How would you rate the gacha mechanics that most mobile games have nowadays?

Updated on healthy 2024-06-02
7 answers
  1. Anonymous users2024-02-11

    Because of the need to balance probabilities in various situations, most games don't give you a completely random way, and one way to do this is to set a checkline based on the total number of times. For example, if there is a game where the probability of drawing rare items is controlled at 10%, then I can check if there are 10 more items in the prize pool every 100 times they are drawn, and make up for the lack (this is a very simple and crude example). Generally, in order to control the probability, the actual probability will be a little smaller than 10%, and then balanced by supplementation.

    This will lead to more prizes when there are about 100 times, so there will be time period metaphysics, which is credible to a certain extent.

  2. Anonymous users2024-02-10

    When it comes to **mode,I think the first thing game manufacturers want to ensure is**randomness,If **can be fair,Then**It is indeed a big boost for the game,After all, anyone can suddenly stand on the altar,But some people suddenly draw god-like props or pets or etc.,Isn't this breaking the balance of the game? No.,First of all, it's a few who can get an artifact like this.,A few strong people can arouse the enthusiasm of the game more.,What's more, most games won't produce the kind of situation where an artifact takes you all over the world.,So **,If you do it well, it's still a good means.。

  3. Anonymous users2024-02-09

    There are several types: Free: Also known as unconditional, you don't have to pay anything to get it, and this kind of prize is generally very cheap.

    Even if there is a "good" prize, the probability is very low. The easier the prize to draw, the cheaper it is. Condition**:

    The so-called conditions refer to how much money is recharged, or how many levels are after and so on. You charge different amounts of money, different levels, and the probability of winning the lottery is different. It depends on the needs of game planning or product operation.

  4. Anonymous users2024-02-08

    The free gacha rate is quite low.,There are some games where you reach a certain level that will give you some good things to encourage you to continue playing.,For example, Onmyoji.,The black-faced Onmyoji will generally give you SSR at level 30.,Lucky more than 10 levels can come out.,I used to be level 30 without ssr Looking at others more than ten levels two ssr.。。 In short, it's right that the face is important.

  5. Anonymous users2024-02-07

    I also play Hearthstone, but take another Overwatch, for example: I only have a third of the **, and I often open a bag (out of four) with all the things I have. That proves that the system has divided all the items into levels, and there are many white cards with a chance of 75, and then the other ones are set in the background, and the best may only be one in a thousand?

    It's still good. Some people with black hearts directly send the jackpot to players who are willing to pay money to attract him to spend again.

  6. Anonymous users2024-02-06

    I used to play the flying car for 4 years.,It's been 4 years since I've retired from flying.,It's not clear about mobile games.,But since it's all Tencent's,It's not much the same.,I've tried a lot of metaphysics.,What card 12 o'clock.,What leisure area**,What brush horn**,And stupid to buy the so-called**cheats** on a certain treasure.,I can only say it's all nonsense.,These metaphysics I've never drawn a car for days.,A few permanent A cars in the number are drawn when they're unprepared.,Really want to say that it's useful or the so-called guarantee mechanism., A friend who plays the speed racer game has more than 2,500 krypton and got the first permanent A Apocalypse, you can refer to it.

  7. Anonymous users2024-02-05

    Some games may have a guaranteed mechanic to prevent players from investing too much and not winning the draw. If 1 is talking about controlling the probability of the prize pool, this is generally the probability of controlling the individual player. Generally, many games will give you a rare item as a guarantee (not necessarily the one you want) after you have drawn a certain number of times and see that you have not yet won the draw.

    Nowadays, most games are made into explicit guarantees, that is, you will get other tokens when you **, and then use these tokens to exchange them for what you want after a certain number of times, and some games are like the one mentioned above.

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