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The fastball pseudo-combo is not a method of adding points, but a method of control.
We know that when the attacked party is attacked continuously, when the HP drops to about 30%, there will be an acceleration to the ground. Of course, there will also be acceleration to get up. (commonly referred to as PK protection).
When you normally hit a combo, there will be no acceleration to get up, so after the ball is released at normal speed, the person has not yet gotten up, and he is hit by the ball again.
When you get up with acceleration and you play the ball at normal speed, it will naturally be the enemy who has just gotten up and been hit by the ball.
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But it's still okay to die twice in a row! My plus point is the addition that this person has previously posted on the forum! I don't remember the specifics, I haven't played the force method for a long time.
But I remember it most, and I'll tell you now!
Spellbook +5 Sky Strike +10 (required).
Dragon's Tooth +5 out of force (no need to explain).
No stat +10 (front).
Magic Shield + Full (needless to say).
Falling flowers +10 (front-loaded, I personally think there is no need to force it)
Stick proficient + full.
Waltz Stick +5 out forced.
The orb of light is full with level +.
Fireballs run high with Level +.
+1 for puck (Hitting the puck will increase the opponent's hitstun...) I want to be hit by a dragon's tooth and stand there in a daze).
Scarecrow +1 (of course, if the late SP is enough, it is recommended to fill up), automatic +1 Crusher, +5 (front).
Strong pressure does not add (no practical use.) can only be handsome)
Meteor Flash +1
Meteor hit +1 Imperial Dragon Knife with the level plus bar (personal opinion).
Awaken 2 skills as much as you can add!
Hehe, the latter method is my own experience. The front got the ball plus the point is his!
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The so-called fast ball, refers to the attack immediately launched the ball, focusing on some places that can not be connected, the so-called slow ball is also pseudo-connection, generally used in the pseudo-connection and broken protection of the place, refers to the attack, after reaching the best combo time before use, to grasp the timing.
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Each district has the power of the Ten Respects.
Upstairs said I despise you, you're just brushing, right?
Personally, I admire the moon and the sea.
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All the Zun Ten are brushed, and your question is meaningless.
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Representatives of the PK of the tactics: the moon and the sea.
Just look for his name. I can learn a lot.
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It's not good to type.,Uh。。。 No bounty...
Too lazy, just when I hit soy sauce.
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Front front x + dragon tooth (high skill level) + ice hockey + z + light ball + sweeping yellow dragon.
x + dragon tooth + ice hockey + z + jump x + round dance + light ball + sweeping yellow dragon.
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Even the method is different, just do it, and generally start with a heavenly strike. The addition of the chaotic ball always revolves around the addition point of the 5 balls,Light has no automatic 1 with the level,,This is recognized,There is no need to question,,And then the addition of the fire and ice dark ball is different for each player,I want to say that after Chapter 6,,dnf pk on the field is about spelling output,Fireball plus power,,So the fireball is higher,,Ice dark each one I hope it will help you。
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The landlord is stupid, I haven't heard of the ball method, and the magic ball is used to assist the consumption of the magic ball to increase its own movement speed, attack speed, and defense attack, and explosion.
Full of falling flowers! SP will be nervous, the grass is full! The buff of the full-level straw man is very tempting, and PK is a first-level straw man is very tangled, if you meet a master, your first-level straw man is equal to useless, and you can also let the other party even a set, dispel at least 4, it's not necessary to be high, it's useless if it's high, it's useless to force a level 1 with you, play personality plus, PK is also a little useful, opening, automatic, out of a no ball, strong pressure, 15 movement speed is coming, Assault 1, Huanglong Man, passive awakening 1, active awakening full, pure PK 1 or no addition, it is recommended to at least 1 it! >>>More
The law, which seems to be far away in the eyes of our primary school students, is actually closely related to us, and we have to abide by the law and be a student from an early age. >>>More
The power of the skill is maxed out, especially the frenzied hammer blow, the air whirlwind break, and no double click. The law is added to the Xuanwu PK, which is super easy to use, and the suppression charm can also be used. ** Eccentricity is best done with a battle axe, such as the Titan battle axe.
Awakening - ** spear.
Please talk to Sharan again. >>>More
Yes, the higher the jump, the more time in the air, the attack speed is also very important, I'll give you an example, if you tell me to go to pk, take a hand cannon to go, no matter how good the skill is, then hit at most 2 times in the air, because** is a slow attack speed.