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The quest calls for the collection of the following items:
10 King Soul Stones.
Resentful Soul Stones: 8.
2 Vengeful Soul Stones.
Note: The above items have a certain chance to be obtained after receiving the quest in the Dark Thunder Ruins. (That is, the quest drops, and you have to accept the quest to drop!) )
3. Go to the West Coast Sharan to get the quest called [Transfer--Devil May Cry (Soulbringer) 3], and the return visit is successful.
KR version%26 8212; Soul Briger Career Transition Quest Strategy.
Find a Hair Mentor. Then go and fight the zombie picture explosion quest props. The 3 types are white and red bosses.
Daily version%26 8212; Soul Briger Career Transition Quest Strategy.
1. After level 18, take the name [%26 12540; 1] and then go to Xicheng to talk to Xia Lan).
2. In Charan) here is named [%26 12540; 2].
Collect the following items.
3. After collecting, go back to Xia Lan) and pick up the name [%26 12540; 3] task, and then go back to talk to the conversation to complete the transfer.
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What is the difficulty of playing.
The lights are different for different levels of difficulty.
Ordinary lights are not extinguished.
If you get stabbed, you should catch it too late.
Try to catch it early.
Just let the protagonist fly flat.
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I don't know what you're talking about, and I don't know what tasks you're talking about. You can add questions.
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You mean the "Demon Gate" level.
5.Fight off several puppet demons in the Opera Square and enter the warehouse from the top right corner of the map.
6.In the warehouse, you can get a Golden Magic Stone by jumping on the wall on the first floor, and you need to defeat the Golem Demon on the second floor to remove the red barrier.
7.When you come to the church, you get a magic guide "Demon Relic", which gives Nero the ability to grasp, as long as you stand on the magic circle, aim at the magic ball and use the demon's hand to instantly fly to the opposite side.
8.You'll need to use your grappling abilities all the way to the port control room, where you'll have to hit the Seal Trap continuously to disarm the Blue Enchantment.
9.When fighting the Fire Demon Berel, it is recommended to use the Demon Hand to fly to its side and launch a series of attacks, which can be dealt with several times in a row.
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I guess I walked into a hall and didn't come out, didn't I?
From the moment you enter the hall, go downstairs and enter the hall directly opposite there are chairs with a glowing pillar standing in front of it, grab it with your hand at the pillar, you can get the props, and then you can "fly" to the second floor.
Specifically: After getting the prop, an object on the ground begins to glow and rotate, standing on it, Nero's hand begins to glow, at this time press and hold the space, and then press your hand, and you will go up to the 2nd floor.
If it's not stuck here, please describe it as **!!
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Youku has a video strategy on it!
I went to see everything and understood.
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There is no need for a double jump. The double jump is entirely on the safe side.
Make sure that the elongated ghost hand is long enough, this is a must, but the extra level should be completely sufficient, and you can pass it without adding it for a week.
Play method 1: Wait for the monsters to gather together, and then jump to the highest point (it's best not to double jump, use the double jump to ensure that there is another chance to jump, and the jump is too high and the ghost hand is not long enough and meaningless), lock +l to catch up, and then immediately press l to catch and throw, l after the completion of the catch and throw quickly (in fact, it doesn't need to be too fast) in the lock + l catch up all the time, press fast enough 5 times is more than enough, if the speed is not enough, you can hold down the space bar during the l grab and throw at any time ready to press l again.
Playing Method 2: It is suitable for players with surprisingly slow hand speeds, but this difficulty is greater than that of Playing Style 1. Learn the enemy step.,Go to the corner and gather the monsters.,"Lock +L" pull up and smash it down in "L" (if you can't do this step then let's delete the game.,ACT is not for you),At this time, if the reaction is too slow to cause you to no longer "lock +L", then wait for Nero to fall.,Instantly press the jump when you touch the monster below to use the monster stepping on the monster (don't consume a double jump.,You can jump all the way without landing),And then continue to "lock +L".
Both of these plays are extremely simple and workable, if the landlord can't do it, he can only find the reason in himself.
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This is actually very simple.,First jump up and press lock +l.,Grab it and then press L.,You can drop the monster down.。 The landlord may be a little panicked.,The space bar is not put down.,In this way, you will only catch the monster and won't throw it down.。
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If you press the K jump button a little harder, you will jump very high, and then jump again to become a double jump. Then press space+l to grab, and then press l to throw. Just keep repeating it. If not, it's your problem.
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That's how I lived, I didn't use a double jump, I first used a big top pick, picked up a monster, and then caught it in the air. Then consecutive spaces l, l will do. Be careful, be sure to aim at it. Press. Otherwise, it will be easy to fall, and it will be easier to use this method in the double jump.
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Oops, no. My brother is a Devil May Cry master, and he told me: use the top pick to pick up and then jump up, space + l
This level is to kill the woman, and then grab the bag and send it back to the printing house to complete the task. There are a few things to pay attention to: 1. Don't blow up her car before the plane lands, or the plane will fly away directly if it doesn't land, so the mission will fail. >>>More
Cold as ice, like two people
Solid as gold, silent as a cicada >>>More
Olajuwon's second championship teammates include: Rafael Bellman, Timothy Bellman, Robert Martin, James Bellman, William Bellman, William Raphael, William James, John Martin, William Robert, James Martin, John Raphael, John James, John Bellman, John Bellman, John Bellman, John Bellman. Raphael, John Bellman James, John Bellman Bellman. They were both Olajuwon's second championship teammates, and they both contributed their skills and passion to Olajuwon to win Olajuwon's second championship.
Let's use 360 Security Guard. I can revise the homepage which was tampered with by it.
The most important thing is a genius, with an IQ of at least 150, and through the guidance of famous teachers or self-study and reading a large number of books, it is possible to catch up with its wisdom, coupled with the vision of ordinary people and strong luck and current situation. With these five points, there is a certain chance that he will be called the second Zhuge Kongming in his lifetime.