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Alas, in order to give you a problem, we also deliberately registered one.
I was also an element at the beginning, and after playing with the element for a long time, I felt bored, so I went to play a force method.
1.Of course, it's difficult to be full-time in force.,But it's still recommended to transfer at level 18.,The main time intelligence (seems to be nonsense) added after the element transfer.,The main time power (nonsense) after the force law is transferred.。
If you change classes too late, then your stats will be weaker than some of the forces that changed classes early. Brackets,Our force method is 18 levels of turn,In the end, JS used up 7 resurrection coins.,Shame.。 Level 18 is highly recommended. It's okay to be a little later, and learn more skills.
2.If you want to be fast and have a high hit rate, it's definitely a stick, but the distance is small. If you want to have a large range and a high attack, then the spear is just a lot of misses. Sticks require skill. I used a spear, and I wanted to change the stick later.
3.If you want to brush the picture, then add some balls to make it more convenient. I'm really not proficient in the problem of adding points.
4.A battle mage is a mage who is born to survive for battle, and PK is a must. Besides, now 1000 PK win points are needed in the awakening task of the force, and PK is a must.
The force method is very strong! When I was at level 20, although the characteristics of the profession were not obvious, as long as the monster was connected, it would soon be warped, and it was very simple to fight the boss. That's pretty high damage.
5.Alas, with the skill of summoning, it is better to directly transfer to summon. The force method is very lacking SP, and it is certain that the skill of adding summoning is definitely a waste.
My sister is calling, it's really bad. I don't like to look at it all the time. The summoned bb also has time.,Summoned again.,Summon.,It's a waste of blue.。
The force method is very lacking in blue. (To be honest, the summoned BBs are too retarded.) )
7.I don't know about this even. Ashamed.
My strength is limited, please understand, and you need to correct the wrong point.
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You're talking about it! What game? You don't talk about it either!
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18 turn with a stick Add points in there You have to see what suits you No need to steal the teacher No need to add some simulation Now there are magic skills Don't wash it if you add it right.
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Up, down, left, right, back and forth, Mei Tang is a little silver pet - you have a lot of ideas, learn to cook with me.
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Brush the map or pk.,Add points or equipment.,I have to give a hint....
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1.Dragon knife problem,Dragon knife attack = a percentage physical attack + several dazzling ** attacks (that is, mainly rely on intelligence to determine damage),Dragon knife points need a lot of SP,Although the attack power is very high,But it is based on the situation of multiple SP and long CD。 There are very few full boosts, and because of the lack of SP, the dragon knife does not have much output when it cools.
The painted map is enough to add one level of monster gathering (if the sp is sufficient, the excess sp can be clicked a few levels up), but the pk must be full.
2.The damage of the dark ball is high, and it is + the explosion of the magic explosion, you know the effect of a ball = attack power ball speed + ball attached state duration.
Therefore, the mainstream force method brush map is full regardless of strong pressure flow, chaotic ball flow, CD spear method, and small trick spear (stick) method.
Regarding the following, the number of times the round dance is used: gathering monsters, the end of each combo, etc. Then the second floor said the damage of the ball....Just don't be misled).
Then what is the force of the pile to say to you, the percentage of the force of the physical skills is high, the fireball is full, the qp skill is full of power, these necessary points of strength, and then the strong ** pile of physical attack. You don't have to be too deliberate to pile up power, and it's not as good as stacking intelligence, because the damage of the ball depends on intelligence (ignoring intelligence without adding light and dark fireballs).
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The dragon knife percentage physical attack plus fixed magic attack, you stand on the street and attack is high, and it is full of grabbing people to control the field plus output, which is not bad.
Dark ball damage is really good, the problem is how many round sticks can you use once you brush the map?? The round dance stick affects the brush combo too much.,Throw the monster loose and throw it behind.,It's too hard to use.,CD time is still long.。 No round dance sticks, of course, no dark balls. Physical attack.
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If you go to physics, the dragon knife doesn't need to be full, this skill tends to be intellectual, 1j damage clearance is enough, and the same goes for meteor thunder combos, but this can only be learned at the first level ......
Dark balls are generally added when there are extra points, and the damage is the highest in the ball, but physically, although the damage of the ball is not low, it is not high......And there are potions with explosive items, and it's not cost-effective to overflow ...... critical hits
The physical skills of the force method are all percentages, so the priority is to attack the object, and then the strength.
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It depends on what kind of stream you are, the spear is generally a point 1 or no point, the main point of the stick, the stick is proficient plus magic explosion, and the stick adds intelligence.
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A method to solve the problem of indefinite structures with generalized force as an unknown quantity. Since the static indefinite structure has redundant constraints, its generalized intelligibility cannot be derived from the equilibrium condition alone. The main points of solving a static indefinite structure by force method are:
The redundant constraints of the structure can be removed (the number of constraints removed should be equal to the indefinite degree of the structure) and replaced with the corresponding generalized forces, which are called redundant unknown forces. In this way, a statically definite basic structure (see statically definite structure) is obtained, also known as a fairly systematic. In this structure, the excess constraints are converted into acting external forces.
In order to make the deformation of the basic structure the same as that of the original structure, the generalized displacement corresponding to each superfluous unknown force after the constraint is released must be consistent with the generalized displacement of the original structure at that point, and this condition is called the deformation coordination condition. Each deformation coordination condition corresponds to a coordination equation. Therefore, n degree indefinite structures have n deformation coordination equations, which just make up for the shortcomings of the equilibrium equations of static indefinite structures for several days.
Combine them with the equilibrium equation to find all the generalized unknown forces. In general, due to the different selection of redundant constraints, different statically determined basic structures will be obtained, but this does not affect the final result.
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It depends on whether you're brushing or pk.,PK basically uses a stick.,If you want to endure the pain of the spear, use the spear.。
If you brush the map, the civilians choose the stick, and the local tyrant chooses the spear.
The omission of the Ping Democracy depends on the output of the ball, and the local tyrant is the physical output.
To sum up, it is very clear and clear, use the stick to pile up intelligence, and use the spear to pile up strength.
Of course, civilians actually don't pile up or not, and the impact of intelligence is not very large, because the force method of brushing mainly relies on hitting the big ball in a row, and the injury of the big ball is the key point.
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Of course, it's also wise! Even though you're fighting, those are all tricks!
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