Who has learned the production of online games,

Updated on Game 2024-07-18
5 answers
  1. Anonymous users2024-02-12

    If the art foundation is not good, the software foundation has the advantage of being able to consider doing the next era scene, the level of painting requirements is relatively small, mainly the model and process things, self-study 4 5 months to work I have also seen, if you draw 1 2 years of illustration with a board to draw that, basically no problem, transfer 1 software familiar with a few months on it, especially online games attach great importance to hand-drawn ability, the next generation of software modeling also requires some, this line of tuition is low 10,000 high 30,000, I seem to have seen 798 good, But if you don't have any foundation, just 9 o'clock in the morning to 9 o'clock in the evening, maybe you can enter this threshold, other places are expensive, there are 10,000, the first 3 tuition fees are halved, I don't know other places, but those buddies who have seen the low online game of 3 shades 2, just entered the company to get 1500, you have to see it yourself. This line of employment does not look at the company at all, you have to test the same as those people in the society Director comparison, the school recommendation value is just to say something good, if others are strong, others are useless, you can start to draw with a tablet now, draw stickers, and the painting is close to 95% of the original work You are a little reliable.

  2. Anonymous users2024-02-11

    I studied art at Shenyang Game College Now I am looking for a graphic design by myself The pain is unspeakable There are two kinds of art and programming majors The employment rate is 5% The employment without art and programming skills is almost 0 The tuition fee is about 3,000 to 20,000 The school is the same It depends on whether the teacher has the strength in this line My classmates who started from scratch None of them are employed Only those who have studied before have a job to speak of.

  3. Anonymous users2024-02-10

    Without an art foundation, it's very difficult to learn, so it is recommended that you learn art well, the software problem is not a problem, the art foundation is the key, and the rest is all floating clouds.

  4. Anonymous users2024-02-09

    Grindable to use thegamesfactory, adobe flash, rpg maker, gamemaker, gamebaker

    and pygame and other platforms to learn game production.

    1、thegamesfactory

    thegamesfactory is a development tool that can make a game without writing a program, in addition to game, it can also do screen savers, multi-** display programs, online games, etc., with a wide range of applications, powerful functions, and easy to use, so that everyone can do it themselves.

    2. Adobe Flash is a 2D animation software. Learners can try their hand at anime, game making on it.

    3. pygame allows real-time video game development without being bound by low-level languages such as machine language and assembly language. All the required game features and ideas are completely reduced to the game logic itself, and all resource structures can be provided by high-level languages.

    4. RPGMAKERMV is suitable for beginners, it can generate modules in random dungeons, which is more convenient to create random maps, and you can set different attribute growth curves of game characters, and use different ** for different professions. The software is a simple way to create a path to other maps and is used by a wide range of indie developers, including those who have participated in the Indie Games Festival.

    Notes:

    1. For the development of Lukong games, learners can master some basic game production skills by relying on online community forums to communicate and learn.

    2. Large-scale games require a team of dozens of people to make for several years; Mini-games, on the other hand, can be completed in a few days by one person, so it is important to know the type of game you want to make and learn about it.

  5. Anonymous users2024-02-08

    Software: There are two parts.

    1. Writing game engines and modeling: you need to be proficient in C C++, Microsoft DevelopStudio development environment, using SDK or MFC, DirectX OpenGL, SQL programming, SQL server or Oracle database configuration.

    2. Planning, art, sound effects: Maya, 3dmax, PS (I am not familiar with sound effect production, so I can't provide this aspect). Process infiltration town:

    Planning - Engine - Modeling - Art - Testing. Team: The first step is to form a planning team composed of the core of each functional group, which is responsible for conceiving the content structure of the entire game.

    Including story outline, game style, character modeling, operation mode, mission mode, equipment mode, etc., as well as program writing, artwork map can be realized, etc., whether the budget can be maintained, etc.

    Then prepare for the establishment of each functional group: the main programming group, responsible for the game engine. The modeling team is responsible for writing a complete world, with various characters shouting friends, monsters, etc. The art team is responsible for packaging the game. The test group sets up several sets of servers to test the game.

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