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All have to learn! Shura's basic intelligence is low, so the ancient memories must be full.
The frequency of immobility and ghost seal beads is high, and the three waves and evil light slash are range attacks, so the critical hits are a lot after the magic crit is full!
It is recommended to fill up the unyielding will, and there is a great chance that the skills will not be interrupted, and it is very cool for the legal profession to brush the pk regardless of the picture!
After entering the map, open the engraving, ignite the ancients, add an unyielding, put a few skills in the monster pile, and look at the critical damage all over the screen, you will think that our Shura is a god!
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If you don't learn magic crit, you can consider that you don't need to learn ancient memories because Shura skills are generally fixed damage, and learning ancient memories is to add ghost seal beads, but I think that ghost seal beads can also be considered to add more or less because Shura's intelligence release is low. Mainly rely on the fluctuation of the mark to add back and forth, after practicing the ghost seal bead fluctuation mark is gone, the brush is very tangled, so I think、、、
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Because the blind man is a legal profession, they all rely on magic to attack, and ancient memories are combined with intelligence and magic violence plus critical hits, and it is precisely because of the impact on magic skills that can increase the effect of the skill and increase the damage A magic explosion may double the damage An ancient will increase the intelligence and increase the magic attack, so you must learn it Don't think about it.
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Of course you have to learn, or you're going to cut it flat!
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Those intellects can be piled up, believe me to learn unyielding will. It's really enjoyable to put skills against other people's attacks.
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My personal opinion is not to add it.,If you want to add it, it's good to add ancient memories.。
Let's take a look at the DNF damage calculation formula:
Normal Attack Base Final Damage = **Base Damage * (1 + Strength * Monster Armor Coefficient * + Ignore Defense Damage.
Ancient memories are full of them.
150 intelligence.
Lasts 20 seconds.
Cools for 40 seconds.
No matter how the formula is written, the specific attack can increase the attack power.
50% or so. The effect is quite noticeable.
If it's a brush that can be full.,PK,Measure it yourself.。 Adding a buff is more dangerous. And it's hard to say how many times you can put a big skill in 20 seconds.
And the crit is basically a garbage skill, and it only adds 10% when the skill is full
In addition to classes that are born with critical hits and classes with a high attack frequency such as Blue Fist. Generally, it is not added. The effect of 10% is really not noticeable.
Personally, I think that the real warrior flow PK asura should.
Choose to be unyielding and abandon ancient memories and critical hits.
The Indomitable Will is full of casting, and 100% of the spells are not interrupted. But if it's a set of RMB equipment + release set.
On the premise that the release speed is fast enough, you can choose the ancient memory.
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I'm also a level 60 Shura.,It's recommended to fill up the ancient memory.,The magic explosion is a matter of luck.,Although the chance of increasing by 10%,But not violent is equal to not adding.,Ancient 20 seconds increase 150 wisdom.,During the period, the magic attack is increased a lot.,Ensure a stable increase in output.,Cooldown 40 seconds.,So only 20 seconds are not in the state of ancient memory.,I'll send you the effect of my opening of the ancient and not opening the ancient to fight the headless king zombie.,It's all full of engraved conditions.,Speak with facts.,Hehe! Compare and you'll see the effect.
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Blocking must be there Ghost Gate Pass is still there Pick up the brush map without full Air slash and leap is PK used, if you want to brush the highest damage Ancient and Demon Storm will have to add This is to give up some skills, and the back jump is actually used to it, but you can also brush the picture without adding.
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It's better to add one level of ancient memory than not to add magic crit, and it must be topped up.
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Ancient Memories add one level to a full range of magic crits.
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First of all, magic critical hits must be full, and there is no controversy.
Secondly, the unyielding will brush is not needed, and the PK is full. After all, this is something that can be overcome with technology. Of course, if you are really poor at operation, and you hate the feeling of being cut off, you can also be full. It depends on the individual.
At present, in this version, many people don't add ancient memories, the reason is that 20 seconds of 150 intelligence is no longer obvious for the intelligence of more than a thousand now, and only those who like extreme output will consider it.
On the other hand, it is more cost-effective to be full of frustration, after all, it is still very convenient to trigger passively. No matter how good it is, there will always be times when you brush the picture. But I think it should be the main skills added, and the rest of the points should be put on the will to frustrate.
If it can be full, it will be full, and if it can't be full, there is no need to deduct points from other skills to add frustration will.
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1 Magic Crit 2 Ancient Memories These two are more important.
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Frustration awareness, magical crit, ancient memories.
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I advise you to fill up the magic explosion + ancient topping. Unyielding did not use PK to add.
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In addition to the unyielding will, all of them are full.
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Plus Magic Crit Ancient Memories.
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Brush the picture or the magic storm, ancient memory.
PK+5 points are enough, combos are enough
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