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Luna's Pure Turn Mage-Wizard-Warlock's skills add points to the disadvantages of pure turn, less HP, the advantages of pure turn, and high attack.
Pure conversion is suitable for "five good" handsome guys and beautiful girls with "good computer, good network speed, good operation, good awareness, and good popularity".
Because I care about attack power.,Needless to say.,The basic attribute is full intelligence.。 Skill points: Killing monsters quickly is the most important thing. Because it's a pure rotation, the HP is less, and if you don't die, you'll die!
This match fits"The mind is full of attacks, group attacks. High damage, regardless of whether the individual lives or dies, and appropriate modifications can evolve other types"。
Mage period. Active.
The fireball technique is the main force of single practice, and it is also the main force of early upgrades, which is fully charged.
The gale sorcerer used to mend the knife, basically a fireball is immortal, and you are ok on the gale last time
Ice archery, this little bit, it's beautiful, when you really want to run, you can put a reduction in movement speed and watch the rp
Passive. Enchanted barrier is fully filled.
Auxiliary. ** Surgery topped up.
Smart workouts topped up.
Wizarding period. Active.
Poison a little bit.
Wind Blade is full.
Passive. The magic burst is full.
Auxiliary. Life conversion point is full.
Witchcraft points are full. Warlock period.
Active. The blizzard is full.
Flame Coil is full.
Freeze monsters can be frozen.
Stunned monsters can be stunned by lightning.
Reducing the attack speed of the monster can point atmospheric restraint.
The remaining points are free to distribute... The points of group killing are all out. :)
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It doesn't matter if it's pure or mixed.
It mostly depends on personal preference.
In fact, skills don't matter.
It's good to use it yourself.
PK is also not skill-dominant.
It's all about people.
If your hand speed is fast enough, your reaction is fast enough, and your consciousness is good enough
And yes. If only the human had turned to the monks.
Monks are super strong on their own.
My friend trained a monk and practiced to 50 without much effort.
And the PK is also super strong. Top invincible second man.
MP amplification and MP reply he clicked. But it's hard to say how.
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First of all. MP doesn't have to learn those two skills.
Secondly. You're done. Re-conversion. It's a high-output mage. But PK is very vegetable.
Let's wait for 3 turns and think about it. I think so.
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Let's practice again, and play only by walking the monk's way...Don't add that, waste SP
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LUNA June 12th 18:00 is an open file internal test.
From 19:00 to 21:00 on the 11th, you can enter the game and play for 2 hours, provided that your number has been activated.
I have previously opened a deleted closed beta, a deleted internal test, and a VIP test area that retains the right to delete files.
As for the mage's pure turn, it is recommended that you choose the elven mage 2 to the wizard, 3 to the magician, 4 to the magician and add full intelligence.
This output is quite powerful, leveling is fast, but it is also very weak, less blood, less defense, pk, if others know the lead, it must be seconded.
It is recommended that 5 turns or mix it up. But I personally think it's OK to make a pure turn.,The Taiwan server is already going to be out of 6 turns.,So 5 turns is not the ultimate career.,If you don't delete files,Upgrade fast and make money quickly is the king.,If you don't go to PK, you won't get it.。
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If the pure transfer mage answers correctly, it will be very painful in the later stage, so it is not recommended to turn pure.
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Looks like LUNA hasn't been booked yet. My message is the 12th inner book.
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If you turn the magic, you can turn to red, or ruling, and the red clothes want buff, invincibility, detection, chanting, or something.
The verdict is to further monk skills A single brush will be stronger Choose one of the two Red-clothed PK is good But if LZ is a monster, it's not as good as a monk Which potato is there in red-clothed A group skill Thunderbolt In this case, if it's a group brush, go red.
The magic crit of the single brush of the judgment can greatly increase Li Shu's life blessing, and when combined with armor, it can increase the magic explosion. The defense and attack are very strong, because you are 4 walking the magic guide, so you don't have to worry about the group attack upgrade.
As for adding skills, you have to wash a little bit to change your robe and point all the buff state skills, and you won't focus on adding physical attacks, and you will fill up the group attack of Demon Spire and Thunderbolt.
Verdict Needless to say, the three sticks of divine light +1 What justice also adds one Equipment also uses light armor to fill the buff If you wash the point, the key depends on what LZ 4 turns If you don't have a single brush skill, only the group attack point Then you don't need to add points If there are many group attack points, it is estimated that there should be no sp = You still have to wash the point (said a lot of nonsense), 4 turns is a skilled long hand fighting robe, don't point (provided that 5 turns away the ruling) point the fee sp is useless.
About necromancy, I feel like magic crits are not as high as the verdict, it's just that there are some special skills used to farm monsters = =
The key to the key is to see what LZ likes to turn? Monster farming or pk If it's a combination of them, turn to red, and there is a group in red.
If you swipe +pk with a single stroke, you will go to the ruling.
PS: As for the PK time, it depends on LZ's equipment and ability to control skills. Complete.
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Turn it how you like
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For the close of the reputation of the reference with careful examination of stupidity
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Check it out on the official Luna forums. I played this game a little bit.
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Upstairs the table is messy...
Well, we're playing mages. Generally speaking, it's pure turning
Turner. If you don't turn a warlock, you won't have a group attack.,The late leveling is very slow.。。 It's faster to form a team.
The monk is a mage in light armor, and the single attack is extremely high, but there is no one to team up.
As for the four turns. I've played private servers. Everyone recommends the conversion of bishops, that is, the transfer of bishops. But in fact ... It's really useless to level up invincible in that second.。。 Knowers' stoves. It's better to run for your life. If the landlord likes to output, it's better to turn the magician
Next, Qiang Qiang Five Turns Of course, the human mage is afraid of the undead who is exclusive to the human because the human mage is not as qualified as the elf... But elves can't turn necromancy
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I'm also a mage, and I'm still a mage, and I'm a fast leveler, and I have a lot of money
I'm like this+ It feels good and you can adjust it according to your individual situation.
Here's what I've sorted out so that + leveling doesn't bother me personally.
Mage, Wizard, Warlock, Magician.
1 Level 20 (Wizard Period).
Action Skills: Level 1 Gale Level 5 Fireball.
Active Support Skill: Level 1 Intelligent Chain.
46 sp points remaining.
20 Level 40 (Wizarding Period).
Active Skills: Level 1 Gale Skill Level 10 Fireball Skill Level 1 Poison Spell.
Active Support Skills: Level 2 Smart Forge Level 2 Sorcery Level 10 Life Transformation.
Passive Skill: Level 5 Magic Burst.
125 sp points remaining.
40 Level 75 (Warlock Period).
Action Skills: Level 1 Gale Level 11 Fireball Level 1 Poison Level 15 Lightning Stun Level 10 Fire Coil.
Category 10 blizzard.
Active Support Skills: Level 15 Life Conversion Level 4 Smart Forge Level 4 Sorcery Level 2 Nature Shield.
Passive Skills: Level 10 Magic Burst Level 15 Proficiency Robes.
187 sp points remaining.
The following is the order of adding points, which is very useful!
1 Level 20 (Wizard Period).
Smart Forge Level 1 Fireball Level 5.
Level 20 (Wizard Transition) 46 sp
Fireball Level 6, Smart Forge Level 2, Sorcery Level 2, Magic Burst Level 5, Poison Level 1, Life Conversion Level 7.
20 Level 40 (Wizarding Period).
Life Conversion Level 10 Fireball Level 10.
Level 40 (Beginner Stage) 125 sp
Fireball Level 11, Smart Forge Level 4, Sorcery Level 4, Magic Burst Level 10, Life Conversion Level 15, Lightning Stun Level 1.
Blizzard Level 1 Flame Coil Level 1 Level 2 Nature's Shield 2 Skilled Robes Poison Level 1.
40 Level 75 (Sorcerer's Period).
Blizzard Level 10 Fire Coil Level 10 Lightning Stun Level 15 Proficiency Robes.
There are four moves left that are not full.,These are all equal levels enough to make up for it slowly.,Roughly the order of skills is like this.,There are 187 sp left above the 75th level of the training path.。 (This is reserved for 4 turns).
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There is no problem with the addition of the first floor before the main 40. That's how it's usually added. It's a second to touch a normal monster.
The second sp point is precious. In order to save points, Flame Coil and Blizzard can only choose one or three turns without Blizzard because of the addition of Fire Entanglement.
Four turns added meteorite to replace Blizzard's position.
-Snowstorm. Summons a powerful blizzard to attack all enemies within 5m of the target, with a chance to freeze them.
Flame Coil. Attack all enemies within a radius with fire centered on you, giving them a chance to take additional continuous fire damage.
Meteorite summons meteorites, dealing damage to enemies within a certain distance of the target.
-Fire-based magic has burn damage, the damage value is higher than that of ice, if you want to output high, you need to point to the flame entanglement, if you want to have control, you need to point to the blizzard.
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First of all, this addition is a branch line in the pure turn.,There's no blizzard because you already have a group attack skill.,It's good to add points in terms of 4 turns.。 But when it comes to the 5th turn, there will be problems... Generally speaking, the 5th turn pure mage will choose the cardinal (with invincibility and the ability to increase the HP limit), and this SP is very tight.
Flame Coil is recommended to be discarded, Magic Barrier is discarded, and Blizzard is recommended for group attack skills to be increased to 15 points.
If we continue to turn purely, that is, to turn to destruction, this addition is about the same.
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The damage of the fire system is higher, and if you add a blizzard, you will not have the skills to learn in the later stage.
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In terms of initial attributes:
Human: Strength 40 Agility 35 Stamina 55 Intelligence 65 Spirit 70 Elf: Strength 35 Agility 40 Stamina 45 Intelligence 70 Spirit 75 Of course, FS is generally all-wise (there are also a mixture of wisdom and essence, but most of them are all-wise, MS is counted separately) from the occupation point of view:
Humans can wear light armor from the beginning of the third turn of special occupation monks, and after improving their defense, they can be single-brushed in many places, while elves can't wear it.
In most cases, FS will choose humans, while MS will choose elves, because in the race class, humans are more offensive and elves are more supplemental.
So if you choose a career that doesn't involve race, I don't think the difference between the two is really too big.
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The Terrans are more focused on strength and blood. Elves tend to be sensitive and intelligent. The attack is a bit higher than the elves. And it's a little higher. Humans are a little more bloody. The growth of wisdom is good.
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Level 75 Cochis's Outfit Crafted from Silk.
It's also the same as pure white, and it's a random attribute made by hand.
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