amd3200+ 7900gs 1G memory with 1024*768 model details high open shadows, etc., FPS is only 20+ when there are many people, no way, CPU is weak. The effect of this game is low and awkward to play, so upgrade the computer!
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No way!!!
Maybe your computer has been running an overconfigured game before!
If the memory and CPU usage is too high, or maybe your computer is poisoned!
1. Failure caused by anti-virus software.
Since the new version of KV, Kingsoft, and Rising have all added random monitoring of web pages, plug-ins, and emails, it undoubtedly increases the burden on the system. Solution: Basically, there is no reasonable way to deal with it, try to use the least monitoring service, or upgrade your hardware.
2. The driver is not certified, resulting in 100% CPU resource occupancy, and a large number of beta drivers are flooded on the Internet, resulting in a difficult to find the cause of the failure. Processing: Especially the graphics card driver is extraordinary, it is recommended to use Microsoft-certified or officially released drivers, and strictly check the model and version.
3. Caused by viruses and Trojan horses.
A large number of worms replicate rapidly within the system, resulting in a high CPU resource usage rate. Solution: Use a reliable antivirus software to thoroughly clean the system memory and local hard drive, and open the system settings software to check for abnormal startup programs.
Frequently update and upgrade anti-virus software and firewalls, strengthen anti-virus awareness, and grasp the correct anti-virus knowledge.
If I ruled out all of the above, then I don't know
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Valve released some DOD:S **and** shortly after the release of Half-Life 2, but the game's graphics did not satisfy players, and it felt like the game graphics were similar to Half-Life Source, which was very different from Halfe-Life 2's graphics. But then Gabe worked hard to improve the quality of the picture and added HDR (High Range Dynamic Rendering) to make DOD:
The S picture is finally approaching the level of Half-Life 2 and CS:S.
Although the overall graphics of the game can be said to be good, there is still a big gap between it and top first-person masterpieces such as DOOM 3 and Battlefield 2, and the system requirements are relatively high, making it difficult for it to become popular in China.
The game's sound effects and DOD don't change much, but there are still subtle changes, such as the MG42's sound feels more oppressive, and when you lie behind cover and listen to the sound of the MG42's machine gun gunfire and whistling bullets, you will definitely not be able to lift your head. And many people will prefer the M1 Garand rifle** back, and the sound of a bullet popping out is moving. The German army uses German in the game, which is more realistic, but it will be a disadvantage for most players who don't know German for empty socks.
DOD:S Although it inherits the classics of DOD,But there is no innovation,This is the same as the relationship between CS:S and CS,Valve is too conservative,Although it can maintain the inherent player base to a certain extent,But with Battlefield 2,Red Orchestra,The United States Army is a rising star than there is really no advantage,The scene is small,**Less,No vehicles,It's relatively difficult to get started,There is no fighting god in China**,The price is high when purchased through Steam,I personally feel that these factors make DOD:
It's hard to attract new players.
The details of the ** model in the source have been greatly strengthened since the day of victory, making the ** model more refined, especially MG42, which looks very realistic, and the surface has a metallic texture. However, some of them look short (e.g. M1) and some of them are too sleek (e.g. MP40). Some of the environmental details in the game are very well done, such as the text on the German poster on the broken wall is clearly visible, and the abandoned Tiger tank on the battlefield is also very detailed (unfortunately it can't be opened).
The water surface of the game is beautifully done, such as the beach where the Anzio Allied forces landed sparkling in the sun, alluding to the reflection of the buildings on the shore, and the church tower in the town is also a sniper's favorite, which is reminiscent of the scene of the sniper's sacrifice in "Saving Private Ryan". The light and shadow and other special effects are relatively simple, the game's muzzle flame can illuminate the surrounding environment, and when grenades and grenades are next to you**, your vision will be blurred, but many games nowadays have this setting, and there is nothing new about it.
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