Is there a King of Fighters 97 Ultimate Technique Book???

Updated on Game 2024-05-27
28 answers
  1. Anonymous users2024-02-11

    It's really fine, and when it was popular in the last century, there was that kind of magazine with a trick table, with pictures, and it was quite thick. Now I don't know where to find it.,You go to the 97 bar and ask.,I'm also super fun-loving.,To sum up a truth.,Those bells and whistles that can rarely be used when fighting against a master.,Often end up with a punch and a kick.。

  2. Anonymous users2024-02-10

    Let's go to the Heaven Forum The original Black Hole of the King of Fighters I think it's enough for you to learn for a few years I've seen it all the way.

  3. Anonymous users2024-02-09

    Are you saying that Dongzhang is only oversized when the person hasn't fallen off yet? I haven't used the keyboard to pick it up, but you can send a big move to connect the next hind leg with 4 lower hind legs to stun that person, and his remaining blood can be killed with one move. The one you said.

    You may not be able to connect with the keyboard!!

  4. Anonymous users2024-02-08

    Absolutely. Each character has a different way of appearing.

  5. Anonymous users2024-02-07

    Yes, you can install the same as the chicken, for example, 8 gods will press.

    Left-down, right-down, left-handed, and the trick comes out.

    You're used to it, it's about 4 years like playing class.

  6. Anonymous users2024-02-06

    Find a King of Fighters 97's moves, and you'll have them all.

    Small tricks, nirvana.

  7. Anonymous users2024-02-05

    The man who made the whirlwind? Tojo?

    You said it"Twin whirlwinds"Appears to be a potential super nirvana unique to 2002.

    97 no.

  8. Anonymous users2024-02-04

    There's a table in your emulator's storage file.

    Specially taught you how to make moves.

    It's all (except for ghost steps or something).

    See for yourself how good it is.

  9. Anonymous users2024-02-03

    Dongzhang, press the punch (j and k) after the groove comes out, and press it again.

  10. Anonymous users2024-02-02

    When the energy is full, the juk is pressed together and the energy is exploded.

    After exploding, the big skill is the ultimate skill.

  11. Anonymous users2024-02-01

    First of all, you need to know a concept --- judgment offset.

    Many of the magical super combos in KOF97 are achieved by decision offset. That is, you can't attack directly after the opponent is knocked away, but you can continue to chase after a normal move.

    For example, Terry's infinite connection is offset by the following light punches or heavy punches, which can be done specifically:

    B can be infinitely connected, while D can't, because the time for heavy legs is too slow, and B can be simplified to +B, which can be sent as a +a after the shot, and then +B at the moment of punching, so that it becomes +A and +B. This trick is not easy to pick up after popping beans, and after 2 times, it is knocked too high and too far, but you can pick up B, and you don't need to offset it.

    Grass shaving (this word is pronounced.)"Shaved"It's the knife that mows the lawn) Jing's seventy-five style change to think of infinite even is generally offset with a light fist, and I am not very accurate about the specific rhythm, but I can connect to the faint with the light seventy-five style. The specific method is +a, +b for unlimited use. The effect of this connection is +a, b

    Terry's combo is the most basic, and the higher combo should be represented by Ryuji Yamazaki's infinite light leg with B, which is offset by A,D (D is the cancel key), which is more difficult.

    The move of the Great Snake Pheasant is also offset, and the function of the combo is B+B, A, A (Slow Hair), A (Instant) + A. The game crashes directly after the success of the launch. If you practice this trick well, then you will not be far from the master.

    Most of the fake combos you mentioned are true, because eyesight, floating, and judgment cancellation are often used in many places, so it's not surprising that there are so many strange combos.

  12. Anonymous users2024-01-31

    The Grass Pheasant Jingliu Fist has the most continuous skills, and the special move is followed by the special move to form a super special move or a gorgeous continuous move.

  13. Anonymous users2024-01-30

    Yagami and Kusachi, when using Kototsuki Yang and Kototsuki Yin, if they don't touch their opponents at all, they will slide forward by inertia.

  14. Anonymous users2024-01-29

    I don't understand what you're talking about....The only thing I could think of was Yagami's sideways. Nothing else runs fast and can't stop, like inertia....

    But there is indeed inertia in jumping forward when running

  15. Anonymous users2024-01-28

    Running and running. The direction is suddenly backwards.

  16. Anonymous users2024-01-27

    8 is the station C before the AA can be connected, the more classic is to jump D station C before the AA to pick up the eight childish girls or 3 sunflower 2 that combo or the bottom A to receive the thunder light fist is good, if there are beans, you can also use the big thunder light to cancel the thunder light fist of the move.

    Let's say that the two are not easy to see.

    Ralph's Back D (Ralph Kick) If the opponent is paused in the corner, he can pick up the horse gun and go wild, and Leanna's back forward B hits and immediately catches the front D front A

    A light fist, B light foot, C heavy fist, D heavy kick.

  17. Anonymous users2024-01-26

    The two you mentioned are eye-charging skills, and they need to be very accurate in the rhythm of time, and the reason is the same as the light foot receiving station C of the grass shaved Jing.

  18. Anonymous users2024-01-25

    Yagami's "light" and "heavy" eye-charging skills pay attention to the sense of rhythm, and then take the heavy punch after the light fist is hard and straight, not the faster the better, the same is true for the second order.

  19. Anonymous users2024-01-24

    1 The second time of the two sunflowers of the eight gods must come out at the latest, and if it is early, it will not be able to catch it.

    2 monkey drill, you only know the back and front feet, you can also go down the feet, down (charge) on the feet, the monkey will fly very high, hold down the feet and will drill out.

    3 crazy 7 even big you first master this, close to the front and back d front and back c, this is proficient in front of the addition of a little eyeball.

  20. Anonymous users2024-01-23

    After reading your question, it is really ......

  21. Anonymous users2024-01-22

    Beating a monkey is mainly to suppress and get him in a cornerOverwhelmed him.

    As for the inner gate you mentioned, it was a good time for people to grasp it. Also, don't fight with others for too long, what do you want to do, people know it, how can they not catch you?

  22. Anonymous users2024-01-21

    1.The difference between a small jump and a big jump is the time to enter an upward instruction. When using the joystick, the small jump is to quickly push up and then return to the center, and the command to return to the center on the keyboard is omitted, that is, press 9 and release it immediately, the faster it is released, the lower the jump.

    2.There are two types of grass shaved backs, one is a small jump back, and the other is a big jump back. The key to the small jump back is to trick the opponent into a squatting position, for example, use 2b or 2a to trick the opponent into squatting, the distance is one or two positions, and the small jump back is established at this time.

    Because if the opponent does not crouch, it is impossible for the small jump to pass the opponent. The other is a big jump back, which is relatively simple, and the method is also very easy, first a small jump C is close to the opponent, and after the opponent defends C, then a big jump C, it must be a back.

    3.The biggest advantage of Dongzhang's 6C is that it cannot be dismantled. Although Dongzhang's 6D is also an ordinary throw, it can be dismantled if the opponent reacts quickly, and 6C can definitely not be dismantled.

    As for the number of 6c hits, the key is not whether the opponent presses wildly, but whether you have more keystrokes than the opponent, if you have more keystrokes than the opponent, you can hit 8 times (except for the computer, of course, if you have a hand speed that exceeds the computer, then you are superhuman).

  23. Anonymous users2024-01-20

    1: Use a small jump for the first jump, and use a normal jump for the second jump.

    2: Diagonally above the enemy.

    3: Press hard

  24. Anonymous users2024-01-19

    1. Tap.

    2. You need to test it yourself, and it is recommended that JD JC Naluoluo.

    C is a fist.

  25. Anonymous users2024-01-18

    The big oni you are talking about should be 1 Yagami . 2, the king of fire, grass shaving, 3, long legs, Erjietang red pill, yes, let's tell you something practical, I won't tell you what ABC is, I look at the ground like that, I am tired of 1 light foot, light fist, light fist before standing, catch the sunflower, or it is quite practical, especially when Yagami is against Yagami, because when Yagami jumps heavily, it is a missed move, and he can be broken with this trick, but it is not easy to even Anyway, I practiced for a long time when I practiced! The main thing is the rhythm.

    Ghost steps are not practical or anything When you fight with a master, it is almost rare to be caught by you 2 grass shaving, I don't use it much, I am not very familiar with it, it is basically a light fist and light foot or something, even killing. What I want to say is that buddy has an infinite connection, and I'm ashamed to say that the infinite connection, I've died twice in a row, and I forgot about it.

    3 Erjietang Red Pill under the light foot, light foot, light foot must kill Sometimes 3 When it is good, 4 are 2 light feet are the most sure because of the distance.

    Very practical moves, which must be mastered in the fight, hehe.

  26. Anonymous users2024-01-17

    Hehe! The big ghost you're talking about is Yagami-an? If yes, this is the most complete move table for these 3 people, I also like this game very much, I like and are the best at using these 3 people, I hope the one left can help you!

    I mean what you call WSAD, respectively

    And ABCD means that you set the small fist j calf k heavy punch l heavy leg m key.

    Yagami-an: Shadow Dance, Dream Bomb: +a+a

    Exterior: Axe Boom: Death: +b

    Formula: Lily Fold (Jumping) +b

    Hyakshi: Ghost Burning: A or C

    212 Style: B or D

    Sunflower: A or C (can be input three times in a row) Dust: (close-up) A or C

    Hundred Eight Style: A or C

    Forbidden Thousand Two Hundred and Eleven: Eight Childish Girls: A or C

    Libaibachi Eight Wine Glasses: A or C

    Grass Pheasant Kyo Exotic Style: Boom Axe: +b

    Outside: Naroku: (Jumping) +c

    Eighty-Eight: +d

    Hyakshi: Ghost Burning: A or C

    Seven Hundred and Seven: B or D

    212 Style: B or D

    Seventy-five modifiers: b+b or d+d

    One Hundred and Fourteen Style: A

    One Hundred and Twenty-Eight, Nine Wounds: A or C in the Wild Biting Action

    One hundred and twenty-seven styles, eight strokes: A or C in the barren bite action, A or C in the nine wounds action, Nanase: The barren bite B or D in the nine wounds action

    Exterior style masonry wearing: Wild bite A or C in the Eight Gong action

    One Hundred and Fifteen Formulas: C

    401 Style: Chant of Sin: A or C in the bite action

    402 Punishment Chant: A or C in the action of Chant of Sin

    Nine hundred and ten style crane picking (foreign style + tiger and dragon shooting): A or C in the hundred and eight style of the big snake pheasant: A or C

    Final Battle Omni: A or C

    Nikaido Red Pill.

    Spin Knee Drop: (Airdrop) +C or D other than that

    Jack's Knife Kick: +b

    Flying Technique: (Jumping) +d

    Lei Renquan: A or C

    Aerial Thunder Fist: (Jumping) A or C

    Vacuum sheet foal: A or C

    Super Lightning Kick: B or D

    Juheji: b or d

    Reactionary trichotomy: b or d

    Red Pill Cast: (close-up) A or C

    Thunder Light Fist: A or C

    Big Generator: (close-up) A or C That's what you said about choking people and discharging.

  27. Anonymous users2024-01-16

    Big ghost? Long legs? Are you talking about Yagami-an and Nikaido Red Pill? What you're saying is too vague to know who you're talking about? As for the Fire King, there are many ways to play, but I'll talk about the most commonly used combo skills:

    c+5c+624d

    B+5C+426DD+Kill.

    c+5c+426dd+nirvana (a little more difficult than above).

  28. Anonymous users2024-01-15

    Combos, Terry is very simple, and if you pinch your feet, you can connect almost infinitely.

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