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Guardian of the Earth is easy to do
Trestan's Staff of Thorns dps well, something that cat D uses.
In fact, the ** of small D is not so difficult to find.
Anyway, the account dropped by the viper mob is very good, and it is easy to start.
The boss of the old 1 of the sea mountain is also simple.,Wild.。。 Very good**.
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Guardian of the Earth.
This is defensive**, and if you're already very durable, you can choose DPS** to increase aggro gain.
And then there's the Viper's wand defense.
And then there's the wild of Seamount 2.
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In the past, the bear frantically brushed his teeth and prestige, and bought **, not just for the earth. The 500ac is not covered, accurate, and it still has an effect on the bears in the early stage. The first is not necessarily good, and the xt rod is not a t-rod.
When it comes to the brand level, the AC is high, and you can change the brand.
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Guardian of the Earth.
Armor 500 defense 27
Precision 24 Attack Strength 712
Increases armor by a factor of 4, 500x4Armor is an important stat for Bear T.
Personally, I've been using this for T, Trastan's Staff of Thorns output.
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It must be the Guardian of the Earth to be used as a t. Plus Resistant Defense, these are the basic attributes of T, although Trastan's Staff of Thorns increases agility, but it is more about improving the DPS of Leopard D than Bear T's dodge. If you have both of these staffs, use the earth.
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Both are good. It mainly depends on the attributes of their +. Of course, high resistance is preferred, if it is the same, it depends on how much strength or + how much attack strength!
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Anti-monster words Guardian of the Earth good.
If you're well-equipped, don't worry about not being able to resist, and want to add some output, use Trastan's Staff of Thorns.
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Guardian of the Earth.
500 armor can be changed to bear can add a lot of bonuses, and it is definitely an MT choice.
Trastan's Staff of Thorns.
Use the output, and I'll use that output too.
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Obviously, the guardian of the earth, if the staff dropped by the poisonous snake mob or the sea mountain mob in the back, it can be replaced, and the others are generally ignored! ~~
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Earth Staff, don't think about it.
The octopus rod is output.
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Guardian of the Earth: Thank you dt and nice gear.
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Disintegration Staff Only.
Two-handed staff.
131 to 309 Damage Speed.
Damage per second. 75 stamina.
50 Intelligence.
Durability 145 145
Level 70 required
Equip: Increase spell crit level by 75.
Equipment: Increases the damage dealt by all spells and magic effects and ** effects, up to a maximum of 325 points.
Uses: Applies a psychic protective force field to allied targets within a 30 yard radius of them, making them immune to Stun, Silence, and Confusion.
Equipment: Increases attack power by 1459 in Cheetah, Bear, Giant Bear and Wildbeast form.
But you can't bring out a copy, it's useless.
Seamounts new staff.
Wild Pillars Pick up bindings.
Two-handed staff.
550 Armor.
136 to 293 Damage Speed.
Damage per second. 96 stamina.
47 Strength.
Durability 120 120
Level 70 required
Equipment: Increases attack power by 1059 in Cheetah, Bear, Giant Bear, and Wildbeast forms.
JJC's Staff of the Avenging Gladiator.
Pick up the bindings of the two-handed staff.
163 - 358 Damage Speed.
Damage per second. 62 stamina.
46 Strength.
Durability 120 120
Level 70 required
Equip: Increased crit level by 46.
Equip: Increases your Tenacity Level by 33.
Equip: Increase hit level by 22.
Equipment: Increases attack power by 1110 in Cheetah, Bear, Giant Bear, and Wildbeast form.
To be honest, the seamount's is more than 30 more resistant than JJC's, what's the use of 22 hits?
The 46 crit level makes up for the 30 resistance.
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If you want to do TK, it is recommended to use Wild Pillars.
Because it has the effect of 500 armor
You become a bear and you have 2000 armor
There is also 96 stamina very bt
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1100+ offensive staff for brand change.
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Go play more Warcraft Arsenal.
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If your defense skills can, which one of the viper mobs drops is also very good, and it's not bad to change the new brand, mainly because the bear t only needs 415 defense, and the rest depends on your own choice. Dodge the amount of blood.
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Guardian of the Earth, but requires prestige.
Just use Trastan's Thorn Staff first.
Zam's Primal Staff of Fury.
It's also good.
As for the king of the forest, it is not recommended, you need 150 brand, it is better to go and get the staff of SW.
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When did you get this gear? Level 70, right? Just bring agility and high on the line.
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Survival Staff: The staff dropped by the Viper Mob, which seems to be called Primordial Rage or something. Add a lot of evasion, and armor.
Staff of Hatred: The staff dropped by the Sunwell Twins plus Armor Piercing, and the staff worshiped by the Expeditionary Force plus precision.
DPS Staff: Twin Sticks and Brand Sticks.
I don't recommend the staff of Haishan old 2, and I don't understand that a t5 staff that is dropped does not add the agility that small d needs most.
Combined with your actual situation, if the equipment is poor, choose the survival battle, and if survival is not a problem, choose the Hate Staff.
The watchtower master was elected.
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If you consider both accessibility and attributes.
The brand staff is really good, and the DPS is relatively high.
The staff attributes of Haishan Lao 2 are more comprehensive, and the shape is also good-looking.
Sunwell SW old 4,The twin bosses are also very good.,I forgot the specific name.。
BT Old 1's Barren J and SW Mob's Demon Spine Spear are both relatively new XD staffs, and the high agility values are quite practical for XD T.
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Now bear T's armor has been weakened, agility can also add dodge, the best wild d** is the ancient instinct pillar dropped by the old 4 of the sunwell, and bear t carries the monster cat d to fight the monster is very good.
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Haishan Lao 2, that one I personally think is the best, the brand is fork-like, it's too ugly, and it doesn't add armor.
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T outfit is ancient instinct, produced by Haishan 2.
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The long handle** can also be said to be a staff.
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Chapter 150 is changed to level 141** and make it.
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Gilded silver cloak.
Pick the binding. Back cloth armor.
385 Armor.
30 stamina.
Level 70 required
Equip: Increase Defense Level by 24.
Trastan Evil Hoof drops.
Moros's lucky pocket watch.
Pick the binding. Sole.
Accessories require level 70
Equip: Increases your Dodge Level by 38.
Use: Increases your dodge level by 300 for 10 seconds.
Boss No. 2 Morros.
Trastan's Staff of Thorns.
Pick the binding. Sole.
Two-handed staff.
132 to 271 Damage Speed.
Damage per second. 38 Strength.
37 Agility.
48 Stamina.
Durability 120 120
Level 70 required
Equip: Increase hit level by 25.
Equipment: Increases attack power by 829 in Cheetah, Bear, Giant Bear, and Wildbeast form.
Trestan Evil Hoof.
Sherman Ring.
Pick the binding. Sole.
Finger 223 Armor.
36 Endurance.
Level 70 required
Equip: Increase Defense Level by 23.
Shadow of Elam. KLZ graduation ring.
The Violet Emblem of the Patron.
Pick the binding. Sole.
Finger 392 armor.
37 Stamina.
Equipment: Increase Defense Level by 19.
The head and hands of T4 are not attached, and you can change a lot of equipment fairly, and the level is higher than that of KLZ.
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Your guild. That's nice. Go play more and search it.,I can't give you a post on the specific equipment I work in the company.,If you have a fan.,Please give it to him.。
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1.It doesn't matter which force sensitivity resistance 3 attributes are high, which one is used, **Proficiency and**Seconds are completely useless to XD, oh After level 60, most of the tasks that are suitable for wild D are two-handed staffs.
2.I'm XD from BL, oh, I'm doing this task.
I've always used green** It's pretty much the same for upgrades, because those blue, purple** are mostly in special effects, and it's useless for xd Level 40+ has a Warden Staff World drop.
For more details, I have a link in the fourth article below, which is very detailed.
3.When upgrading, double gathering is good, and it can be self-sufficient, and it is generally 2 out of 3 in extraction, mining, and peeling
After 70, if you want to make equipment for yourself, then peel the skin and make the skin, in addition, the mining of medicine, alchemy, mining, gems are also good, if the g is enough, the double production major is very good.
4.Talent questions recommend taking a look at this post.
This is written for leveling xd novices, with each stage of talent + law and detailed explanations, and each stage ** out of the right equipment hehe
Mainly the bear-changing seals, leopards, traveling forms, and the trees behind the quails and flying forms.
Level 10 bear. Level 14 seals.
Level 20 Leopard.
Level 30 travel form.
Level 40 becomes a giant bear.
Level 68 can change the speed of the bird by doing the task, and the level 70 task can become the speed bird by 280%.
Owls and Treants are talented.
PS: Does XD need an off-hand? No, you don't need it. Yes, yes.
Anyway, I haven't been able to practice with a double dagger until the back of my xd, so I've forgotten about it.
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1: Wild D has its own dedicated **. With the exception of the Earthguardian's hammer, most of them are two-handed staffs. It mainly depends on whether there is a transformation and strong attribute in the end.
2: There was nothing special to the wild in the early days. Can't even get a decent thing.
At the end of the Wailing Cave, the boss drops a staff, which seems to be called the Root of Life. I wanted to recommend the Crescent Moon Staff, but it was given by the Tribal Mission. Can be used up to level 34 to remove the blood color change (forgot what it was called).
3: Because a lot of equipment can be made by yourself in the later stage of wild d, peeling and leather making are preferred. Of course, if you have the money, you can wash the skin and buy it from the auction house.
Practice engineering or jewelry processing. The project can make very NB leather armor heads, and jewelry processing also has strong jewelry. Of course, it's all pick-up binding.
4: Yes, it can be washed anyway. Use which one is suitable for leveling, and wash it as needed when the level is full. It doesn't cost much g.
5: Wild D does not have a dedicated transformation. In other words, the wild D can be changed by the other two lines.
Level 10 bear. Mission Level 14: Seals. Mission Level 20: Cheetah. Learn directly.
Level 30 travel form. Direct Level 40: Giant Bear. Learn directly.
Level 68: Flying (Birdie). Learn directly.
Level 70: Swift Flight, or Flying (Big Bird). Huge long quests.
Restore Proprietary: Vegetative Balance Proprietary: Quail.
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1.In the early stage, there was nothing suitable for wild d**, but it was about level 30, and there was a magic battle that increased strength, endurance and attack strength. In the future, most of the wild D will accompany this kind of XD special law battle.
2.Look at the attribute fall,If there is a plug-in,The easiest way is to look at the item level,Of course, it depends on what you're for.,Defense and dps output ** are slightly different.。
3.It is advisable to double harvest before 70, especially mining, which is very profitable. After 70, you should already know a lot about the game, choose your favorite major.
4.Don't get it?
Level 14 to become a Dolphin, level 20 to become a Leopard, level 30 to change to Traveling Form, level 40 to become a Giant Bear, level 68 to become a bird, level 70 to do a mission to become a big bird. In addition, talents are added to the Owl Beast and Treant.
6.The deputy of any profession doesn't need to learn, just take it.
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1.Staff or two-handed hammer Attack strength and agility The more you add, the betterThe requirements for ** in the early stage of wild d are not very high, green and blue, as long as they are strong in attack, because wild d is in the form of cheetahs to fight the enemy.
3.In the early stage, peeling and making skin can be washed into alchemy 4Wild talent is the main point, the wild inside can be messed up, and you can wash it with g, and I agree with 5
Bear10 Cheetah20+ Dolphin10+ Traveling Form30 Big Bird68 Owl (Nature's Talent), Big Tree (**).
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d as long as the property. Staff of Wild Fury, Guardian of the Earth. Professionally depending on what you like. Talent go online to find a classic. Ten level bears, sixteen sea lions, twenty leopards, thirty travel forms, and can also turn into a beast or a tree of life when the talent is pointed.
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1.After 60, there are many staff and two-handed hammers that specialize in + wild skills;
To restore balance, use a staff or a one-handed hammer dagger.
2.There are more staff and two-handed hammers for leveling.
5.Level 10 Bear, 16 Aquatic, 20 Cheetah, 30 Travel, 40 Giant Bear (Aquatic, Cheetah is a long time ago, the level is not the same).
You can't use an off-hand**, you can only equip it with an off-hand.
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