Can anyone help me with a brief introduction to the DND rules Thank you

Updated on Financial 2024-06-09
4 answers
  1. Anonymous users2024-02-11

    Is it simple... It's throwing you a complete game architecture... Race, class attributes, combat methods, spells, etc....

    It's all represented in complete data... During the game, the DM dungeon master (that is, the host) is free to play and create a story... Add the plot to the skeleton of the rules...

    That is, you can fight and adventure according to this set of rules in any bizarre scenario that DM comes up with... The core of the rule is d20. In the simplest and most straightforward way, it's dice...

    represents the certainty and uncertainty of the world ... Most of the things that happen during the adventure are decided by the dice... The official has done a lot of campaign settings...

    It's a different world ... The famous dragon lance... The Forgotten Realms (Neverwinter Nights Baldur's Gate has heard of it...)

    These games are set in this world). Xenomorphic landscapes... Alberon (Dungeons & Dragons OL uses this campaign setting).

    A lot of DND fantasy** uses these world settings as the background of the story... So... You can't simply define dnd as a table game...

    It is a rule ... A kind of rules that organize the way the game is played ... Many DND obsessives can even D20 many things in their lives...

    For example, turning an ambulance into a monster... 囧rz。。。 And by the way...

    Many games such as World of Warcraft have indeed used the monsters, spells, etc. in the DND rules... The world view setting is also very similar to dnd... But they don't use the dnd rule with d20 as the core...

  2. Anonymous users2024-02-10

    This is a set of fantasy world rules for TRPG games, which currently belongs to the product of Westwich Corporation.

    The details are as follows.

  3. Anonymous users2024-02-09

    For example, let's say a group of people are playing:

    Castle Lord: Now that you've met a mage who has come from Neverwinter to hunt you down because you've provoked the Harpists Alliance, what are you going to do now?

    A (Paladin, Half-Elf): Explain to him that our actions are correct.

    The lord of the castle makes a decision, rolls 20 dice, gets 8 points, plus the charisma influence of A itself (+3), gets 11, no more than 20, so the judgment persuasion fails (the actual game is not so simple).

    Castle Lord: The decision is lost, let's fight, the mage casts the fireball spell, the chant time is 3 rounds, and now it's the first round, what do you want?

    B (Thief, Halfling): Attack him!

    The lord of the castle decides, rolls 20 dice, gets 20 points, determines that it is an absolute hit and a critical hit, and the Rogue attack damage bonus is a total of 5 (this number is quite high in the DND rules).

    Castle Lord: The mage's spell casting is interrupted, and the critical hit takes 5 points multiplied by 2, for a total of 10 damage, and dies (10 health points for low-level mages is normal). You've got a bunch of loot, so let's discuss how to divide it.

    The DND is a sprawling rule with countless campaign backgrounds underneath, and the game includes several players and a city lord, or computer if it's a computer game city lord. The castle lord gives a description of the current situation, and the player makes judgments and behaviors according to the corresponding situation, and the castle lord calculates the results of the behavior according to the dice (2 sides, 4 sides, 6 sides, 8 sides, 10 sides, 12 sides, 20 sides, etc.) and some character attribute values. Just keep playing.

    The most popular calculation rule is the D20 system.

    The corresponding battle background is bizarre, with "The Forgotten Realm", which focuses on epic magnificence, "Xenomorphic Landscape", which focuses on philosophical speculation and dark humor, and "Innate Theocracy", which focuses on deceit. All worlds are made up of countless races (humans, elves, dwarves, Gisyankees, etc.) and magic, as well as countless professions (warriors, mages, warrior monks, spokesmen, etc.) and intricate world histories.

  4. Anonymous users2024-02-08

    Dungeons & Dragons is a fantasy tabletop role-playing game (TRPG) released by Wizards of the Coast and the ancestor of this genre.

    DND is the world's first TRPG rule system and has many versions. In general, the DND depicts adventures and explorations by adventurers of various races and professions in the context of the traditional Western magical worldview (which varies according to the assumptions and extensions adopted).

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