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1) Ike can be a mid laner or a jungler, the mainstream is a mid laner, and the skills have displacement and control.
2) Skills are as follows:
Z-Drive Resonance Passive Ike's Z-Drive will fill his skills and basic attacks with time energy. The third hit deals extra damage and slows the target's movement speed by 30 40 50 60%. If the target is a hero, Ike himself will get 40 50 60 80% speedup.
Time curler Q
Range: 1075
Mana cost: 50 60 70 80 90
Ike throws a device that deals 60 75 90 105 120(+magic damage) to enemies in his path. It expands into a slowing field after hitting the first enemy hero, slowing everything in the field by 32 39 46 53 60%. It will then return to Ike after a short delay, dealing 60 85 110 135 160 (+ magic damage) to all enemies hit.
Time staggered w
Range: 1600
Mana cost: 50 55 60 65 70
Passive: Ike's basic attack deals extra magic damage to enemies with less than 30% health, equal to 5% of the target's lost health (+ max damage against creeps and creeps: 400).
Active: After a 3 second delay, Ike creates a temporary time field in the target area and slows enemies who enter it by 40%. If Ike enters this time field, he will detonate it, gaining a shield that lasts for 2 seconds, and the shield can absorb up to 80 100 120 140 160 (+damage.
Enemies within range are stunned for a second.
Phase dive e
Range: 325
Mana cost: 40 50 60 70 80
Ike displaces a distance in the direction of the target. His next attack will deal 50 80 110 140 170( + magic damage) and teleport him to his target.
Space-time break r
Mana Cost: 100
Makes Ike immune to damage and unable to be targeted, and teleports him back to where he was 4 seconds ago. Ike will**himself,** equal to 100 150 200+ 20% of the damage taken in the last four seconds (+) and deal 200 350 500 (+ magic damage) to all nearby enemies after completing the teleport.
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It's definitely on the list.,But I think his skills can be both mid-laner and jungler.,It's a very versatile hero.,In fact, the support bit can also be considered.,This hero's control range is very large.,Although it's about the same as the Bright Moon.,But it's much more versatile than the Bright Moon.,It's worth starting with a hero.。
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Hello,From the perspective of skills, Ike is a melee AP assassin hero.,The biggest feature of this kind of hero is that the body is brittle, explosive, high, and good at rushing.,It's very suitable for roaming around all kinds of support gank.。 Therefore, it is best to take the middle road. Hope it helps.
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Not bad! The skills are good!
Passive [Z-type resonator].
Ike's damage skills and attacks can apply resonance stacks to enemies, and each time 3 stacks are applied to the same enemy, Ike's passive will be triggered, dealing extra damage to enemies and slowing enemies. If Ike is triggered by an enemy hero, Ike will also gain a powerful speed buff.
Q [Time winder].
Ike throws a device at the target area, dealing damage to all enemies in its path. If the instrument travels to its maximum distance or hits an enemy hero, its abilities are expanded, creating an area that slows all enemies and neutral units. After a few moments, the device will shrink and charge back towards Ike, dealing extra damage to all enemies in its path.
w [Parallel Convergence].
Passive: Ike's basic attacks deal extra damage to targets with low health.
Active: Ike opens the Time Rift and creates a clone of himself in alternate realities, which throws a device at the target area. After a short delay, the instrument enters the spherical region and expands into a speed bump.
If Ike enters the field, the instrument will **, causing Ike to gain a shield and stun all enemies inside the sphere.
e [Segmented Dash].
Ike sprints a fixed distance towards the target area. After the first dash ends, Ike's next Normal Attack will have a huge increase in range, dealing damage to the target and triggering attack side effects and skill side effects.
r [Break Time].
Ike reclocks in time, and after briefly becoming unselectable and invulnerable, Ike will reappear in the position he had appeared in a few seconds ago. When Ike returns, he restores a portion of his health that he lost in the first few seconds and deals a lot of damage to all nearby enemies!
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The combo is very good, and the ultimate can also stun, which is good!
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Ike's skills are: Passive: Z-Drive Resonance - Ike's damage skills and attacks increase the number of resonance stacks on the enemy.
Each third attack on the same target triggers Ike's passive, dealing additional damage to enemies and slowing them down. If this passive is triggered on an enemy hero, Ike also gains a large movement speed bonus.
Q: Time Curl - Ike throws a device in the direction of the target, dealing damage to all enemies in its path. When it reaches its maximum distance or hits an enemy hero, the device creates a force field that slows all enemy and neutral units.
After some time, the device shrinks and returns to Ike, dealing additional damage to all enemies in its path.
W: Time has passed.
Passive: Ike's basic attack deals extra damage to targets with low health.
Active: Ike opens a temporal rift, creating another entity of his own to throw a device at the target area. After the delay time has elapsed, the unit becomes a large deceleration zone.
If Ike enters the area, the device will**, providing him with a shield and stunning all enemies in the area.
e: Phase Dive - Ike displaces a fixed distance towards the target area. Once the initial movement is completed, his attack range is greatly increased, and the next normal attack will teleport him to the target location, which can trigger attack effects and spell effects.
R: Space-Time Break - Ike turns back time, becomes immune to damage for a short period of time and cannot be targeted, and then reappears where he was a few seconds ago. When reappearing, Ike will regenerate a portion of his lost health for a few seconds, dealing tons of damage to all nearby enemies.
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Don't you have a computer, read it on the Internet yourself, and say you don't understand.
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Melee Assassin Mage, a very beautiful hero.
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Passive: Z-shaped drive resonance device.
Ike's damaging spells and basic attacks increase the number of resonance stacks on the target's body. Hitting the same target three times triggers Ike's passive effect, dealing additional damage and slowing them down. If he triggers this effect on an enemy hero, Ike will also gain a large additional movement speed bonus.
Q: Timed slewing device.
Ike throws a device in the direction of the target, dealing damage to all enemies in his path. When the device flies to its maximum distance or encounters an enemy hero, it turns into an area that slows down all enemy and neutral units. After a few moments, the device will fly into Ike's hands, dealing additional damage to all enemies in its path.
w: Parallel convergence device.
Passive: Ike's basic attacks deal extra damage to targets with low health.
Active: Ike opens a rift in time, creates a copy of himself and throws a device at the target area. After a delay, the device becomes a large deceleration area.
If Ike walks into the area on his own, the device will explode, giving Ike a shield and stunning all enemies in the position.
e: Phased assault.
Ike strikes at the target location for a fixed distance. After the initial raid ends, Ike's next Normal Attack range is greatly increased, moving him to the target location to deal damage and triggering spells and basic attack collateral.
r: space-time spiral nest.
Ike rewinds time, temporarily immune to all damage and unable to be targeted, and then reappears in the same state he was seconds ago. Upon reappearance, Ike will regain some of the health lost in the previous seconds and deal a large amount of damage to all nearby enemies who are missing their markers.
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Passive] Zero-time resonance.
Ekko's passives replenish his skills and basic attacks with a short burst of energy. The third attack allows him to deal extra damage and reduce the target's movement speed. If the target is a hero, Ekko gains a movement speed bonus.
q] Time spiral.
Ekko throws a device that inflicts 60 75 90 105 120 on the enemy that passes through
Spell damage. Upon hitting the first enemy hero, the device will fall and expand into a slowdown, slowing the movement speed of all targets in the slowdown field by 32 39 46 53 60%. The device then returns to Ekko, dealing 60 85 110 135 160 to all enemies hit on the way back
Mana cost: 60 70 80 90 100
Range: 1075
w] space-time**.
Passive: Ekko's basic attack deals extra damage to enemies below 30% health, equal to 4 4 4 4 4% of the target's lost health
Every 100AP
+20% at 700AP
(Max 400 against mobs and creeps).
Active: After a 3-second delay, Ekko creates a warped space-time at the target location that lasts for a short period of time, slowing all incoming enemies by 40%. If Ekko enters the plane, he will detonate it, gaining a layer that can absorb 150 195 240 285 330
for 2 seconds. Enemies who are still in spacetime during detonation are stunned for a second.
French sail bending force cost: 30 40 50 60 70
Range: 1600
e] Space-time raid.
Ekko lunges a short distance towards the target location. His next basic attack will deal 50 80 110 140 170
Bonus spell damage and teleports him to the target.
Mana cost: 40 50 60 70 80
Range: 325
r] Space-time rupture.
Makes Ekko immune and invulnerable, and teleports him to where he was 4 seconds ago. ekko** himself 100 150 200
every 100 AP) and deal 200 350 500 to all enemies around the target location upon arrival
Spell damage. Mana Cost: no
cost range: 850
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