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Enter the dnf asura bar boutique inside is very detailed.
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First of all, let's talk about the next combo, after falling to the ground, pick + ice wave + ghost seal bead + big evil light. This set of combos is very similar to the previous combo.,The current version is no longer applicable.,If the opponent is a high-hard straight class.,After you ghost seal beads.,You can use overlord skills like picking up to knock you fly.。 So it's not recommended to do so.
My general combo is to knock the opponent down (you can use ground waves, wave bursts) up pick + ice wave + fire wave + up pick + evil light wave array. This set is relatively stable and has high damage.
There are also some tips, in the case of a relatively high release, you can use a wave burst to connect directly with a fire wave. The same can be said for Lebo.
As for the combo that doesn't move, it's basically a pick-up after falling to the ground (in the case that the opponent is not affected) and doesn't move directly. Of course, the safest way is to bring fire attributes**, ice each other first, and then pick up and connect.
Regarding the choice of ** Shura, as long as it is not a body magic stream, it is basically a sword, and Gale and Meteor Fall are not a level of equipment at all.
The length of the meteor falling ** is the biggest advantage, which is the best choice for Shura, a profession with loopholes in the y-axis.
And in the future, when it comes to level 70, the meteor fall is still Shura's PK artifact. This gale is completely incomparable.
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1: After falling to the ground, first pick up the provocation, and then the ice wave + burst flame + do not move.
2: Meteor Fall is an artifact of Shura. Attribute + length + level + intelligence are not 2 choices, and the fire card is much more expensive than the meteor.
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The guy who went upstairs, I only half agree with what you said! I have an asura, don't look at the asura fighting bull from afar, the melee combat is also considerable.
But it depends on what kind of battle you fight, I have some years of experience in fighting Asura.
Ring, heads-up:
You have to force him to let go of the wave burst, and then hit him in close quarters, (if you have the skill, it can be that his wave can't hit you) At this time, Asura's pause for a second is the hegemon, and you use the skill of breaking the hegemon to hit him. But if you don't have the skill to break the body, you can hit him straight, but you can't connect the combo.
Summary: It's best to force her to kill him even after letting go of the fluctuation, but if you are also far away, you would rather be different. (Note the level of the asura, if he has 35 or more you have to lean in carefully.) )
Team: Group picking:
Summary: Teamwork is team-oriented, and after those people were abused by you, they abused Asura.
If you fight Asura, you have to listen to the big brother upstairs, don't go in a straight line, it's safest!! After that, there is a 69% chance that he has already let go of the waves, so don't be afraid of being shaken away. And the team is the most important, you can't just fight Asura, when the team is done with his teammates, you and your teammates will abuse him to death, stir-frying, steaming, and frying, whatever you want.
Personal: Random Fighting:
This mode is the most unlucky, it should be that Asura throws a ghost bead at any time and you are hit and dies very miserably, so you keep your distance from Asura at the beginning, don't be too far away, and when he puts the skill, there is a 1-second pause, go over and kill him.
Summary: It is best to keep a distance, and it is also best not to be far away from the asura, because, once someone comes to hit you, as soon as his ghost shadow bead or time evil light comes out, you will go behind him, and this is the one who hits the brother behind you!! Then you reap the benefits of the fisherman.
Hit them. It also depends on your profession, if the profession is not good, then I guess it will not work.
Thank you, please give a little bit of the landlord, thank you, thank you!!
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This one is hard! I'm playing Asura! Let me tell you what skills you need to be careful with!
Wave Outbreak Hegemony Start! Block plus volatility burst start, a starting way that will give anyone a headache! Yinluo swept the floor with his hands!
Start with the bully! Block and pick, cheat and provoke! Matchless body defense skills, if you hit someone, you can also do a starting skill!
Let me talk about the most terrifying thing is the Shura who is full of unyielding will, and the Shura who adds the unyielding will releases any skill with a reading note on his head, and he is a hegemon when he is attacked! That is to say, you can't even withstand the skills of Shura with a floating skill such as a pick-and-roll! Except for the direct overlord body skill!
Before putting 45 ultimate, add an unyielding will, which can be used as a hegemonic skill to resist you, and then lift you up and hit your ass with a big ball! Shura also has long-range attack skills, which can be said to be a profession with both offense and defense! It's really hard to fight!
Don't fight with Shura, try not to let it catch you! Otherwise, it's another set of floating sweeping! We hope it helps!
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What is your profession? Follow him, don't give him a chance to gather the evil light to slash, don't be in a straight line.
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