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It's not a little physical penetration, it's a little physical penetration.
There are two types of physical penetration: fixed physical penetration and percentage physical penetration. 1 point of physical penetration is a type of fixed physical penetration.
Fixed Armor Penetration: Fixed armor penetration directly affects your attack and physical skills. It causes your attacks to ignore a certain amount of the target's armor, but does not deal additional damage if it is higher than the target's armor.
For example, if a target has 20 armor and the player has 5 armor penetration, then the target's armor reduction will be calculated as the target's armor only has 15 armor. If the player has 50 armor penetration and the target still only has 20 armor, then the target only has 0 armor (but not -30) when calculating the target's armor damage reduction.
Percentage Armor Penetration: Percentage armor penetration is calculated before fixed armor penetration. For example, if the player fights a target with 120 armor points, and the player has 20 armor penetration and 40% armor penetration, then when calculating the damage reduction of the target's armor, it is equivalent to the target having only (120* armor points.
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Armor penetration is a very powerful attribute, and there are a large number of equipment such as attack, attack speed, and magic strength in the equipment, but there are only a few pieces of equipment that carry the penetration attribute, and it is also a "unique attribute", that is, it does not give the player a lot of stacking.
This attribute is meant to subtract the amount of armor the opponent has.
For example, if the opponent's armor goes out for 35 points, you carry 20 points of physical penetration. Then the method of calculating the damage when attacking is to subtract the opponent's armor of 20 to calculate 15 armor points, and calculate the damage according to the opponent's 15 armor points.
Your 1 point of physical penetration is barely noticeable.
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After reducing the percentage of armor penetration, reduce armor by a little more.
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Hello, here I say the specific name and the corresponding penetration points, other attributes do not say first:
1. Brutal Power +10 Armor Penetration.
2 Dreaming Spirit +20 Armor Penetration.
3 Black Cutter +10 Armor Penetration Passive: Physical Attack reduces the target's armor by 5% for 4 seconds each time, and can only stack up to 5 times, i.e. 25% armor penetration.
4 Final Whisper: +35% armor penetration.
Spell Penetration Class:
1 Mage's Boots: +15 Spell Penetration.
2 Staff of the Void: +35% Spell Penetration.
3 Spectre Mask: +15 Spell Penetration.
4 Landry's Torment: +15 Spell Penetration.
5 Wisdom End: Steals 5 points of the enemy's magic resistance for 5 seconds per attack, stacking up to 5 times, that is, reducing the enemy's magic resistance by up to 25 is equivalent to 25 magic penetration.
Basically, there is one piece called the Abyss Scepter: Reduces the magic resistance of nearby enemies by 20, which is almost equivalent to +20 spell penetration. Also, the version now deducts the percentage penetration and then subtracts the rest of the spell penetration.
For example, if you have an enemy with 100 armor, you have +10 armor piercing Brutality and +35% final whisper, then if you attack the enemy, you will have 100*(1-35%)-10=55 armor left.
Hope it helps.
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The most famous: Whispering: 35% armor penetration, Brutal Force: 10 armor penetration, Ghost of Dreams: 20 armor penetration, Black Cut: 10 armor penetration, physical damage is reduced by 5% for each time it is dealt, armor can be stacked five times for 4 seconds, and there are many more magic piercings, and the masks are all 15 magic piercing, and the magic piercing staff is 35% Others, I forgot, hehe.
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Brutal Force: 10 points to wear.
Final Whisper: Ignores 35% of the target's armor.
Mage's Boots: +15 mana.
Landry's Torment: +15 Magic Piercing.
Staff of the Void: Pierces 35% of the target's magic resistance.
Abyssal Scepter: Reduces the magic resistance of nearby enemies by 20.
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Brutal Force: 10 points to wear.
Black Cutter: Adds 5 objects per attack, up to a maximum of 25 points.
Final Whisper: Ignores 35% of the target's armor.
Mage's Boots: +15 mana.
Landry's Torment: +15 Magic Piercing.
Staff of the Void: Pierces 35% of the target's magic resistance.
Abyssal Scepter: Reduces the magic resistance of nearby enemies by 20.
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Armor Penetration: Last Whisper: 35%.
Brutal Force: 10 points.
Black Cutter: 10 (Attack Modifier: Reduces the target's armor by 5% each time physical damage, stacks up to 5 times.) both 25%)
Dreamsoul: 20 points.
Spell Penetration: Staff of the Void: 35%.
Mage's Boots: 15 points.
Wraith Mask: 15 points.
Landry's Torment: 15 points.
Abyssal Scepter: Reduces the grinding resistance of nearby enemies by 20 (melee type) Wisdom End: Steals 5 grinding resistance from the target during basic attacks, up to a maximum of 5 times.
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