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But I often play.、That's pretty much it.、I don't know the ranking.、You see the situation.:Ominous Blade:Brittleness、High skill output、Ultimate, group attack but afraid of being stunned。
Easy: Brittle, high AP attack, high Q output Radiant Girl: People who think their ultimate moves are particularly cheap, have many control skills, and are suitable for the back of the group station, New Hero Frost Witch:
In fact, as she is a sister to Cold Ice, most of her skills are control skills, and I recommend it Picheng Policewoman: Late ADC, open big in the back when it is suitable for team battles, Blade of Exile: Highly recommended Half meat and half output, ultimate plus attack plus range, can also be a second whirlwind slash, it is best to wear meat (must come out......Okay、That's all、Thank you
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Each can be very awesome, mainly depends on the technology of good technology, fast development, equipment, all of them are awesome, of course, depending on what type you personally like to play, if you think the attack is high, the head of the awesome, you choose the output type, if you think that 5 people can't beat you to death, you are very awesome, you choose meat.
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I'll talk about a few of the more ruthless ones in each position. Upper unit: Rambo , Crocodile , Raven , Praying Mantis , Vampire , Alchemy Medium Single:
AP Easy Clockwork Stray Card Carter Anyway, the mainstream ones are quite ruthless adc: Varus, Pi Cheng, Bounty, EZ, Male Gun Jungler: Blind Monk, Prince, Centaur, Big Bear, Zhao Xin Auxiliary, not to mention.
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Solo and team leaderboards, the top three teams are Widow, Mumu, and Snowman, and the single 3 are EZ, Crystal, and Ominous.
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CDC Wayne: I think the equipment is super bull B
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Every hero is awesome, and it's really just a matter of playing more.
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There is no ranking, no comparison.
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Future Guardians: Pros: Near and far. Disadvantages: Far and near.
Hand of Noxus: Strengths: Upper single hegemon, melee nemesis. Disadvantages: short legs and fear of kites.
Monkey King: Advantages: Recognized team battle-stirring stick. Cons: Slightly eats teammates.
Blind Monk: Advantages: High mobility, jungler dominant. Disadvantages: The damage is not high and it is helpless.
Lord of War: Pros: No big drawbacks. Blocking is a good passive. Cons: Not much of a plus. Often empty.
Personally, I prefer Noxus a little more. After all, the real damage is big, and it's really domineering.
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Everyone is amazing, it mainly depends on how you cooperate with the team, how you play, what heroes and what heroes, they fatten you, and they are naturally amazing.
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It's all awesome.
Future Guardians can be far or near, there are more ways to play, and the output and defense capabilities are good, but it seems that there are fewer developments now, and there are still a minority of people who play. The style of play is not perfect. There are no obvious advantages and disadvantages, and it feels like playing like a leopard girl, but it won't be a god like a leopard girl.
Darius, half-meat top laner, jungler, it's okay, it's very good in all aspects, you don't need to put out too much output, because the output is also very powerful for passive reasons, and the ultimate is very sharp. The advantage is that the ability to clear the army is strong, the fee is less, and it can develop for a long time, and it has grown well in all aspects. The only drawback is that the legs are short, and if you play jungler, it is more suitable to use three-speed shoes, otherwise it will be a bit difficult to catch people.
Great Sage,Traditionally a single player.,But now the Great Sage has no advantage over other top singles.,It's a developmental type.,Same as a female blade.,The smoother the development, the more powerful.,The headwind is not bad.,After all, there's a group control.,It's nothing to die if you contribute a big move.。 Disadvantages: The advantage of the top order is not obvious, the ability to clear the soldiers is weak, and the skills are too blue, resulting in weak skills under the tower.
Dream monk, a strong laner or jungler in the early middle and early stages, is easy to move, has a strong ability to clear soldiers, and is a god-like player with good operation. The disadvantage is also obvious, that is, the late soy sauce
The king of war, who is also very sharp and has a very strong output, also belongs to the soy sauce player in the later stage, because once he turns half meat, the output of the war will be reduced a lot. Strong support capabilities.
Personally, I think the blind monk and Darius are better.
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Monkey King is better, half-meat, can be a t with output, and the group control is very powerful, so it's really impossible to run away with a clone.
The hand of Noxus is also very good and half-meaty, can drag people, has a high attack, and can also grab people's heads with ultimate, but the mobility is too poor, and once the regiment collapses, it can't run away.
I haven't used the Future Guardian much, but it's hard to develop, and if you can't get up in the early stage, it's easy to become a pit in the later stage, so it's better not to use it, although its output is not low.
The blind monk is also very powerful.,Once it's developed, 1v3 can't die.,But once it's suppressed by the long-range early stage that can play.,The equipment can't keep up in the later stage.,It's in vain.。
The king of war is able to block moves, and you can teleport when you start fighting, but you don't have an output when you come out of the meat in the late regiment.
To sum up, it is recommended that you play Monkey King.
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I believe that people who understand this question can't say who is good, but can only say the advantages and disadvantages, and then choose which one you like.
The future guardian can be singled and mid-laner jungler ADC operation requirements are high, in fact, it is highly flexible.
The Hand of Noxus, the upper laner jungler can also be assisted but not very good, and it needs to be well developed in the early middle and early stages After level 6, it is very strong to cooperate with the passive, but there is no ability to escape, and it needs to be used by a more patient and conscious summoner, and the later stage is basically a team cooperation to take the crippled head.
Monkey has a sudden escape, and the big move group control is more prominent, but if it is pressed in the early stage, it is difficult to get up, blind, the jungler has a strong ability, and the outbreak is not low, and the operation and awareness requirements are high.
That's basically all the landlord looked at the selection.
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Personally, I think . . . War and blind monks.
Guardians of the Future. Rare lately. In the first few days, there were a lot of humanitarian uses.
But because I haven't used it, I don't know very well, and the advantage is that the harassment ability is relatively strong. Escape is also fast. The downside is.
Crisp. Maybe I've never seen a good one.
Hand of Noxus. Top order position. Junglers are also available.
The efficiency is lower than that of the blind monk, and the advantage is that the EWQ set down. Basic schooling. After the flat A, a r is basically a crispy and hangs.
The disadvantages are obvious: lack of mobility. Hands are short, legs are short. When I was caught, I didn't run
Monkey King. This hero is not very easy to say. Jungler doesn't work. Orders are OK. But it is known as the weakest top order. That's what helps. Lacks the health regeneration endurance skill. Frontal Dash Hero The top laner is still slightly weaker.
Blind monk. Jungler level god level. It's scary. Gank is super capable. The disadvantage is to predict. If you don't hit someone, you'll be embarrassed.
Panson, the Lord of War. Top order position. rFull-field support. Q Harassment. With dizziness, it can catch people very well. The disadvantage is that it is more obscene in the early stage. Because there is no health regeneration skill, there is no way to dominate the line.
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Only people in the same position are comparable.
At present, it seems that the ones you choose are all top lists, and from the perspective of top lists, they should be ranked like this: Hand of Noxus, Lord of War, Future Guardians, Blind Monk, Monkey. The monkey is the weakest, and the Noxian hand is the strongest.
The advantage of the Hand of Noxus is that teamfights absorb damage and maintain strong output with no significant drawbacks. The advantage of the king of war is that he is strongly suppressed in the early stage, and if he can smoothly reach level 7, he can maintain a strong team battle pressure, and the disadvantage is that if he is suppressed by the opponent, he is very weak in the later stage. The future guardian has no money, it grows faster, and it is the easiest to form, but the disadvantage is that the ability is more mediocre, and there is no specialty in team battles.
The Blind Monk is an excellent line-up capable of quickly equipping and supporting other routes, but the disadvantage is that it is easy to be suppressed. Monkey... I really think it's useless in this version now.,I can't find the advantages.,There's a lot of disadvantages.,The key is that almost anyone can't beat the top order.,It's hard to concentrate on replenishing troops.。
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Heroes are not strong or weak The main thing is the method used, let's talk about the no-hand first, the top single overlord of the passerby bureau, and the upper order of the passerby bureau is basically advantageous in melee combat, but it will be blown up by a few ranged heroes such as Teemo, Angel of Judgment, etc. Monkey King is medium in the laning ability of the upper single, and he will not take much advantage and will not be defeated much, but in team battles, his ultimate move is very powerful to cut into the team control, and often the first big move can lay the victory in team battles, and then the blind monk, which is more used in the jungler, although it is better in gank and jungler efficiency, but the ability to absorb damage in the back row in team battles is slightly poor, and it is slightly weak in the late stage. The blind monk is also relatively strong when he is on the list, and his ability to line is good.
Future Guardian Jace is a relatively ordinary top list hero because he doesn't play much. Sparta can also be a laner and a jungler, mainly because of his single stun control and the disrupted formation of the ultimate. The three players of Telecom play purely by hand, and hope to adopt.
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Forget about the future It's not easy to develop, Noxus belongs to the warriors Team battles are more advantageous in heads-up, and the Seven Heavens Great Sage is suitable for team battles The existence of a-stirring stick Because of his big moves, he has no choice but to say that the blind monk is in the jungle Wild area + gank king, the king of war is not good at team battles It is not easy to be surprisingly good at gank and find a good opportunity to find a good opportunity No matter which way to go, first q and then w dizzy on e is basically remnant blood, and it is also very strong in the later stage. The heroes you said are all good in the later stage (the future guardian doesn't know because it's a new hero, I don't know much about it), and I hope to adopt it with pure hands.
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As long as you still rely on cooperation, I personally think that the monkey is better, the ultimate move is still controlled, the blind monk is more powerful in the jungle, the ultimate move is not consumed, the play is good, a big move kicks, there is not much blood.
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Future Guardian hasn't played, but after crossing the line with him, I feel that the lane is very strong, there is a knock fly, there is a high-damage AOE, but the explosion is slightly insufficient. The Nuo hand has a high explosive and can beat a lot of top-laner overlord heroes, but it is easy to push the line and be caught by the jungler. The monkey is a hero who tests the intelligence of his opponent...
Deception skills can only be said to depend on how stupid the opponent is. The blind monk is one of my favorite heroes, not to mention the jungler, god-level, as far as the top order is concerned, it is mobile, there are outbreaks, there are replies, and it is very comprehensive. The king of war is powerful in the early stage...
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It's awesome to equip up, hehe. But it's easy to get started.,It's easier to get started.,It's easier to get started.,Monkey.,War.,The advantage is nothing more than that it's easy to get started.,There are AOE skills.,Strong support ability.,There are control deceleration skills.,High initial damage.。
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Personally, I think that Monkey King has some of them
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These few are also monkeys, the blind monks are better, the monkeys don't say much, you are god, I don't use the monkey to explain the cow. The blind monk is also very good in the late stage, that is, he has to move well, and he does not explain it with God. In addition to True Damage, Nock has other skills.
I didn't take a fancy to him. Also, it's good that there is a new hero today, and I played a good game. Control is the king of this game, and it will cooperate.
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The main thing is to look at the team, to see what kind of heroes are missing, the future doesn't seem to be really optimistic, and the monkey is more dominant in the case of group control. Mobility is still a little better than Lord of War.
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If you talk about team battles, the king of war is more powerful, after all, he has w control, and r is also slowing down. Heads-up, I think the monkey is strong...
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Nock: Yes, it's big to grab people's heads, half meat, and the future guardian hasn't used it, and I personally think that the great sage is easy to use, and it's also half meat.
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The Hand of Noxus is a very head-grabbing hero who plays very well, and there is no shortage of ordinary people.
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Each has its own merits, and there is no ruthlessness.
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Rui Wen: I don't have to say it, in fact, if you want to score points, you don't need to ask, you'll know after a long time.
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Each hero in League of Legends has its own characteristics, you can't say which one is great, the key depends on your own operation and awareness, if you can play, each hero is very powerful.
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There's no way to ask this question, and it's absolutely to be able to pick a hero for you. No matter how good the skill is, it has to be played well, and the person who plays can't, it's all nonsense.
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The most bullish is of course the bull head - haha.
Heroes are all mutually reinforcing. There is no such thing as the best.
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It varies from person to person, depending on what personality you have.
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It depends on who you use! AP ADC Meat There are classifications.
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There is no such thing as the most awesome interlocking whole food chain where every hero has a gram that mainly depends on the technique.
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Each hero has its own merits, depending on which type you prefer.
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Hello lz, a hero with high mobility like a fox I recommend starting to wander in the case of level 6 can establish an advantage in the middle lane, if you are aware well enough to successfully catch a few times, even if you don't get the head, it's good to force the opposite side home, if you successfully catch all the way, and then if the line is good to push down a tower, or steal a buff on the opposite side, then the advantage can slowly rise, at this time teammates will also understand your ability, then you can start to arrange tactics, pay attention to the tone, As long as your teammates don't really want to lose, you have a good grasp of the overall situation, know when to group, when to disperse, when to need eyes in that position, and when your teammates start to cooperate with you when the advantage arises, you should play such a rhythm in the middle.