Let s catch the red water in the pocket monster sapphire

Updated on Game 2024-07-14
10 answers
  1. Anonymous users2024-02-12

    Your monster must be more agile than it, and then lock it with black eyes or with the larval characteristics of the big-headed ants, as well as the over-control characteristics of the Sure Headed Ant, but with the black eyes, the agility must be fast, provided that your big-headed ants or Sure Weng must be durable, and others will cheat you at once, and practice the big-headed ants or Sure Weng to between level 50 and 58, their moves are not too strong, and the red water will be beaten to the yellow blood or red blood or let it be poisoned, paralyzed, and sleepy, and the super monster ball can be mad.

  2. Anonymous users2024-02-11

    This is simple,Go to ** a modifier,Repair 99 master balls in the bag,Crazy catch,I've called up what legendary treasures.,But multi-tune will lose the balance of the game.,It's okay to modify it a little.,I have one here.,If you want,You can add me.。

  3. Anonymous users2024-02-10

    With only a strange encounter of about level 40, it is recommended to use Sure Weng, the large ant is not good, and the [larvae] trait is invalid for the flying system or the trait [floating].

  4. Anonymous users2024-02-09

    With the Endurance Beast, the Endurance Beast has a characteristic, that is, it is overcontrolled, as long as the Endurance Beast is on the field, he can't escape, or with the larvae of the big-headed monster, he can't run away, so he can start catching.

  5. Anonymous users2024-02-08

    Don't use the Master Ball, lock it with a black eye or with the larval trait of the big-headed ant, and the override trait of the Sure Hon, but with a black eye, the agility must be fast.

  6. Anonymous users2024-02-07

    Your monster must be more agile than it to lock it up.

  7. Anonymous users2024-02-06

    Sure enough, Weng is good, and you can lock it when you appear.

  8. Anonymous users2024-02-05

    After clearing the customs, my mother asked you to choose blue or red, choose which one will appear, and then go to the 124th waterway around the version, the probability of that is relatively large, with the jet right device can save a lot of time, blue water is 40 levels, red 50 levels, around more than it comes out, be patient, I went around for a long time. When the blue sees you, he takes the initiative to run away, he wants to fight with the night elves, he has characteristics, the blue one can't run, don't kill him, just one, if he dies, it's gone, if he runs, open the picture book to find his location, don't use flying to go, then his position will change, run to !! His position changes over time, be careful, good luck!

    I beat it to the red blood and let him escape, his blood will not be full, the next time I see it, I just lose the ball, use the night elf to let him fight, and finally catch it!

  9. Anonymous users2024-02-04

    You don't need to clear the level to catch the water capital! Red on Waterway 125! Lv50 blue is around 127! Lv40 is a bit hard to catch! If the landlord wants to dribble more! It is recommended to bring an elf who can slash the back of a knife! Thank you for adopting.

  10. Anonymous users2024-02-03

    1. If you want to catch the elf, you need to use the Poké Ball, the more advanced the Poké Ball, the greater the chance of being able to catch the elf, in addition, the less the elf's HP, or if it is in an abnormal state, the probability of being able to catch it will also increase.

    2. Poké Balls are a prop for Pokémon World to accept or carry Pokémon, and different types of Poké Balls also have different special effects.

    3. Under normal circumstances, Pokémon are placed in balls, but there are also Pokémon that don't like to stay in balls (such as Ash's Pikachu in the animation). Pokémon that have already been subdued can only enter the ball that received them at that time (there are exceptions in the anime). Balls containing Pokémon are commonly known as Pokémon balls.

    4. Different Poké Balls generally have different levels of difficulty in subduing different Pokémon. For Pokémon of different types, attributes, and levels, special Poké Balls are also designed to better subdue and cultivate these Pokémon. Whether or not a Pokémon can be successfully subdued depends on the Pokémon's capture rate, the Poké Balls thrown, and the Pokémon's physical strength and status.

    5. Except for the Master Ball, Park Ball (in the fourth generation), and Dream Ball (in the fifth generation), the other Poké Balls have their own catch rate bonuses. In the first generation, it is possible that the Poké Ball will not encounter the Pokémon at all, which is equivalent to the second generation to the present Poké Ball failed to be subdued before it was shaken. A prompt will pop up:

    The Poké Ball did not touch the Pokémon.

    6. So far, there are 27 types of Poké Balls, each with a different function: some Poké Balls are useful for capture, while others only work after they are captured. After Gen 3, each Poké Ball will have a unique animation effect when opened.

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