5 agility or 25 crit level, which is the most beneficial for the hunter

Updated on Game 2024-05-04
4 answers
  1. Anonymous users2024-02-09

    Level 85 Critical Hit = 1% Critical Hit, and Agility increases Critical Hit as well as AP, so for ease of calculation, we need to convert Agility and Critical Hit into the same variable. 1% Critical Hit per 53 Min; 1 point agility and 2 points of remote AP; 14ap=1dps。Critical Hit to AP Conversion:

    1% more crit, the base dps remains the same, and crit hits become 16%.

    Damage per second dps increased by 150*[(.]

    Equivalent AP: Agility to AP Conversion: Since Agility adds both ranged AP and critical hits.

    Assuming +x agility, ranged AP+2x, critical +x 5300 DPS per second is more.

    150+2x/14)*[

    After simplification, we can see that the relationship between increased dps and agile is a quadratic function.

    Therefore, there is a statement that is converted into equivalent AP as mentioned at the beginning, and the following two representative values are brought in:

    1) x = 1dps increased.

    Equivalent ap: 0 2075 x 14=

    2)x=53

    DPS has increased.

    Equivalent to 1 point of agility plus ap:

    It can be seen that the two results are very close, so we can know that the equivalent AP of 1 point agile is about the same.

    So it can be seen that 5 agility = about 15 dps, and 25 critical hits is about 3 or so dps.

    In summary, 5 Agility >> 25 Crit Level.

  2. Anonymous users2024-02-08

    If you want to dwell on this here, unless you're a professional gamer, or at least a player who wants to grab the first kill on the server, it's really unnecessary. First of all, a piece of equipment is hundreds of agility, and 5 points really doesn't make a big difference, and secondly, critical hits don't mean that 50% is two explosions. So after the hit reaches the standard, it is inserted according to the color of the gem, which is enough for the average player.

    You can test the current DPS yourself, it's best to go to the gold group or find your server's high play to clean the stakes, if the numbers are ideal, it means that the attack is enough, then pile up critical hits. If the dps is stressed, then heap agile.

    If you have to do the math, you can only go to NGA to find a calculator.

  3. Anonymous users2024-02-07

    This is generally better than 5 min.,25 crit that's a face.,Luck is a crit.,Luck doesn't want a book to go down without a crit.,If you want to stabilize the damage or 5 min.,If you bet on luck, it's 25 crit.。 Also,5 Min and 25 crit are not an order of magnitude at all.,Suppose you don't have any equipment on your LR.,Just give these 2 options.,I feel like it's still 25 crit good.,At least look at the big value.,When you're equipped with LR,,It's really not bad for these 5 Min and 25 crit.,It's pointless to get entangled in this value.,There's no need to discuss anything less than 50.。

  4. Anonymous users2024-02-06

    1. The equipment that adds agility is good, 1 agility directly adds 2AP and 1/52 crit to the hunter (60 hunters 52 agility and 1 crit), that is, 1dps 7 Min 14 ranged attack strength, 52 Min 1 crit.

    2. Survival hunters choose bull hunters, and shooting hunters choose troll hunters;

    3. Before level 60, add the Beastmaster first, fill up and then shoot.

    Beast mastery. Talent.

    point) endurance training.

    Dot. Increases your pet's health by 15%.

    Strengthens Eagle Protection.

    Dot. When Eagle Guardian is active, all normal ranged attacks have a 2% chance to increase your ranged attack speed by 30% for 8 seconds. Thick skin.

    Dot. Increases your pet's armor by 30% and unleashes rage.

    Dot. Increases the damage dealt by your pets by 15% ferocity.

    Dot. Increases the chance of your pet to hit a critical hit.

    Fortify ** pets.

    Dot. Gives your ** Pet Spell a 50% chance to dispel 1 curse, disease, magic, or poison effect from your pet every 5 seconds. Stress.

    Dot. Command your pet to coerce the next time it hits an enemy, dealing a large amount of threat and stunning the target for 3 seconds. Soul connection.

    Dot. When your pet is activated, both you and your pet will revert every 10 seconds.

    health. Frenzy.

    Dot. Gives your pet a 100% chance to gain a 30% increase in Attack Speed after dealing a critical blow to an enemy for 8 seconds. Wild rage.

    Dot. Causes the pet to go berserk, increasing damage to the target by 100% for 15 seconds. In this state, the pet will not have any fear or pity and cannot stop unless killed.

    Shoot. Talent.

    point) intensified ** shooting.

    Dot. Make your ** shot there.

    chance to stun the target for 3 seconds. Efficiency.

    Dot. Causes you to spend less mana to cast Shot and Spike skills.

    Deadly shooting. Dot. Increases your ranged** chance of dealing a critical hit by 5% by aiming and firing.

    Dot. Aim and shoot at the target, increasing ranged damage by 70. Eagle Eye.

    Dot. Extends the range of your ranged**.

    Yard. Lethal shots.

    Dot. Increases your ranged** critical damage by 30%.

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