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Arcade Three Kingdoms has no defense skills If you talk about defense skills, I don't know if the overlord with the skill (the hegemon is when you use the skill, others can't beat you) counts As long as the skill with the hegemon is used continuously, you can fight with the opponent Keeping it will not fall to the ground Is this the defense you said Wushuang Rampage press e should not be a defensive skill It's just an attack speed and movement speed plus 30% I feel that what you said should be that the other party is using the hegemony of the skill belt to fight you I hope it can help you.
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In order to welcome the future PvP system and make the player's battle more operational and playable, our newly developed block system will also be launched after this update for players to participate in the test.
Block is triggered by holding down the space, and the moment you press the space bar to enter the block state, if you are not attacked in the next second, the block will be automatically lifted, and if you are attacked in the next second, the block time will be automatically extended to produce continuous protection, (Note: Be sure to hold down the space, not release) In addition, you can see the time to release the space during the block, and the block state will be lifted immediately, so that you can immediately counterattack.
This update of the block system as a test, only appears in cross-server expedition dungeons, duel temples, and player manual pk, if the system does not meet expectations, it may be offline and adjusted and then launched again, please understand.
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It's the most recent block, and the spacebar rages and becomes the E key. Play arcade can be searched. Fun is coming.
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Dear Hello Now there is a skill that is blocking, and pressing the space bar during the duel is blocking. However, this block has a time limit, and it will automatically abandon the block after the second time has passed. So you just have to take advantage of this rule.
602 Games - Little Dragon Girl is happy to serve you.
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Hello, the updated defense key is the spacebar.
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Hello dear players.
It should be strengthened equipment, and there are three ways to increase defense: war spirit and gems.
1737game游戏平台I wish you a smooth work and a happy life
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It's a space block that was updated yesterday.。。。 It turns out that the space of the unequaled rampage has become e-jian.
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For example: Huang Zhong only hit me with 71 points of blood, but crit me 1300, does the crit ignore the defense?
Many people mistakenly think that the boss's critical hits have a vulnerability value of more than 100% ......Not really.
I'll tell you the correct explanation......
Huang Zhong beat you 71, that is Huang Zhong has 70 points of armor-breaking ......Plus 1 Forced Damage ......In other words, your Defense + Reduction has reached the upper limit of Huang Zhong's non-critical attack power, and Armor Piercing is the true damage ...... that ignores any defense and reduction
Assuming your reduction is 1000, Huang Zhong's non-critical attack will lose 1000 ......HP after reducing your defense damage reductionThat's exactly the reduction value, and it will only lose 1 health. With the addition of armor piercing, the true damage is 71 damage.
If Huang Zhong makes a critical hit. If you set 90% vulnerability, then the damage is 1000*, and your reduction is still 1000, then the critical damage to you is 1900......Plus armor-piercing is 1970
Got it? That's why anti-riot is the first defensive attribute in the late game......Because the reduction is a fixed ......Your Riot Resistance has gone up, and one or two less critical hits out of ten times are ...... more useful than doubling your reductionYou double the reduction, and he hits you the same as dropping 71It's just that the crit hits are reduced to 900 damage.
If you are set to double your deduction. If you are attacked ten times and have three critical hits, the total damage value is seven non-critical hits, 71*7 497Critical hits 3 times, 970*3 2910 Total damage 497+2910 3407
If the reduction is not doubled, the anti-riot value is increased, and you are attacked ten times, and there is only one critical hit, then the damage value is nine non-critical hits, 71*9 639
Crit once, 1970
The total damage is 639+1970 2609
Through such an example, you should understand the reason, right?
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Hello dear players.
Arcade Three Kingdoms Soul Tenacity is the spirit of war that increases crit resistance,Tenacity is regarded as chicken ribs by many people who are not high in the early stage and have just played,Someone cried in the forum very early,What should I do if V5 awakened for the first time to be true tenacity? Everyone talks about decomposition, but it's not all right.
Crit resistance will not be of great help to you in the early stage, but in the late stage, it is about the level after about 100, and the role of tenacity is slowly reflected, and people who have brushed 100 demon kings have noticed that they sometimes beat you and lose about 30-50 blood, why is it sometimes 1200-1800 when you hit a crit? That's right! The monster's critical hit is to ignore your reduction.,And in the back of the Demon King's book,The power of being a monster crit is not to be underestimated.,The most obvious is the Demon King Huang Gai.,Xu Chu and Huang Gai and Dong Zhuo's trio.,Their set of combo crits are basically 6w blood gone for players with low defense.,Even if the defense is a little higher, it's 4w blood less.,But it's not the same after having tenacity.,You can save at least about 2-3w blood.,So in the later Demon King dungeon,Toughness is still extremely important.。
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51 Arcade Three Kingdoms ** The Importance of Critical Resistance.
Crit resistance will not be of great help to you in the early stage, but in the late stage, it is about the level after about 100, and the role of tenacity is slowly reflected, and people who have brushed 100 demon kings have noticed that they sometimes beat you and lose about 30-50 blood, why is it sometimes 1200-1800 when you hit a crit? That's right! The monster's critical hit is to ignore your reduction.,And in the back of the Demon King's book,The power of being a monster crit is not to be underestimated.,The most obvious is the Demon King Huang Gai.,Xu Chu and Huang Gai and Dong Zhuo's trio.,Their set of combo crits are basically 6w blood gone for players with low defense.,Even if the defense is a little higher, it's 4w blood less.,But it's not the same after having tenacity.,You can save at least about 2-3w blood.,So in the later Demon King dungeon,Toughness is still extremely important.。
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Hello, the critical damage in the arcade Three Kingdoms is very large, and the critical resistance can enhance your own defense, and you will not be seconded by the opponent.
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At the higher levels, both BOS and creeps have critical hits. Personally, for example. Demon King Guan Yu.
There will be Hua Xiong and Huang Zhong in the little bos. Huang Zhong made a big move. You're going to have a lot of critical hits on your head.
But if you're bringing crit resistance. Then the monster's critical hit value against you will become rare. Well, presumably the choice of the art of war is like this.
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After awakening, 2 new attributes have been added, one is the breaking attack of the beast soul equipped with the whip, and the other is the block that the beast soul is equipped with chest armor. What exactly does this break and block mean? Let's explain it in detail.
Both of these new stats are based on the block system, and only work if the attacked party is blocked. Then the breaking attack is for the attacker, and the block is for the defender, one attack and one defense, and check and balance each other.
Break: When attacking, if the opponent is in a blocked state, the damage will be increased by a certain percentage on top of the block base damage.
Pay attention to a couple of issues:
First of all, let's popularize the common sense of blocking, under normal circumstances, blocking only takes 50% of damage (including armor piercing);
The effect of the break is to cause the opponent to take 50% of the damage while blocked;
If the opponent is not blocked at the time of the attack, the Break attribute has no practical effect;
Block: When attacked, if your team is blocked, reduce the damage by a certain percentage on the base damage of the block.
Pay attention to a couple of issues:
The effect of Block is to cause 50% of the damage taken by the attack while blocked;
If you are not on a block when attacked, the block attribute has no real effect.
Digression: After testing, the effects of breaking and blocking are very obvious, and they seem to be useful attributes, but what about the actual situation? Since everyone is basically out of the opponent's attack range quickly after successfully blocking, it is impossible to talk about follow-up attacks, thus weakening the role of these two new attributes in disguise.
However, I believe that everyone can make a reasonable choice according to the characteristics of their careers.
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