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It is not a good choice to go completely with a knife flow, and it is enough to have one such equipment as artillery frenzy. The captain was not exactly late. Again, the essence lies in the water and the timing of the triple.
If you are loaded, it is recommended to add ashes in the initial phase.,The phase is to stack attacks.,That is, in order to splash a little more damage with one knife.。 And the ashes add good attributes and add blue, as a backhand ganker, the ashes give endurance. The captain has a good fighting ability in the early stage, so there is no need to keep busy with the farm.
After that, there are more equipment options.,If you need to punch the face, then bkb.,If it's gank rhythm, then the hidden knife is a good choice.。 In short, a few big things: the dragon heart cannon attack I think as long as it is not finished, as long as there is money, it will still be released, and the selectivity lies in the medium term.
If you add points, if you are 311 in the early stage and play very strongly, then the main 1 and 2 will be 2, and if you are pressed by the opponent's long-handed hero, then add 2 more and press the opponent. You should know that the early 3 skills only add 2 points, for the sake of xe two in a row, there is another way to use x is to x yourself, and then rush up to a knife yourself, and then be safely returned by x. I feel that it is better to take the advantageous road, it is not recommended to go in the middle, and the captain is not suitable for the rhythm.
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The captain has two positions, one is biased towards the third and fourth positions.
Add points: After the first stage of waterjet, the second stage x main water.
Loading secret shoes, pushing, etc.
Needless to say, the benefits are not to be said.,XE Erlian can basically be put when you see someone.,There's no problem of not enough magic at all.。 And XE is a stable 6-second deceleration control, cooperating with teammates to catch people one by one.
The disadvantage is that the output is insufficient, but after all, you are positioned in the third or fourth position, and the output has nothing to do with you.
The other is the main first and second positions.
Add points: the main waterjet pair e, x can see if the situation is the point.
Outfit: It's still the best orthodox phase + hidden knife + bkb + cannon, and it's enough to make up to one in a frenzied battle.
It should be mentioned here that no captain has always been blind to the water, and they are all rookies. It's true that the captain never points X, but it's all based on teammates. For example, the classic Captain Poison Dog combo, which can be completely unmarked.
Captains in the third and fourth positions can go in the middle, and captains in the first and second positions are generally protected in the advantageous lane.
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Don't think about going out of the cannon to die with a knife, the captain can be singled, or you can go to the side, but the early stage is to develop well, when underwriting, adding points is enough for two levels of waterjet, or you still have to learn water and marking Mark only learn two levels of He waterjet cooperation, out of the phase ash hidden knife bkb, no need to fight, this hero is better to practice more, the mid-term team is quite powerful, this hero is indeed a little lacking in blue, let teammates out of a pair of secret shoes OK.
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I don't know what you said about Captain Gank, is it a first-level wanderer, or the main gank in the middle lane, the first-level wandering is best with a control with 1 3 points (3 skill points and 2 levels are enough) and then replenish the water knife in the middle of the road, it is recommended that the main water jet, the mark is best 2 levels to be stable, and the first level to mark the top is still very difficult to load: Shrine, Phase, Vanguard Shield (or War Drums), Hidden Knife.
Let's look at the situation in the later stage, the opposite side controls more BKB, and the team lacks DPS out of the cannon - who uses who knows).
In the end, a dragon's heart will be complete.
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If the captain wants to gank, 1 level point 1 skill, then 3, o (yellow dot, o, o, o, 2, o
After level 15, it doesn't matter if you follow the group.
If you are equipped, you will go out: 1 fist glove, 1 blood tank, 1 tree-eating tree, n branch and then drum, crockpot, prosthetic leg, talisman bottle After you have money, it will depend on the situation in the later stage of the Black Emperor + Lothar.
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Medium single, 321314
Side, 13 to point. Ashes gank vanguard frenzy.
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Captain Go out and go out on the soul knot scroll A noble ring A tree eats a big medicine A small magic bottle The soul knot ensures that your magic is enough Then add points is 2 1 pair plus is in the water in the air The magic resistance is 0 You go down a waterway If you don't explain the damage in the early stage, you can develop quickly Of course, in the case of you in the middle of a hundred waters, and then the war drums Vanguard Leg Hidden Knife Damage is not explained My highest record is 30 points False leg Vanguard Shield 2 Bracers Berserk Battle Longxin.
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The heroes in Dota are very balanced, there is nothing strong or not strong, only whether the game is good or not, and the captain is a pseudo-late stage. There is control and output, and the casting of E and 3 companies requires a certain amount of operation. Not very recommended for novice players.
The captain's full name is Admiral Dai Lin. Prodmoore.
If you are outfitted, there are still a lot of ways to get out. Prosthetic Leg Vanguard Urn BKB Lothar Berserk Assault It depends on the situation, and if you want meat, you can also have a heart.
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At the extremely urgent moment when the passenger ship "Normandy" was in distress, Captain Harvey stood majestically at the captain's post, calmly organized and directed the rescue work, and decisively issued one order after another, so that 60 people on board could escape from danger, but he himself died in the line of duty and died heroically. The text celebrates his noble spirit of devotion to duty and self-sacrifice to save others.
The Captain writes about the heroic sacrifice of the captain to rescue the crew.
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The captain sacrificed for everyone (I went to elementary school because the teacher told me that I forgot, I am not sure).
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The captain fights to become the king of the pirates.
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Passers-by generally play the first six levels of waterjet and water waves (E) mutual point, six levels of learning (T), after the seventh level can consider adding a mark (X), generally only add two levels of marking (2 seconds later) to form XET (xte is also recommended) combo second man, of course, you can also continue to see the situation to continue the waterjet water wave point full. Everyone has their own way of playing, and it should also be combined with the situation at the time.
As for the outfit, many people are prosthetic legs first and then fight wildly (it is faster to brush money with waterjets), and then you can consider bloodsucking or assault or BKB. The key also depends on how you position yourself in the team, whether it is meat or output...
Dota is a more team-oriented game, and it's not difficult to position yourself as a build.
ps: Don't buy mending knives and axes when the captain goes out... This one is relatively white.
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The captain is the output of the dominant cannon prosthetic leg bkb the rest of their own casually.
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The real strongman is here It's not me.,On the search for Lao Yang Dota teaching,There's a captain.。。。
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There are many ways to play, depending on which one you like and which one suits you! See for yourself,
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I think the dot table is necessary for newbies. I have sent you the address of the landlord.
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Go to the emulator on the U9 network. Your range is too big Not to mention that many heroes' loadouts and bonuses are based on the opponent.
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This routine has no rules It depends on how you play the mending knife, and consciousness is king.
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In fact, there are three kinds of Dota heroes: strength, agility, intelligence, and you can teach it when you go out, and you can teach it when you go out, and the mid-term equipment is very simple, and the law system comes out of the vanguard shield, the red staff, the blue staff, the Macon, the astster, the Shiva sheep knife, the agile yaksha, the double blade, or the doppelganger axe, or the soul purifying blade, the strength, the general melee combat, the bloodsucking.
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I looked at the chrysanthemum tightly.
I don't have this strength or this energy.
For this point. More than 100 heroes can't be used for two whole days.
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When I saw this title, I was so hurt that I was tight.
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The main q is yes Sub e level 1 w Two ways to mount Lantern Maniac Dung fork Mid-gauge mid-distance The second kind Sage Turtle shell Ice hammer Dung fork After that, is it a maniac or a three-phase ah Or something else to consider for yourself Raven who has a good operation or don't Q He can because I use Raven to the captain It's basically Q I'll set the shield I'm personally the main halo and the secondary shield Many times the captain can't consume After all, Raven doesn't consume the blue The reason why Rambo can be on the list is mainly because there is a shield with blue Try to Q can't make up for the creeps You want to keep the blue that eats oranges and puts e Be careful gank
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With ignition and blood, the main Q deputy E1 level W, keep Q he sees him Q coming and runs, consume him.
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Outfit Cloth armor 5 red out of the house. The core equipment is a lantern. Then the fanatic dung fork hentai last one piece at random.
The summoner's skill can be ignited with health or teleported.
In terms of skills, the jungler main e and vice w can play the main q and vice e
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Cloth armor 5 red out of the door point e, in Q, because of the plus 8 attack ah!!
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Personally, I think the butcher is difficult to play, but the captain is also difficult to play.
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Mid lane solo, I recommend the Blood Demon to make a mending knife axe to stabilize the captain.
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The Butcher is more difficult, because the captain has a marker,,, and it is easy to spray him when he is with his teammates, and the Butcher Hook is more difficult. When I was 1v1, I thought that the enemy law was Captain Barbarian, but in fact, it was mainly technology. Hope it helps.
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The butcher didn't catch the hook, at most he couldn't kill people and was killed; If the captain of the 2nd company did not hit anyone, it is also possible that the group will be wiped out, so I personally think that it is much more difficult to use a good captain without a good butcher.
The advantage of the captain in 1v1 is the consumption of the water knife, x+e must hit, so choose a hero with strong suppressive power on the line, bring enough recovery, it is best to be long-range, pay attention to the position to avoid the water knife and the torrent, it should not be difficult to press him.
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The butcher has higher requirements for movement and hand speed and observation, to choose the right time, be sure to hook this is the basic requirement, and then there are 2 companies, and you must be optimistic about the devil, otherwise it will be in vain if you hook it over without magic, unless there are teammates to cooperate, the captain must make good use of the mark, and the captain is better than the butcher (early stage) for mending knives and suppression, so it is relatively more difficult to use the butcher. The Captain has a small area of full damage splashing, so it is recommended to use ranged heroes, muskets (basically ignoring the captain's passive), Trolls, Dark Rangers, Skeleton Archers, Gods, etc., and melee is recommended to have high health regeneration and high output, such as Doomsday, Tiny, Monkey, Bear Fight, Tide, etc.
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There were no decisive changes to either the butcher or the captain. So it's hard for the butcher to hook for a long time. The difficulty for the captain is when the skill is released.
It's all about being conscious. For a hero like the captain, it's basically okay if you don't give him a start. You stand with him, and he can't ship to you.
To kill the captain is to hide from the water, control him, and win.
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